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<DIV> Hi, i was reading the source code of
VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, and at
line 4255:</DIV>
<DIV>
<DIV> float fvalue[2];</DIV>
<DIV> int ivalue=0;</DIV>
<DIV> v->SetUniformi("dataSetTexture",1,&ivalue);</DIV></DIV>
<DIV> </DIV>
<DIV>I do not understand how it set the dataSet available on
texture unit 0. And, i am not sure the noise texture used
for, i know the the theory of GPU based ray-casting .
But when it comes to VTK, i find so much to learn. So i need
your help! </DIV>
<DIV> </DIV>
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<DIV><SPAN>qlizhi</SPAN></DIV></BODY></HTML>