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<br>A) I want to carve out an "undulating half-circle" in an unstructured grid, my idea was to use clipping, especially the new clipper = vtkTableBasedClipDataSet. Cannot get this working properly after several different attempts.<br><br>B) The grid to be cut is the result of an original grid clipped vertically using vtkTableBasedClipDateSet with an implicit function defined by vtkImplicitSelectionLoop. This clipping has been successful!! FYI: The implicit function defined by vtkImplicitSelectionLoop is following the same undulating path to be used in A) above.<br><br>A) continued: My ideas now are:<br> I) continue test and explore with many different ways to formulate the ImplicitFunctions<br> II) explore if a particular Actor can configured to always take precedence, even if <br><br>I hope there is something essential I am missing here so that someone quickly can guide me onto the right track!<br><br>GH <br>                                            </body>
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