<font face="verdana, sans-serif">Process of projecting 3D scene into a 2D image is called rendering. What you want to do IS rendering. You can use existing VTK algorithms to do it or you can write your own projection code for this simple case.</font><div class="gmail_extra">
<br><br><div class="gmail_quote">On Fri, Nov 9, 2012 at 1:40 PM, Gaurav Gogri <span dir="ltr"><<a href="mailto:gaurav.gogri83@gmail.com" target="_blank">gaurav.gogri83@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Thank you very much for the reply. I knw this is a naive question, But, do we have to render it to obtain the image? can we not obtain it without rendering?<div class="HOEnZb"><div class="h5"><div><br><br><div class="gmail_quote">
On Fri, Nov 9, 2012 at 12:44 PM, Dženan Zukić <span dir="ltr"><<a href="mailto:dzenanz@gmail.com" target="_blank">dzenanz@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><font face="verdana, sans-serif">Well, it is called rendering? Just set up a camera with the needed projection, put your mesh into the scene and render one image. Save the image as per this example:</font><div>
<a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/Utilities/Screenshot" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/Cxx/Utilities/Screenshot</a><font face="verdana, sans-serif"><br>
</font></div><div class="gmail_extra"><br><br><div class="gmail_quote"><div><div>On Thu, Nov 8, 2012 at 9:09 PM, Gaurav Gogri <span dir="ltr"><<a href="mailto:gaurav.gogri83@gmail.com" target="_blank">gaurav.gogri83@gmail.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>Hi- <br>I'm trying to obtain the 2d projection of 3d mesh(textured). Is there an efficient way to do this?Please let me know.<br>
thank you<span><font color="#888888"><br>Gaurav<br>
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