/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkMeshQuality.cxx,v $

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

  Copyright 2003-2008 Sandia Corporation.
  Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
  license for use of this work by or on behalf of the
  U.S. Government. Redistribution and use in source and binary forms, with
  or without modification, are permitted provided that this Notice and any
  statement of authorship are reproduced on all copies.

  Contact: dcthomp@sandia.gov,pppebay@sandia.gov

=========================================================================*/
#include "vtkMeshQuality.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkDataSet.h"
#include "vtkCellData.h"
#include "vtkDataArray.h"
#include "vtkDoubleArray.h"
#include "vtkCell.h"
#include "vtkCellTypes.h"
#include "vtkPoints.h"
#include "vtkMath.h"
#include "vtkTetra.h"
#include "vtkTriangle.h"

#include "verdict.h"

vtkCxxRevisionMacro(vtkMeshQuality,"$Revision: 1.56 $");
vtkStandardNewMacro(vtkMeshQuality);

typedef double (*CellQualityType)( vtkCell*  );

double TetVolume( vtkCell* cell );

const char* QualityMeasureNames[] =
{
  "EdgeRatio",
  "AspectRatio",
  "RadiusRatio",
  "AspectFrobenius",
  "MedAspectFrobenius",
  "MaxAspectFrobenius",
  "MinAngle",
  "CollapseRatio",
  "MaxAngle",
  "Condition",
  "ScaledJacobian",
  "Shear",
  "RelativeSizeSquared",
  "Shape",
  "ShapeAndSize",
  "Distortion",
  "MaxEdgeRatio",
  "Skew",
  "Taper",
  "Volume",
  "Stretch",
  "Diagonal",
  "Dimension",
  "Oddy",
  "ShearAndSize",
  "Jacobian",
  "Warpage",
  "AspectGamma",
  "Area",
  "AspectBeta"
};

double vtkMeshQuality::CurrentTriNormal[3];

void vtkMeshQuality::PrintSelf(ostream& os, vtkIndent indent )
{
  const char onStr[] = "On";
  const char offStr[] = "Off";

  this->Superclass::PrintSelf( os, indent );

  os << indent << "SaveCellQuality:   "
     << (this->SaveCellQuality ? onStr : offStr) << endl;
  os << indent << "TriangleQualityMeasure: "
     << QualityMeasureNames[this->TriangleQualityMeasure] << endl;
  os << indent << "QuadQualityMeasure: "
     << QualityMeasureNames[this->QuadQualityMeasure] << endl;
  os << indent << "TetQualityMeasure: "
     << QualityMeasureNames[this->TetQualityMeasure] << endl;
  os << indent << "HexQualityMeasure: "
     << QualityMeasureNames[this->HexQualityMeasure] << endl;
  os << indent << "Volume: " 
     << (this->Volume ? onStr : offStr) << endl;
  os << indent << "CompatibilityMode: " 
     << (this->CompatibilityMode ? onStr : offStr) << endl;
}

vtkMeshQuality::vtkMeshQuality()
{
  this->SaveCellQuality = 1; // Default is On
  this->TriangleQualityMeasure = VTK_QUALITY_ASPECT_RATIO;
  this->QuadQualityMeasure = VTK_QUALITY_EDGE_RATIO;
  this->TetQualityMeasure = VTK_QUALITY_ASPECT_RATIO;
  this->HexQualityMeasure = VTK_QUALITY_MAX_ASPECT_FROBENIUS;
  this->Volume = 0;
  this->CompatibilityMode = 0;
}

vtkMeshQuality::~vtkMeshQuality()
{
  // Nothing yet.
}

int vtkMeshQuality::RequestData(
  vtkInformation *vtkNotUsed(request),
  vtkInformationVector **inputVector,
  vtkInformationVector *outputVector)
{
  // get the info objects
  vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
  vtkInformation *outInfo = outputVector->GetInformationObject(0);

  // get the input and ouptut
  vtkDataSet *in = vtkDataSet::SafeDownCast(
    inInfo->Get(vtkDataObject::DATA_OBJECT()));
  vtkDataSet *out = vtkDataSet::SafeDownCast(
    outInfo->Get(vtkDataObject::DATA_OBJECT()));

  CellQualityType TriangleQuality,QuadQuality,TetQuality,HexQuality;
  vtkDoubleArray* quality = 0;
  vtkDoubleArray* volume = 0;
  vtkIdType N = in->GetNumberOfCells();
  double qtrim,qtriM,Eqtri,Eqtri2;
  double qquam,qquaM,Eqqua,Eqqua2;
  double qtetm,qtetM,Eqtet,Eqtet2;
  double qhexm,qhexM,Eqhex,Eqhex2;
  double q;
  double V = 0.;
  vtkIdType ntri = 0;
  vtkIdType nqua = 0;
  vtkIdType ntet = 0;
  vtkIdType nhex = 0;
  vtkCell* cell;
  int progressNumer = 0;
  double progressDenom = 20.;

  this->CellNormals = in->GetCellData()->GetNormals();

  if ( this->CellNormals  )
    v_set_tri_normal_func(reinterpret_cast<ComputeNormal>(vtkMeshQuality::GetCurrentTriangleNormal));
  else
    v_set_tri_normal_func( 0 );

