<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="gmail_quote"><div class="im"><div>I also get the holes when using ContourFilter with VoxelModeller (seems strange, the isosurface should be continuous...).  </div>
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<div><br></div><div>Try this:</div><div><a href="http://www.vtk.org/Wiki/VTK/Examples/SurfaceFromUnorganizedPoints" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/SurfaceFromUnorganizedPoints</a></div></div><div class="gmail_quote">

<br></div><div class="gmail_quote">It uses vtkSurfaceReconstructionFilter, seems to do what I believe you are looking for. I don&#39;t know why the marching cubes variants are not producing any output.</div><div class="gmail_quote">

<br clear="all">Thanks,<br><font color="#888888"><br><div>David</div></font></div>
</blockquote></div><div><br></div>Apparently the filter moves the points? Another example (which seems to me should be built into the filter):<br><div><a href="http://www.vtk.org/Wiki/VTK/Examples/SurfaceFromUnorganizedPointsWithPostProc">http://www.vtk.org/Wiki/VTK/Examples/SurfaceFromUnorganizedPointsWithPostProc</a></div>
<div><br></div><div>shows how to get the surface in the expected position.</div><div><br>David</div>