Hi all,<br><br>I would like to see more documentation on getting "stripes" on a vtkTubeFilter, as hinted on in the summary and partially demonstrated in TestRibbonAndTube.tcl<br><br>In the meantime, I am wondering what is the application for SetGenerateTCoordsToNormalizedLength()<br>
I can find no post in the mailing list, google isn't helping...<br><br>The bit that adds the coords is a bit weird:<br><br>By length (and scalar):<br> newTCoords->InsertTuple2(offset+i*numSides+k,tc,0.0);<br>
<br>By normalized length:<br> newTCoords->InsertTuple2(offset+i*2+k,tc,0.0);<br><br>note the *2 instead of *numSides<br><br><br>the tc calc is effectively <br>tc = sum_of_lengths_up_until_now / total_length_of_tube<br>
<br>so i guess it means the textures towards the end of the tube will be stretched a lot ?<br><br>I have no idea, could I get an idiots guide or at least a solid example?<br><br>thanks,<br>Paul<br><br>