  // Initialize the min and max values, std deviations, etc.
  qtriM = qquaM = qtetM = qhexM = VTK_DOUBLE_MIN;
  qtrim = qquam = qtetm = qhexm = VTK_DOUBLE_MAX;
  Eqtri = Eqtri2 = Eqqua = Eqqua2 = Eqtet = Eqtet2 = Eqhex = Eqhex2 = 0.;

  switch ( this->GetTriangleQualityMeasure() )
    {
    case VTK_QUALITY_AREA:
      TriangleQuality = TriangleArea;
      break;
    case VTK_QUALITY_EDGE_RATIO:
      TriangleQuality = TriangleEdgeRatio;
      break;
    case VTK_QUALITY_ASPECT_RATIO:
      TriangleQuality = TriangleAspectRatio;
      break;
    case VTK_QUALITY_RADIUS_RATIO:
      TriangleQuality = TriangleRadiusRatio;
      break;
    case VTK_QUALITY_ASPECT_FROBENIUS:
      TriangleQuality = TriangleAspectFrobenius;
      break;
    case VTK_QUALITY_MIN_ANGLE:
      TriangleQuality = TriangleMinAngle;
      break;
    case VTK_QUALITY_MAX_ANGLE:
      TriangleQuality = TriangleMaxAngle;
      break;
    case VTK_QUALITY_CONDITION:
      TriangleQuality = TriangleCondition;
      break;
    case VTK_QUALITY_SCALED_JACOBIAN:
      TriangleQuality = TriangleScaledJacobian;
      break;
    case VTK_QUALITY_RELATIVE_SIZE_SQUARED:
      TriangleQuality = TriangleRelativeSizeSquared;
      break;
    case VTK_QUALITY_SHAPE:
      TriangleQuality = TriangleShape;
      break;
    case VTK_QUALITY_SHAPE_AND_SIZE:
      TriangleQuality = TriangleShapeAndSize;
      break;
    case VTK_QUALITY_DISTORTION:
      TriangleQuality = TriangleDistortion;
      break;
    default:
      vtkWarningMacro( "Bad TriangleQualityMeasure ("
        << this->GetTriangleQualityMeasure() << "), using RadiusRatio instead");
      TriangleQuality = TriangleRadiusRatio;
      break;
    }

  switch ( this->GetQuadQualityMeasure() )
    {
    case VTK_QUALITY_EDGE_RATIO:
      QuadQuality = QuadEdgeRatio;
      break;
    case VTK_QUALITY_ASPECT_RATIO:
      QuadQuality = QuadAspectRatio;
      break;
    case VTK_QUALITY_RADIUS_RATIO:
      QuadQuality = QuadRadiusRatio;
      break;
    case VTK_QUALITY_MED_ASPECT_FROBENIUS:
      QuadQuality = QuadMedAspectFrobenius;
      break;
    case VTK_QUALITY_MAX_ASPECT_FROBENIUS:
      QuadQuality = QuadMaxAspectFrobenius;
      break;
    case VTK_QUALITY_MIN_ANGLE:
      QuadQuality = QuadMinAngle;
      break;
    case VTK_QUALITY_MAX_EDGE_RATIO:
      QuadQuality = QuadMaxEdgeRatios;
      break;
    case VTK_QUALITY_SKEW:
      QuadQuality = QuadSkew;
      break;
    case VTK_QUALITY_TAPER:
      QuadQuality = QuadTaper;
      break;
    case VTK_QUALITY_WARPAGE:
      QuadQuality = QuadWarpage;
      break;
    case VTK_QUALITY_AREA:
      QuadQuality = QuadArea;
      break;
    case VTK_QUALITY_STRETCH:
      QuadQuality = QuadStretch;
      break;
    //case VTK_QUALITY_MIN_ANGLE:
    case VTK_QUALITY_MAX_ANGLE:
      QuadQuality = QuadMaxAngle;
      break;
    case VTK_QUALITY_ODDY:
      QuadQuality = QuadOddy;
      break;
    case VTK_QUALITY_CONDITION:
      QuadQuality = QuadCondition;
      break;
    case VTK_QUALITY_JACOBIAN:
      QuadQuality = QuadJacobian;
      break;
    case VTK_QUALITY_SCALED_JACOBIAN:
      QuadQuality = QuadScaledJacobian;
      break;
    case VTK_QUALITY_SHEAR:
      QuadQuality = QuadShear;
      break;
    case VTK_QUALITY_SHAPE:
      QuadQuality = QuadShape;
      break;
    case VTK_QUALITY_RELATIVE_SIZE_SQUARED:
      QuadQuality = QuadRelativeSizeSquared;
      break;
    case VTK_QUALITY_SHAPE_AND_SIZE:
      QuadQuality = QuadShapeAndSize;
      break;
    case VTK_QUALITY_SHEAR_AND_SIZE:
      QuadQuality = QuadShearAndSize;
      break;
    case VTK_QUALITY_DISTORTION:
      QuadQuality = QuadDistortion;
      break;
    default:
      vtkWarningMacro( "Bad QuadQualityMeasure ("
        << this->GetQuadQualityMeasure() << "), using EdgeRatio instead");
      QuadQuality = QuadEdgeRatio;
      break;
    }

