<div dir="ltr"><div><div><div>If not mistaken you can use up to 4GB of memory in win32 application running on Windows 64 bit.<br></div>It does need to be built with specific compiler flag (from the top of my head /largeadressaware ).<br>
<br></div>It does not mean that I do not encourage to build 64 bit version of application. :)<br><br></div>Alex<br></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Mon, Jul 15, 2013 at 3:56 AM, David Cole <span dir="ltr"><<a href="mailto:dlrdave@aol.com" target="_blank">dlrdave@aol.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div dir="ltr" style="font-family:Calibri,'Segoe UI',Meiryo,'Microsoft YaHei UI','Microsoft JhengHei UI','Malgun Gothic','Khmer UI','Nirmala UI',Tunga,'Lao UI',Ebrima,sans-serif;font-size:12pt">
<div class="im"><div> </div><div dir="ltr">> If it only for Windows, 32 bit version will run on 64 bit Windows.</div><div class="gmail_extra"> </div><div class="gmail_extra"> </div></div><div class="gmail_extra">While that is true, it is still the case that people who want to use up more then 3G of RAM for a memory-hungry application will want to produce a 64-bit build. And it’s certainly possible -- just not via an “Any CPU” C# project...</div>
<div class="gmail_extra"> </div><div class="gmail_extra"> </div><div class="gmail_extra"><span style="font-family:"Segoe UI Symbol","Apple Color Emoji"">😊</span></div><div class="gmail_extra">David C.</div>
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