<div>Well,</div><div><br></div><div>I think this is wat is happening. Mouse Down is executed only first time. Then mouse move is executed till the mouse is released. So I guess here in mouse event you need to update the MovePolyData and render it.</div>
<div><br></div><div>Like get the mouse position x, y and set this point to MovePolyData.</div><div><br></div><div>then i think it should work. I am at home, so couldn't try. :-)</div><div><br></div><div>Thanks</div><div>
<br></div><div>Regards</div><div>Rakesh Patil</div><br><div class="gmail_quote">On Tue, Sep 21, 2010 at 10:27 PM, David Doria <span dir="ltr"><<a href="mailto:daviddoria@gmail.com">daviddoria@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="im">On Tue, Sep 21, 2010 at 12:51 PM, rakesh patil<br>
<<a href="mailto:prakeshofficial@gmail.com">prakeshofficial@gmail.com</a>> wrote:<br>
> Hi,<br>
><br>
> I see that the Data in the interactor style, is coming from glyph filter.<br>
> And everytime, Data is being updated, but how will glyph filter come to know<br>
> that its data is modified?<br>
><br>
> I guess there should be some means to update that glyph filter as done in<br>
> the previous example..<br>
><br>
> Thanks<br>
><br>
> Regards<br>
> Rakesh Patil<br>
<br>
</div>The glyph filter should update automatically because I call Modified()<br>
on the Data that is the input to it, right? This part is actually the<br>
second step - the first step is why does the "ghost glyph" not appear<br>
and get dragged around?<br>
<font color="#888888"><br>
David<br>
</font></blockquote></div><br>