  switch ( this->GetTetQualityMeasure() )
    {
    case VTK_QUALITY_EDGE_RATIO:
      TetQuality = TetEdgeRatio;
      break;
    case VTK_QUALITY_ASPECT_RATIO:
      TetQuality = TetAspectRatio;
      break;
    case VTK_QUALITY_RADIUS_RATIO:
      TetQuality = TetRadiusRatio;
      break;
    case VTK_QUALITY_ASPECT_FROBENIUS:
      TetQuality = TetAspectFrobenius;
      break;
    case VTK_QUALITY_MIN_ANGLE:
      TetQuality = TetMinAngle;
      break;
    case VTK_QUALITY_COLLAPSE_RATIO:
      TetQuality = TetCollapseRatio;
      break;
    case VTK_QUALITY_ASPECT_BETA:
      TetQuality = TetAspectBeta;
      break;
    case VTK_QUALITY_ASPECT_GAMMA:
      TetQuality = TetAspectGamma;
      break;
    case VTK_QUALITY_VOLUME:
      TetQuality = TetVolume;
      break;
    case VTK_QUALITY_CONDITION:
      TetQuality = TetCondition;
      break;
    case VTK_QUALITY_JACOBIAN:
      TetQuality = TetJacobian;
      break;
    case VTK_QUALITY_SCALED_JACOBIAN:
      TetQuality = TetScaledJacobian;
      break;
    case VTK_QUALITY_SHAPE:
      TetQuality = TetShape;
      break;
    case VTK_QUALITY_RELATIVE_SIZE_SQUARED:
      TetQuality = TetRelativeSizeSquared;
      break;
    case VTK_QUALITY_SHAPE_AND_SIZE:
      TetQuality = TetShapeandSize;
      break;
    case VTK_QUALITY_DISTORTION:
      TetQuality = TetDistortion;
      break;
    default:
      vtkWarningMacro( "Bad TetQualityMeasure ("
        << this->GetTetQualityMeasure() << "), using RadiusRatio instead");
      TetQuality = TetRadiusRatio;
      break;
    }

  switch ( this->GetHexQualityMeasure() )
    {
    case VTK_QUALITY_EDGE_RATIO:
      HexQuality = HexEdgeRatio;
      break;
    case VTK_QUALITY_MED_ASPECT_FROBENIUS:
      HexQuality = HexMedAspectFrobenius;
      break;
    case VTK_QUALITY_MAX_ASPECT_FROBENIUS:
      HexQuality = HexMaxAspectFrobenius;
      break;
    case VTK_QUALITY_MAX_EDGE_RATIO:
      HexQuality = HexMaxEdgeRatio;
      break;
    case VTK_QUALITY_SKEW:
      HexQuality = HexSkew;
      break;
    case VTK_QUALITY_TAPER:
      HexQuality = HexTaper;
      break;
    case VTK_QUALITY_VOLUME:
      HexQuality = HexVolume;
      break;
    case VTK_QUALITY_STRETCH:
      HexQuality = HexStretch;
      break;
    case VTK_QUALITY_DIAGONAL:
      HexQuality = HexDiagonal;
      break;
    case VTK_QUALITY_DIMENSION:
      HexQuality = HexDimension;
      break;
    case VTK_QUALITY_ODDY:
      HexQuality = HexOddy;
      break;
    case VTK_QUALITY_CONDITION:
      HexQuality = HexCondition;
      break;
    case VTK_QUALITY_JACOBIAN:
      HexQuality = HexJacobian;
      break;
    case VTK_QUALITY_SCALED_JACOBIAN:
      HexQuality = HexScaledJacobian;
      break;
    case VTK_QUALITY_SHEAR:
      HexQuality = HexShear;
      break;
    case VTK_QUALITY_SHAPE:
      HexQuality = HexShape;
      break;
    case VTK_QUALITY_RELATIVE_SIZE_SQUARED:
      HexQuality = HexRelativeSizeSquared;
      break;
    case VTK_QUALITY_SHAPE_AND_SIZE:
      HexQuality = HexShapeAndSize;
      break;
    case VTK_QUALITY_SHEAR_AND_SIZE:
      HexQuality = HexShearAndSize;
      break;
    case VTK_QUALITY_DISTORTION:
      HexQuality = HexDistortion;
      break;
    default:
      vtkWarningMacro( "Bad HexQualityMeasure ("
        << this->GetTetQualityMeasure() << "), using MaxAspectFrobenius instead");
      HexQuality = HexMaxAspectFrobenius;
      break;
    }

