<div>Hi,</div>
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<div>I have certain cuda code that performs pre-processing on the image data using GPU. As of now, to render it using VTK, I bring the image data into vtkImageData pointer, then use mapper, actor2D to render it. This is not optimal though considering at the last step of rendering, the texture will be copied onto GPU again.</div>
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<div>Thus, my question is: Is there a way, that I can direcly render my pre-processed image data already on GPU memory without bringing it back to CPU in vtk pipeline?</div>
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<div>Any help will be greatly appreciated.</div>
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<div>regards,</div>
<div>Siddharth</div>