Dear All,<br> <br>I have multiple contours, where the points are 3D coordinates (floating). Each 3D contour is within one plane. The last contour exist of one 3D point. The contours represent a kind of a half cone.<br> <br>
I want to genarte one surface of them. I tried to use solve it with the vtkVoxelContoursToSurfaceFilter. However, its difficult to have different z-distance between the contours. Furthmore, the surface looks strange when at the location closing the "cone".<br>
<br>I assume there would be a better way, directly in scalar. Using the vtkVoxelContoursToSurfaceFilter makes first a 3D voxel volume and then extracts the surface.<br> <br>I hope someone could help me with this. A simple C++ exmple code would be very helpfull, since i just started to use vtk.<br>
<br>Kind regards,<br>Jean-Paul