  out->ShallowCopy( in );

  if ( this->SaveCellQuality )
    {
    quality = vtkDoubleArray::New();
    if ( this->CompatibilityMode )
      {
      if ( this->Volume )
        {
        quality->SetNumberOfComponents(2);
        }
      else
        {
        quality->SetNumberOfComponents(1);
        }
      }
    else
      {
      quality->SetNumberOfComponents(1);
      }
    quality->SetNumberOfTuples( N );
    quality->SetName( "Quality" );
    out->GetCellData()->AddArray( quality );
    out->GetCellData()->SetActiveAttribute( "Quality", vtkDataSetAttributes::SCALARS );
    quality->Delete();

    if ( ! this->CompatibilityMode )
      {
      if ( this->Volume )
        {
        volume = vtkDoubleArray::New();
        volume->SetNumberOfComponents(1);
        volume->SetNumberOfTuples( N );
        volume->SetName( "Volume" );
        out->GetCellData()->AddArray( volume );
        volume->Delete();
        }
      }
    }

  // These measures require the average area/volume for all cells of the same type in the mesh.
  // Either use the hinted value (computed by a previous vtkMeshQuality filter) or compute it.
  if ( this->GetTriangleQualityMeasure() == VTK_QUALITY_RELATIVE_SIZE_SQUARED ||
       this->GetTriangleQualityMeasure() == VTK_QUALITY_SHAPE_AND_SIZE ||
       this->GetQuadQualityMeasure() == VTK_QUALITY_RELATIVE_SIZE_SQUARED ||
       this->GetQuadQualityMeasure() == VTK_QUALITY_SHAPE_AND_SIZE ||
       this->GetQuadQualityMeasure() == VTK_QUALITY_SHEAR_AND_SIZE ||
       this->GetTetQualityMeasure() == VTK_QUALITY_RELATIVE_SIZE_SQUARED ||
       this->GetTetQualityMeasure() == VTK_QUALITY_SHAPE_AND_SIZE ||
       this->GetHexQualityMeasure() == VTK_QUALITY_RELATIVE_SIZE_SQUARED ||
       this->GetHexQualityMeasure() == VTK_QUALITY_SHAPE_AND_SIZE ||
       this->GetHexQualityMeasure() == VTK_QUALITY_SHEAR_AND_SIZE )
    {
    vtkDataArray* triAreaHint = in->GetFieldData()->GetArray( "TriArea" );
    vtkDataArray* quadAreaHint = in->GetFieldData()->GetArray( "QuadArea" );
    vtkDataArray* tetVolHint = in->GetFieldData()->GetArray( "TetVolume" );
    vtkDataArray* hexVolHint = in->GetFieldData()->GetArray( "HexVolume" );

    double triAreaTuple[5];
    double quadAreaTuple[5];
    double tetVolTuple[5];
    double hexVolTuple[5];

