<div dir="ltr">You may also look into vtkImageGaussianSmooth and vtkImageConvolve.<br><br><br>Jothy<br><br><div class="gmail_quote">On Mon, Jul 19, 2010 at 4:13 PM, Prathamesh Kulkarni <span dir="ltr"><<a href="mailto:prathameshmkulkarni@gmail.com">prathameshmkulkarni@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div dir="ltr"><br>Hello all,<br><br>I need to add different kinds of noise to a vtkImage. I have looked at vtkImageNoiseSource and vtkMath::Random().<br>
<br>Of these, <br><br>vtkImageNoiseSource only produces a uniform noise output - is there a way (already existing in vtk) to have a different underlying noise distribution?<br>
<br>vtkMath::Random produces a random number - what is the internal distribution used here?<br><br><br>Apart from these, are there any other better ways to adding noise to vtkImages?<br><br><br>Thanks in advance,<br><br>
<br>
Prathamesh<br><br><br><br></div>
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