{ before this->GetRenderWindow()->AddRenderer( ren ) created BuildingPolyData(void) with ID = 0 Number of BuildingPolyData instances = 1 created BuildingPolyData(void) with ID = 1 Number of BuildingPolyData instances = 2 created BuildingPolyData(void) with ID = 2 Number of BuildingPolyData instances = 3 created BuildingPolyData(void) with ID = 3 Number of BuildingPolyData instances = 4 created BuildingPolyData(void) with ID = 4 Number of BuildingPolyData instances = 5 created BuildingPolyData(void) with ID = 5 Number of BuildingPolyData instances = 6 destroyed ~BuildingPolyData(void) with ID = 1 Number of BuildingPolyData instances = 5 destroyed ~BuildingPolyData(void) with ID = 2 Number of BuildingPolyData instances = 4 destroyed ~BuildingPolyData(void) with ID = 3 Number of BuildingPolyData instances = 3 destroyed ~BuildingPolyData(void) with ID = 4 Number of BuildingPolyData instances = 2 destroyed ~BuildingPolyData(void) with ID = 0 Number of BuildingPolyData instances = 1 } wtkCityModel is created { before: vtkAxesActor* testActor = vtkAxesActor::New(); created BuildingPolyData(void) with ID = 6 Number of BuildingPolyData instances = 2 created BuildingPolyData(void) with ID = 7 Number of BuildingPolyData instances = 3 created BuildingPolyData(void) with ID = 8 Number of BuildingPolyData instances = 4 created BuildingPolyData(void) with ID = 9 Number of BuildingPolyData instances = 5 created BuildingPolyData(void) with ID = 10 Number of BuildingPolyData instances = 6 created BuildingPolyData(void) with ID = 11 Number of BuildingPolyData instances = 7 created BuildingPolyData(void) with ID = 12 Number of BuildingPolyData instances = 8 created BuildingPolyData(void) with ID = 13 Number of BuildingPolyData instances = 9 created BuildingPolyData(void) with ID = 14 Number of BuildingPolyData instances = 10 created BuildingPolyData(void) with ID = 15 Number of BuildingPolyData instances = 11 created BuildingPolyData(void) with ID = 16 Number of BuildingPolyData instances = 12 created BuildingPolyData(void) with ID = 17 Number of BuildingPolyData instances = 13 created BuildingPolyData(void) with ID = 18 Number of BuildingPolyData instances = 14 created BuildingPolyData(void) with ID = 19 Number of BuildingPolyData instances = 15 created BuildingPolyData(void) with ID = 20 Number of BuildingPolyData instances = 16 created BuildingPolyData(void) with ID = 21 Number of BuildingPolyData instances = 17 created BuildingPolyData(void) with ID = 22 Number of BuildingPolyData instances = 18 } { before: axesActor = vtkSmartPointer::New(); created BuildingPolyData(void) with ID = 23 Number of BuildingPolyData instances = 19 created BuildingPolyData(void) with ID = 24 Number of BuildingPolyData instances = 20 created BuildingPolyData(void) with ID = 25 Number of BuildingPolyData instances = 21 created BuildingPolyData(void) with ID = 26 Number of BuildingPolyData instances = 22 created BuildingPolyData(void) with ID = 27 Number of BuildingPolyData instances = 23 created BuildingPolyData(void) with ID = 28 Number of BuildingPolyData instances = 24 created BuildingPolyData(void) with ID = 29 Number of BuildingPolyData instances = 25 created BuildingPolyData(void) with ID = 30 Number of BuildingPolyData instances = 26 created BuildingPolyData(void) with ID = 31 Number of BuildingPolyData instances = 27 created BuildingPolyData(void) with ID = 32 Number of BuildingPolyData instances = 28 created BuildingPolyData(void) with ID = 33 Number of BuildingPolyData instances = 29 created BuildingPolyData(void) with ID = 34 Number of BuildingPolyData instances = 30 created BuildingPolyData(void) with ID = 35 Number of BuildingPolyData instances = 31 created BuildingPolyData(void) with ID = 36 Number of BuildingPolyData instances = 32 created BuildingPolyData(void) with ID = 37 Number of BuildingPolyData instances = 33 created BuildingPolyData(void) with ID = 38 Number of BuildingPolyData instances = 34 created BuildingPolyData(void) with ID = 39 Number of BuildingPolyData instances = 35 } { axesActor->SetShaftTypeToCylinder(); created BuildingPolyData(void) with ID = 40 Number of BuildingPolyData instances = 36 } { before: this->marker = vtkSmartPointer::New(); created BuildingPolyData(void) with ID = 41 Number of BuildingPolyData instances = 37 } 'BlastAtNY.exe': Loaded 'C:\WINDOWS\SysWOW64\atioglgl.dll', No symbols loaded. 'BlastAtNY.exe': Loaded 'C:\WINDOWS\SysWOW64\mcd32.dll', No symbols loaded. 'BlastAtNY.exe': Unloaded 'C:\WINDOWS\SysWOW64\mcd32.dll' { before: this->marker->InteractiveOff(); created BuildingPolyData(void) with ID = 42 Number of BuildingPolyData instances = 38 created BuildingPolyData(void) with ID = 43 Number of BuildingPolyData instances = 39 created BuildingPolyData(void) with ID = 44 Number of BuildingPolyData instances = 40 created BuildingPolyData(void) with ID = 45 Number of BuildingPolyData instances = 41 created BuildingPolyData(void) with ID = 46 Number of BuildingPolyData instances = 42 created BuildingPolyData(void) with ID = 47 Number of BuildingPolyData instances = 43 created BuildingPolyData(void) with ID = 48 Number of BuildingPolyData instances = 44 created BuildingPolyData(void) with ID = 49 Number of BuildingPolyData instances = 45 created BuildingPolyData(void) with ID = 50 Number of BuildingPolyData instances = 46 created BuildingPolyData(void) with ID = 51 Number of BuildingPolyData instances = 47 } { before: this->scalarBarWidget = vtkSmartPointer::New(); } created BuildingPolyData(void) with ID = 52 Number of BuildingPolyData instances = 48 created BuildingPolyData(void) with ID = 53 Number of BuildingPolyData instances = 49 created BuildingPolyData(void) with ID = 54 Number of BuildingPolyData instances = 50 created BuildingPolyData(void) with ID = 55 Number of BuildingPolyData instances = 51