    if ( triAreaHint  &&  triAreaHint->GetNumberOfTuples() > 0 &&  triAreaHint->GetNumberOfComponents() == 5 &&
         quadAreaHint && quadAreaHint->GetNumberOfTuples() > 0 && quadAreaHint->GetNumberOfComponents() == 5 &&
         tetVolHint   &&   tetVolHint->GetNumberOfTuples() > 0 &&   tetVolHint->GetNumberOfComponents() == 5 &&
         hexVolHint   &&   hexVolHint->GetNumberOfTuples() > 0 &&   hexVolHint->GetNumberOfComponents() == 5 )
      {
      triAreaHint->GetTuple( 0, triAreaTuple );
      quadAreaHint->GetTuple( 0, quadAreaTuple );
      tetVolHint->GetTuple( 0, tetVolTuple );
      hexVolHint->GetTuple( 0, hexVolTuple );
      v_set_tri_size( triAreaTuple[1] / triAreaTuple[4] );
      v_set_quad_size( quadAreaTuple[1] / quadAreaTuple[4] );
      v_set_tet_size(  tetVolTuple[1] / tetVolTuple[4] );
      v_set_hex_size(  hexVolTuple[1] / hexVolTuple[4] );
      }
    else
      {
      for ( int i = 0; i < 5; ++i ) {
        triAreaTuple[i]  = 0;
        quadAreaTuple[i] = 0;
        tetVolTuple[i]   = 0;
        hexVolTuple[i]   = 0;
      }
      for ( vtkIdType c = 0; c < N; ++c )
        {
        double a, v; // area and volume
        cell = out->GetCell( c );
        switch ( cell->GetCellType() )
          {
        case VTK_TRIANGLE:
          a = TriangleArea( cell );
          if ( a > triAreaTuple[2] )
            {
            if ( triAreaTuple[0] == triAreaTuple[2] )
              { // min == max => min has not been set
              triAreaTuple[0] = a;
              }
            triAreaTuple[2] = a;
            }
          else if ( a < triAreaTuple[0] )
            {
            triAreaTuple[0] = a;
            }
          triAreaTuple[1] += a;
          triAreaTuple[3] += a * a;
          ntri++;
          break;
        case VTK_QUAD:
          a = QuadArea( cell );
          if ( a > quadAreaTuple[2] )
            {
            if ( quadAreaTuple[0] == quadAreaTuple[2] )
              { // min == max => min has not been set
              quadAreaTuple[0] = a;
              }
            quadAreaTuple[2] = a;
            }
          else if ( a < quadAreaTuple[0] )
            {
            quadAreaTuple[0] = a;
            }
          quadAreaTuple[1] += a;
          quadAreaTuple[3] += a * a;
          nqua++;
          break;
        case VTK_TETRA:
          v = TetVolume( cell );
          if ( v > tetVolTuple[2] )
            {
            if ( tetVolTuple[0] == tetVolTuple[2] )
              { // min == max => min has not been set
              tetVolTuple[0] = v;
              }
            tetVolTuple[2] = v;
            }
          else if ( v < tetVolTuple[0] )
            {
            tetVolTuple[0] = v;
            }
          tetVolTuple[1] += v;
          tetVolTuple[3] += v * v;
          ntet++;
          break;
        case VTK_HEXAHEDRON:
          v = HexVolume( cell );
          if ( v > hexVolTuple[2] )
            {
            if ( hexVolTuple[0] == hexVolTuple[2] )
              { // min == max => min has not been set
              hexVolTuple[0] = v;
              }
            hexVolTuple[2] = v;
            }
          else if ( v < hexVolTuple[0] )
            {
            hexVolTuple[0] = v;
            }
          hexVolTuple[1] += v;
          hexVolTuple[3] += v * v;
          nhex++;
          break;
          }
        }
      triAreaTuple[4]  = ntri;
      quadAreaTuple[4] = nqua;
      tetVolTuple[4]   = ntet;
      hexVolTuple[4]   = nhex;
      v_set_tri_size( triAreaTuple[1] / triAreaTuple[4] );
      v_set_quad_size( quadAreaTuple[1] / quadAreaTuple[4] );
      v_set_tet_size( tetVolTuple[1] / tetVolTuple[4] );
      v_set_hex_size( hexVolTuple[1] / hexVolTuple[4] );
      progressNumer = 20;
      progressDenom = 40.;
      ntri = 0;
      nqua = 0;
      ntet = 0;
      nhex = 0;

      // Save info as field data for downstream filters
      triAreaHint = vtkDoubleArray::New();
      triAreaHint->SetName( "TriArea" );
      triAreaHint->SetNumberOfComponents( 5 );
      triAreaHint->InsertNextTuple( triAreaTuple );
      out->GetFieldData()->AddArray( triAreaHint );
      triAreaHint->Delete();

      quadAreaHint = vtkDoubleArray::New();
      quadAreaHint->SetName( "QuadArea" );
      quadAreaHint->SetNumberOfComponents( 5 );
      quadAreaHint->InsertNextTuple( quadAreaTuple );
      out->GetFieldData()->AddArray( quadAreaHint );
      quadAreaHint->Delete();

      tetVolHint = vtkDoubleArray::New();
      tetVolHint->SetName( "TetVolume" );
      tetVolHint->SetNumberOfComponents( 5 );
      tetVolHint->InsertNextTuple( tetVolTuple );
      out->GetFieldData()->AddArray( tetVolHint );
      tetVolHint->Delete();

      hexVolHint = vtkDoubleArray::New();
      hexVolHint->SetName( "HexVolume" );
      hexVolHint->SetNumberOfComponents( 5 );
      hexVolHint->InsertNextTuple( hexVolTuple );
      out->GetFieldData()->AddArray( hexVolHint );
      hexVolHint->Delete();
      }
    }

