<div class="gmail_quote">On Fri, Oct 1, 2010 at 6:23 PM, Ambar C <span dir="ltr"><<a href="mailto:ambarc@gmail.com">ambarc@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
I'm not sure I follow what you mean by 'storing Position and<br>
Orientation'. If I set the initial position and orientation, and if<br>
the usertransform is built when I call it from the position and<br>
orientation, which have in turn been modified by the user's mouse,<br>
then why would I need to store those two? Wouldn't that already have<br>
been done within the structure of the actor? What I'm confused about<br>
is, at what time can I call for a valid userTransform?<br>
<div><div></div><div class="h5"></div></div></blockquote></div><br><div>I believe the userTransform is only set if you SetUserTransform or SetUserMatrix. The interactorStyle subclasses do not modify it.</div><div><br>David</div>