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Greetings, VTKers<BR>
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I was wondering if there was any way I could create a frustum as provided with vtkFrustumSource but with faces of the planes pointing outwards (instead of inwards). Using it as it is creates a "dark" fustrum. After googling around I found I could use vtkLightKit with renderer.SetTwoSidedLighting(1) and actor.SetBackFaceCulling(0) as a workaround.<BR>
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Is this the correct and/or the only way?<BR>
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-- <BR>
Felipe Lema Salas<BR>
Ingeniero Civil en Computación<BR>
Laboratorio ALGES<BR>
Departamento de Ingeniería en Minas<BR>
Universidad de Chile<BR>
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