  int p;
  vtkIdType c = 0;
  vtkIdType sz = N / 20 + 1;
  vtkIdType inner;
  this->UpdateProgress( progressNumer/progressDenom + 0.01 );
  for ( p = 0; p < 20; ++p )
    {
    for ( inner = 0; (inner < sz && c < N); ++c, ++inner )
      {
      cell = out->GetCell( c );
      V = 0.;
      switch ( cell->GetCellType() )
        {
      case VTK_TRIANGLE:
        if ( this->CellNormals )
          this->CellNormals->GetTuple( c, vtkMeshQuality::CurrentTriNormal );
        q = TriangleQuality( cell );
        if ( q > qtriM )
          {
          if ( qtrim > qtriM )
            {
            qtrim = q;
            }
          qtriM = q;
          }
        else if ( q < qtrim )
          {
          qtrim = q;
          }
        Eqtri += q;
        Eqtri2 += q * q;
        ++ ntri;
        break;
      case VTK_QUAD:
        q = QuadQuality( cell );
        if ( q > qquaM )
          {
          if ( qquam > qquaM )
            {
            qquam = q;
            }
          qquaM = q;
          }
        else if ( q < qquam )
          {
          qquam = q;
          }
        Eqqua += q;
        Eqqua2 += q * q;
        ++ nqua;
        break;
      case VTK_TETRA:
        q = TetQuality( cell );
        if ( q > qtetM )
          {
          if ( qtetm > qtetM )
            {
            qtetm = q;
            }
          qtetM = q;
          }
        else if ( q < qtetm )
          {
          qtetm = q;
          }
        Eqtet += q;
        Eqtet2 += q * q;
        ++ ntet;
        if ( this->Volume )
          {
          V = TetVolume( cell );
          if ( ! this->CompatibilityMode )
            {
            volume->SetTuple1( 0, V );
            }
          }
        break;
      case VTK_HEXAHEDRON:
        q = HexQuality( cell );
        if ( q > qhexM )
          {
          if ( qhexm > qhexM )
            {
            qhexm = q;
            }
          qhexM = q;
          }
        else if ( q < qhexm )
          {
          qhexm = q;
          }
        Eqhex += q;
        Eqhex2 += q * q;
        ++ nhex;
        break;
      default:
        q = 0.;
        }

      if ( this->SaveCellQuality )
        {
        if ( this->CompatibilityMode && this->Volume )
          {
          quality->SetTuple2( c, V, q );
          }
        else
          {
          quality->SetTuple1( c, q );
          }
        }
      }
    this->UpdateProgress( double(p+1+progressNumer)/progressDenom );
    }

  if ( ntri )
    {
    Eqtri  /= static_cast<double>( ntri );
    double multFactor = 1. / static_cast<double>( ntri > 1 ? ntri - 1 : ntri );
    Eqtri2 = multFactor * ( Eqtri2 - static_cast<double>( ntri ) * Eqtri * Eqtri );
    }
  else
    {
    qtrim = Eqtri = qtriM = Eqtri2 = 0.;
    }
  
  if ( nqua )
    {
    Eqqua  /= static_cast<double>( nqua );
    double multFactor = 1. / static_cast<double>( nqua > 1 ? nqua - 1 : nqua );
    Eqqua2 = multFactor * ( Eqqua2 - static_cast<double>( nqua ) * Eqqua * Eqqua );
    }
  else
    {
    qquam = Eqqua = qquaM = Eqqua2 = 0.;
    }
  
  if ( ntet )
    {
    Eqtet  /= static_cast<double>( ntet );
    double multFactor = 1. / static_cast<double>( ntet > 1 ? ntet - 1 : ntet );
    Eqtet2 = multFactor * ( Eqtet2 - static_cast<double>( ntet ) * Eqtet * Eqtet );
    }
  else
    {
    qtetm = Eqtet = qtetM = Eqtet2 = 0.;
    }

  if ( nhex )
    {
    Eqhex  /= static_cast<double>( nhex );
    double multFactor = 1. / static_cast<double>( nhex > 1 ? nhex - 1 : nhex );
    Eqhex2 = multFactor * ( Eqhex2 - static_cast<double>( nhex ) * Eqhex * Eqhex );
    }
  else
    {
    qhexm = Eqhex = qhexM = Eqhex2 = 0.;
    }

  double tuple[5];
  quality = vtkDoubleArray::New();
  quality->SetName( "Mesh Triangle Quality" );
  quality->SetNumberOfComponents(5);
  tuple[0] = qtrim;
  tuple[1] = Eqtri;
  tuple[2] = qtriM;
  tuple[3] = Eqtri2;
  tuple[4] = ntri;
  quality->InsertNextTuple( tuple );
  out->GetFieldData()->AddArray( quality );
  quality->Delete();

  quality = vtkDoubleArray::New();
  quality->SetName( "Mesh Quadrilateral Quality" );
  quality->SetNumberOfComponents(5);
  tuple[0] = qquam;
  tuple[1] = Eqqua;
  tuple[2] = qquaM;
  tuple[3] = Eqqua2;
  tuple[4] = nqua;
  quality->InsertNextTuple( tuple );
  out->GetFieldData()->AddArray( quality );
  quality->Delete();

