<div dir="ltr">As I mentioned earlier this is a crude way of extracting bones.<br><br>Jothy<br><br><div class="gmail_quote">On Tue, Aug 7, 2012 at 11:27 PM, Jana Sefcikova <span dir="ltr"><<a href="mailto:neollie@gmail.com" target="_blank">neollie@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Jothybasu,<div>I would like ask. I did not tried your method, but reading it ..</div><div>All values between range [150, 2000 ] are changed to 100 and than marching cubes tries to approximate new volume ..</div>
<div>Also inner parts of bone is part of output ? I would expect lot of hidden triangles inside extracted structure, using this approach .</div>
<div>Or they are not there ?</div><div>Also range for marching cubes [0,100] is interesting for me. I would say that it will cut voxels neighboring to selected bone volume, instead of upper most volume proper envelope. Or not ?</div>
<span class="HOEnZb"><font color="#888888">
<div>J.</div><div><br></div>
</font></span></blockquote></div><br><br clear="all"><br>-- <br><div dir="ltr">Jothybasu Selvaraj<br>PhD Student<br>University of Liverpool<br>UK<br></div><br>
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