Hi all,<br><br>I use a cube (1x1x1) as the input to a vtkGlyph3D mapper. I then translate the whole thing into position, expanding the X and Y scales drastically (eg by x100), but not scaling the Z at all. End result is a set of cubes now flattened out to 100x100x1<br>
<br>When I use the cell picker with a tolerance of 0.005, I can click a good 1cm away from the cube (on the screen) and it'll still pick the cube! The cube may be 3-4cm on the screen, so 1cm away is a long way away!<br>
<br>I have been looking through the code, and saw this line:<br> t = this->IntersectWithLine(p1Mapper, p2Mapper, <br> tol*0.333*(scale[0]+scale[1]+scale[2]), path, <br> static_cast<vtkProp3D *>(propCandidate), mapper);<br>
<br>The tol scaling looks a bit bodgy, could be the source of my problems?<br><br>thanks,<br>Paul<br><br>