  quality = vtkDoubleArray::New();
  quality->SetName( "Mesh Tetrahedron Quality" );
  quality->SetNumberOfComponents(5);
  tuple[0] = qtetm;
  tuple[1] = Eqtet;
  tuple[2] = qtetM;
  tuple[3] = Eqtet2;
  tuple[4] = ntet;
  quality->InsertNextTuple( tuple );
  out->GetFieldData()->AddArray( quality );
  quality->Delete();

  quality = vtkDoubleArray::New();
  quality->SetName( "Mesh Hexahedron Quality" );
  quality->SetNumberOfComponents(5);
  tuple[0] = qhexm;
  tuple[1] = Eqhex;
  tuple[2] = qhexM;
  tuple[3] = Eqhex2;
  tuple[4] = nhex;
  quality->InsertNextTuple( tuple );
  out->GetFieldData()->AddArray( quality );
  quality->Delete();

  return 1;
}

int vtkMeshQuality::GetCurrentTriangleNormal( double point[3], double normal[3] )
{
  // ignore the location where the normal should be evaluated.
  (void) point;

  // copy the cell normal
  for ( int i = 0; i < 3; ++i )
    normal[i] = vtkMeshQuality::CurrentTriNormal[i];
  return 1;
}

// Triangle quality metrics

double vtkMeshQuality::TriangleArea( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_area( 3, pc );
}

double vtkMeshQuality::TriangleEdgeRatio( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_edge_ratio( 3, pc );
}

double vtkMeshQuality::TriangleAspectRatio( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_aspect_ratio( 3, pc );
}

double vtkMeshQuality::TriangleRadiusRatio( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_radius_ratio( 3, pc );
}

double vtkMeshQuality::TriangleAspectFrobenius( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_aspect_frobenius( 3, pc );
}

double vtkMeshQuality::TriangleMinAngle( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_minimum_angle( 3, pc );
}

double vtkMeshQuality::TriangleMaxAngle( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_maximum_angle( 3, pc );
}

double vtkMeshQuality::TriangleCondition( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_condition( 3, pc );
}

double vtkMeshQuality::TriangleScaledJacobian( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_scaled_jacobian( 3, pc );
}

double vtkMeshQuality::TriangleRelativeSizeSquared( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_relative_size_squared( 3, pc );
}

double vtkMeshQuality::TriangleShape( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_shape( 3, pc );
}

double vtkMeshQuality::TriangleShapeAndSize( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_shape_and_size( 3, pc );
}

double vtkMeshQuality::TriangleDistortion( vtkCell* cell )
{
  double pc[3][3];

  vtkPoints *p = cell->GetPoints();
  p->GetPoint(0, pc[0]);
  p->GetPoint(1, pc[1]);
  p->GetPoint(2, pc[2]);

  return v_tri_distortion( 3, pc );
}

// Quadrangle quality metrics

double vtkMeshQuality::QuadEdgeRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_edge_ratio( 4, pc );
}

double vtkMeshQuality::QuadAspectRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_aspect_ratio( 4, pc );
}

double vtkMeshQuality::QuadRadiusRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_radius_ratio( 4, pc );
}

double vtkMeshQuality::QuadMedAspectFrobenius( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_med_aspect_frobenius( 4, pc );
}

double vtkMeshQuality::QuadMaxAspectFrobenius( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_max_aspect_frobenius( 4, pc );
}

double vtkMeshQuality::QuadMinAngle( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_minimum_angle( 4, pc );
}

double vtkMeshQuality::QuadMaxEdgeRatios( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_max_edge_ratio( 4, pc );
}

double vtkMeshQuality::QuadSkew( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_skew( 4, pc );
}

double vtkMeshQuality::QuadTaper( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_taper( 4, pc );
}

double vtkMeshQuality::QuadWarpage( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_warpage( 4, pc );
}

double vtkMeshQuality::QuadArea( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_area( 4, pc );
}

double vtkMeshQuality::QuadStretch( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_stretch( 4, pc );
}

#if 0
// FIXME
double vtkMeshQuality::QuadMinAngle( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_minimum_angle( 4, pc );
}
#endif // 0

double vtkMeshQuality::QuadMaxAngle( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_maximum_angle( 4, pc );
}

double vtkMeshQuality::QuadOddy( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_oddy( 4, pc );
}

double vtkMeshQuality::QuadCondition( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_condition( 4, pc );
}

double vtkMeshQuality::QuadJacobian( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_jacobian( 4, pc );
}

double vtkMeshQuality::QuadScaledJacobian( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_scaled_jacobian( 4, pc );
}

double vtkMeshQuality::QuadShear( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_shear( 4, pc );
}

double vtkMeshQuality::QuadShape( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_shape( 4, pc );
}

double vtkMeshQuality::QuadRelativeSizeSquared( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_relative_size_squared( 4, pc );
}

double vtkMeshQuality::QuadShapeAndSize( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_shape_and_size( 4, pc );
}

double vtkMeshQuality::QuadShearAndSize( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_shear_and_size( 4, pc );
}

double vtkMeshQuality::QuadDistortion( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_quad_distortion( 4, pc );
}


