<div>Hi David,</div>
<div> </div>
<div>that did it in combination with a reset on the camera after I get it from the renderer (otherwise in my case the image was shifted partly out of the viewport). Thank you!</div>
<div> </div>
<div>What would be the equivalent if I would use a vtkActor2D? The possible reason to do that in my case is that the window level lookup table operation that I need in the vtkImageActor implementation seems to be very slow compared to when I set the window/level of the vtkImageMapper for a vtkActor2D (24ms slower per 512x512 image). I will need to look at that as well, since I assumed that the vtkImageMapper just uses the same lookup table operations, but that's a different story...<br>
</div>
<div>The same code doesn't apply any scaling to 2D actors. I also tried retrieving the camera and applying a transform(vtkCamera::ApplyTransform) or setting the position of the 2D actor (SetPosition / SetPosition2). All of that didn't have any effect.</div>
<div> </div>
<div>Thanks,</div>
<div>Mark</div>
<div> </div>
<div><br> </div>
<div class="gmail_quote">2010/11/29 David Gobbi <span dir="ltr"><<a href="mailto:david.gobbi@gmail.com">david.gobbi@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi Mark,
<div><br></div>
<div>The camera method you want is SetParallelScale(), it sets the height of viewport when ParallelProjection is on.</div>
<div><br></div>
<div> David<br><br>
<div class="gmail_quote">
<div>
<div></div>
<div class="h5">On Mon, Nov 29, 2010 at 8:24 AM, endlosschleife1 <span dir="ltr"><<a href="mailto:endlosschleife1@googlemail.com" target="_blank">endlosschleife1@googlemail.com</a>></span> wrote:<br></div></div>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div>
<div></div>
<div class="h5">
<div>Hi all,</div>
<div> </div>
<div>I'm a bit confused about how cameras are initialized. I would like to scale a 2D image (scale a DICOM image to best fit a viewport size). I first did this via vtkImageResample and that works fine, but now I would like to try this with accelarated scaling and so I wanted to do that as part of the visualization pipeline (I hope that means that it is actually using OpenGL). I replaced my original vtkActor2D/vtkImageMapper with a vtkImageActor. The following works (pseudo code):</div>
<div> </div>
<div>Variant 1:</div>
<div>- add imageActor to renderer, and renderer to renderwindow. Then call Render() on renderwindow. </div>
<div>-> The image displays as expected in the original size.</div>
<div> </div>
<div>Variant 2:</div>
<div>- same as in Variant 1 (including Render() call)</div>
<div>- renderer->GetActiveCamera()->ParallelProjectionOn()</div>
<div>- renderer->GetActiveCamera()->Zoom(zoomFactor);</div>
<div>-> The image displays with the desired scaling.</div>
<div> </div>
<div>But variant 2 only works because I called Render() first. I assume this somehow initializes the camera of the renderer with exactly the attributes that I need, but when I call GetActiveCamera without rendering first this (just calling the getter-method) will already) will give a different result (in my case a grey box in the upper right corner of the viewport). I'm now about to reverse engineer the camera settings after variant 1 was executed and set all the camera attributes to the desired initial values (position, viewUp, clipping range etc.), but I'm wondering if I'm just missing the more appropriate and convenient way to do this (after all the vtkImageActor seems to be all about convenience).</div>
<div> </div>
<div>Thank you.</div>
<div> </div>
<div>Mark</div>
<div> </div>
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<br></blockquote></div><br></div></blockquote></div><br>