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Sorry, I should have mentioned that this is the backup transparency
method for when the depth peeling isn't available.<br>
<br>
<div class="moz-cite-prefix">On 11/14/2013 3:46 PM, David E DeMarle
wrote:<br>
</div>
<blockquote
cite="mid:CANjZAi9L0MupOuZRhvm6tbZvPW8WWa9k3kw8FpZd9R+vknGptw@mail.gmail.com"
type="cite">
<div dir="ltr">Try depth peeling instead of vtkDepthSortPolyData
since it will sort the entire scene, not just one object.
<div>ie </div>
<div><a moz-do-not-send="true"
href="http://www.vtk.org/Wiki/VTK/Depth_Peeling">http://www.vtk.org/Wiki/VTK/Depth_Peeling</a></div>
<div>instead of</div>
<div>
<div><a moz-do-not-send="true"
href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/DepthSortPolyData">http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/DepthSortPolyData</a><br>
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<div class="gmail_extra">
<br>
<br>
<div class="gmail_quote">On Thu, Nov 14, 2013 at 1:36 PM, Serge
Lalonde <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:serge@infolytica.com" target="_blank">serge@infolytica.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"> Is it possible to use
the depth sorter for transparency when there are multiple
actors, each with their own mapper, in the same renderer?<br>
<br>
We have this setup because we want to be able to use the
vtkInteractorStyleTrackballCamera in actor mode to
manipulate the multiple actors individually.<br>
<br>
Thanks!<span class="HOEnZb"></span><br>
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