// Volume of a tetrahedron, for compatibility with the original vtkMeshQuality

double TetVolume( vtkCell* cell )
{
  double x0[3];
  double x1[3];
  double x2[3];
  double x3[3];
  cell->Points->GetPoint( 0, x0 );
  cell->Points->GetPoint( 1, x1 );
  cell->Points->GetPoint( 2, x2 );
  cell->Points->GetPoint( 3, x3 );
  return vtkTetra::ComputeVolume( x0, x1, x2, x3 );
}

// Tetrahedral quality metrics

double vtkMeshQuality::TetEdgeRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_edge_ratio( 4, pc );
}

double vtkMeshQuality::TetAspectRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_aspect_ratio( 4, pc );
}

double vtkMeshQuality::TetRadiusRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_radius_ratio( 4, pc );
}

double vtkMeshQuality::TetAspectBeta( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_aspect_beta( 4, pc );
}

double vtkMeshQuality::TetAspectFrobenius( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_aspect_frobenius( 4, pc );
}

double vtkMeshQuality::TetMinAngle( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_minimum_angle( 4, pc );
}

double vtkMeshQuality::TetCollapseRatio( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_collapse_ratio( 4, pc );
}

double vtkMeshQuality::TetAspectGamma( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints *p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_aspect_gamma( 4, pc );
}

double vtkMeshQuality::TetVolume( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return fabs(v_tet_volume( 4, pc ));
}

double vtkMeshQuality::TetCondition( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_condition( 4, pc );
}

double vtkMeshQuality::TetJacobian( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_jacobian( 4, pc );
}

double vtkMeshQuality::TetScaledJacobian( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_scaled_jacobian( 4, pc );
}

double vtkMeshQuality::TetShape( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_shape( 4, pc );
}

double vtkMeshQuality::TetRelativeSizeSquared( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_relative_size_squared( 4, pc );
}

double vtkMeshQuality::TetShapeandSize( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_shape_and_size( 4, pc );
}

double vtkMeshQuality::TetDistortion( vtkCell* cell )
{
  double pc[4][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 4; ++i )
    p->GetPoint( i, pc[i] );

  return v_tet_distortion( 4, pc );
}

// Hexahedral quality metrics

double vtkMeshQuality::HexEdgeRatio( vtkCell* cell)
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_edge_ratio( 8, pc );
}

double vtkMeshQuality::HexMedAspectFrobenius( vtkCell* cell )
{
  double pc[8][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_med_aspect_frobenius( 8, pc );
}

double vtkMeshQuality::HexMaxAspectFrobenius( vtkCell* cell )
{
  double pc[8][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_max_aspect_frobenius( 8, pc );
}

double vtkMeshQuality::HexMaxEdgeRatio( vtkCell* cell )
{
  double pc[8][3];

  vtkPoints* p = cell->GetPoints();
  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_max_edge_ratio( 8, pc );
}

double vtkMeshQuality::HexSkew( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_skew( 8, pc );
}

double vtkMeshQuality::HexTaper( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_taper( 8, pc );
}

double vtkMeshQuality::HexVolume( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_volume( 8, pc );
}

double vtkMeshQuality::HexStretch( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_stretch( 8, pc );
}

double vtkMeshQuality::HexDiagonal( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_diagonal( 8, pc );
}

double vtkMeshQuality::HexDimension( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_dimension( 8, pc );
}

double vtkMeshQuality::HexOddy( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_oddy( 8, pc );
}

double vtkMeshQuality::HexCondition( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_condition( 8, pc );
}

double vtkMeshQuality::HexJacobian( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_jacobian( 8, pc );
}

double vtkMeshQuality::HexScaledJacobian( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_scaled_jacobian( 8, pc );
}

double vtkMeshQuality::HexShear( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_shear( 8, pc );
}

double vtkMeshQuality::HexShape( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_shape( 8, pc );
}

double vtkMeshQuality::HexRelativeSizeSquared( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_relative_size_squared( 8, pc );
}

double vtkMeshQuality::HexShapeAndSize( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_shape_and_size( 8, pc );
}

double vtkMeshQuality::HexShearAndSize( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_shear_and_size( 8, pc );
}

double vtkMeshQuality::HexDistortion( vtkCell* cell )
{
  double pc[8][3];
  vtkPoints* p = cell->GetPoints();

  for ( int i = 0; i < 8; ++i )
    p->GetPoint( i, pc[i] );

  return v_hex_distortion( 8, pc );
}
