<font><font face="verdana,sans-serif">Maybe use Z buffer, and use transformation view->world (inverse of world to view).<br></font></font><br><div class="gmail_quote">On Tue, May 8, 2012 at 12:41 PM, luta <span dir="ltr"><<a href="mailto:sharmaatul11@gmail.com" target="_blank">sharmaatul11@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi there,
I am trying to extract the 3D World coordinates of all the pixels in a render window. I can do this using WorldPointPicker going pixel by pixel of the complete window. This takes lot of time ( the window size is 300x300).
I was wondering if is there any way to get all the 3D world coordinates of the complete render window just in one go ?
Any help will be highly appreciated.
Regards,
Atul
        
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