I've got some users using simulations that operate exclusively in a left-handed coordinate space (xBack yUp zLeft or xBack yRight zUp), and I've been placing a coordinate axes in the corner using vtkAxesActor. However, it seems there's no way to get the axis to invert one side? Is there an option I'm missing?<br clear="all">
--<br>Randall Hand<br><a href="http://www.vizworld.com">http://www.vizworld.com</a><br>