Hi<br><br>Currently i'm doing a embedded for loop comparison of points in a mesh (points->GetPoint(i)) to compare them for equality (i need to make a list of identical points). I'm not necessary trying to remove identical points, so just using the vtkClean class is no good, all i really want to do is be able to identify these points. Currently it's pretty slow, just looping through (it seems to act like a linkedList?). <br>
<br>My question is if there's a faster way of accessing data in the points array to do comparisons?<br><br>Thanks<br>