Hullo<div><br></div><div>I'm attempting to take the output of an ImagePlaneWidget and display it in 2D in another frame in real-time. I'm taking the GetResliceOutput from the widget, then running it through a series of filters - imageFlip, imagePermute, imageResample - then an imageMapper and a 2D actor. Seems standard enough an operation, from what I understand?</div>
<div><br></div><div>The problem I'm running into is that if I just connect the raw reslice output to the mapper it works fine, but when I plug it through the other filters first it gives me the expected flipped/rotated/scaled output on my 2D actor but ALSO massively distorts the texture displayed on the widget. This confuses me - I was under the impression that the way the pipeline worked meant that changes the filters made only applied to the outputs from those filters and couldn't propagate back up the pipeline to the original image, so I'm really not sure why it's distorting the image in the widget.</div>
<div><br></div><div>Can anyone give me some tips on what's happening here and how I might avoid it?</div><div><br></div><div>Regards</div><div>- Michael.</div>