Hi,<br><br>I wanted to generate a triangulates sphere mesh.<br>I use the following code:<br><br> // create sphere geometry<br> vtkSphereSource *sphere = vtkSphereSource :: New();<br> sphere->SetCenter(mySphereCenter[0],mySphereCenter[1],mySphereCenter[2]);<br>
sphere->SetRadius( mySphereRadius);<br> sphere->SetThetaResolution(100);<br> sphere->SetPhiResolution(100);<br> sphere->Update();<br><br> vtkPolyData* sphereData = sphere->GetOutput();<br><br> vtkTriangleFilter *triangleFilter = vtkTriangleFilter::New();<br>
triangleFilter->PassVertsOff();<br> triangleFilter->PassLinesOff();<br> triangleFilter->SetInputConnection(sphereData->GetProducerPort());<br> triangleFilter->Update();<br><br>vtkPolyData *triangulation = triangleFilter->GetOutput();<br>
<br> vtkIdType outNumPts = triangulation->GetNumberOfPoints();<br> vtkIdType outNumCells = triangulation->GetNumberOfCells();<br> vtkIdType outNumPolys = triangulation->GetNumberOfPolys();<br> vtkIdType outNumLines = triangulation->GetNumberOfLines();<br>
vtkIdType outNumVerts = triangulation->GetNumberOfVerts();<br><br>The output consists of paralel triangular chains with no connections between them. How can I generate a triangulation that covers the entire object ?<br>
<br>Thanks,<br>Snehal<br><br>PS: This is my first post, so if any more information is needed please let me know.<br>