<meta http-equiv="content-type" content="text/html; charset=utf-8"><div class="gmail_quote">On Wed, Sep 29, 2010 at 12:57 PM, Hugo Valdebenito <span dir="ltr"><<a href="mailto:hugo@maptek.cl">hugo@maptek.cl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hi David<br><br>Thanks for you reply, I'm trying to make a 3D triangulation using a surface function (depend of X and Y) using a regular mesh for x and y, my idea is to generate big amount of points (or triangles) and generate a triangulation. I'm comparing VTK with Open Inventor engine. <br>
<br>Hugo<br><br></blockquote><div><br></div><div>This may be what you're looking for: </div><a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/Filters/TriangulateTerrainMap">http://www.vtk.org/Wiki/VTK/Examples/Cxx/Filters/TriangulateTerrainMap</a></div>
<div class="gmail_quote"><br><div>vtkDelaunay2D projects the points on to the XY plane before performing the triangulation, so you can give it your points (which are a function of x and y) and it will produce a nice result.</div>
<div><br></div><div>David </div></div>