Well- I was hoping there was some view function that could treat a 3D object as a solid. This function would automatically add the necessary triangles. Do you know what I mean by a convex hull? It's like if you hammer a bunch of nails on a piece of wood- the shape you get when you put an elastic around them is their convex hull.... And you get a closed object...<br /><br /><br />
<p>On Jun 1, 2012, <strong>Fred Fred</strong> <stan1313@hotmail.fr> wrote:</p>
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<div dir="ltr">What do you mean "without adding triangulation"?<br /><br />
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Date: Fri, 1 Jun 2012 17:20:02 +0000<br />From: <a class="parsedEmail" href="mailto:mike@gagnon.com" target="_blank">mike@gagnon.com</a><br />To: <a class="parsedEmail" href="mailto:vtkusers@vtk.org" target="_blank">vtkusers@vtk.org</a><br />Subject: [vtkusers] vtkPolyData - close holes in an object<br /><br />Hello,<br /><br />I have a vtkActor created from vtkPolyData that forms a cylinder-like structure that you can see through at either end. Is there a way to close each end without adding triangulations to the vtkPolyData? Sort of like a convex hull for a 3D object?<br /><br />Thanks!<br />Mike <br />_______________________________________________ Powered by <a class="parsedLink" href="http://www.kitware.com" target="_blank">www.kitware.com</a> Visit other Kitware open-source projects at <a class="parsedLink" href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a> Please keep messages on-topic and check the VTK FAQ at: <a class="parsedLink" href="http://www.vtk.org/Wiki/VTK_FAQ" target="_blank">http://www.vtk.org/Wiki/VTK_FAQ</a> Follow this link to subscribe/unsubscribe: <a class="parsedLink" href="http://www.vtk.org/mailman/listinfo/vtkusers" target="_blank">http://www.vtk.org/mailman/listinfo/vtkusers</a></div>
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