CTEST_FULL_OUTPUT (Avoid ctest truncation of output) Current framebuffer is bind to the system one draw buffer 0=GL_BACK draw buffer 1=GL_NONE draw buffer 2=GL_NONE draw buffer 3=GL_NONE draw buffer 4=GL_NONE draw buffer 5=GL_NONE draw buffer 6=GL_NONE draw buffer 7=GL_NONE read buffer=GL_BACK Current framebuffer is bind to the system one draw buffer 0=GL_BACK draw buffer 1=GL_NONE draw buffer 2=GL_NONE draw buffer 3=GL_NONE draw buffer 4=GL_NONE draw buffer 5=GL_NONE draw buffer 6=GL_NONE draw buffer 7=GL_NONE read buffer=GL_BACK BEFORE isValid0 Validation Failed: Sampler error: Samplers of different types use the same texture image unit. - or - A sampler's texture unit is out of range (greater than max allowed or negative). There are 20 active uniform variables. 0 vec2 windowLowerLeftCorner={0 0} 1 vec2 invWindowSize={0 0} 2 sampler2D depthTexture=3 (Texture Unit)->1 (Texture Object) 3 vec2 invOriginalWindowSize={0 0} 4 mat4 textureToEye={0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} 5 sampler2D noiseTexture=6 (Texture Unit)->5 (Texture Object) 6 vec3 cameraPosition={0 0 0} 7 vec3 matrix1={0 0 0} 8 vec3 matrix2={0 0 0} 9 float sampleDistance=0 10 sampler3D dataSetTexture=0 (Texture Unit)->0 (Texture Object) 11 sampler1D opacityTexture=2 (Texture Unit)->0 (Texture Object) 12 vec3 lowBounds={0 0 0} 13 vec3 highBounds={0 0 0} 14 sampler2D frameBufferTexture=0 (Texture Unit)->1 (Texture Object) 15 sampler1D colorTexture=1 (Texture Unit)->4 (Texture Object) 16 float gl_DepthRange.near= 17 float gl_DepthRange.far= 18 float gl_DepthRange.diff= 19 mat4 gl_ProjectionMatrixInverse={} vtkUniformVariables (0x104a51090) Debug: Off Modified Time: 2107 Reference Count: 1 Registered Events: (none) colorTexture (uniform1i): 1 dataSetTexture (uniform1i): 0 depthTexture (uniform1i): 3 noiseTexture (uniform1i): 6 opacityTexture (uniform1i): 2 AFTER isValid0 Current framebuffer is bind to the system one draw buffer 0=GL_BACK draw buffer 1=GL_NONE draw buffer 2=GL_NONE draw buffer 3=GL_NONE draw buffer 4=GL_NONE draw buffer 5=GL_NONE draw buffer 6=GL_NONE draw buffer 7=GL_NONE read buffer=GL_BACK BEFORE isValid1 (0) : fatal error C9999: Nested functions, aborting! Cg compiler terminated due to fatal errorvtkDebugLeaks has detected LEAKS! Class "vtkSampleFunction" has 1 instance still around. Class "vtkOpenGLScalarsToColorsPainter" has 5 instances still around. Class "vtkCellData" has 8 instances still around. Class "vtkCompositePainter" has 5 instances still around. Class "vtkVolume" has 1 instance still around. Class "vtkInformationIntegerVectorValue" has 6 instances still around. Class "vtkFrustumCoverageCuller" has 1 instance still around. Class "vtkCollection" has 2 instances still around. Class "vtkInformationVector" has 56 instances still around. Class "vtkCocoaRenderWindowInteractor" has 1 instance still around. Class "vtkPerspectiveTransform" has 2 instances still around. Class "vtkOpenGLPainterDeviceAdapter" has 1 instance still around. Class "vtkPointData" has 8 instances still around. Class "vtkOpenGLDisplayListPainter" has 5 instances still around. Class "vtkInteractorStyleTrackballActor" has 1 instance still around. Class "vtkProp3DCollection" has 2 instances still around. Class "vtkTrivialProducer" has 1 instance still around. Class "vtkMatrix4x4" has 21 instances still around. Class "vtkOpenGLGPUVolumeRayCastMapper" has 1 instance still around. Class "vtkSimpleTransform" has 5 instances still around. Class "vtkUniformVariables" has 7 instances still around. Class "vtkImageShiftScale" has 1 instance still around. Class "vtkColorTransferFunction" has 1 instance still around. Class "vtkPoints" has 30 instances still around. Class "vtkInformation" has 122 instances still around. Class "vtkLine" has 12 instances still around. Class "vtkInformationStringVectorValue" has 2 instances still around. Class "vtkActorCollection" has 3 instances still around. Class "vtkCocoaRenderWindow" has 1 instance still around. Class "vtkMultiThreader" has 1 instance still around. Class "vtkVolumeCollection" has 1 instance still around. Class "vtkShaderProgram2" has 1 instance still around. Class "vtkPropCollection" has 5 instances still around. Class "vtkInformationIntegerPointerValue" has 3 instances still around. Class "vtkOpenGLCoincidentTopologyResolutionPainter" has 5 instances still around. Class "vtkOpenGLLightingPainter" has 5 instances still around. Class "vtkPixel" has 6 instances still around. Class "vtkPolyData" has 5 instances still around. Class "vtkGenericCell" has 2 instances still around. Class "vtkShader2" has 6 instances still around. Class "vtkPiecewiseFunction" has 2 instances still around. Class "vtkPainterPolyDataMapper" has 5 instances still around. Class "vtkPropPicker" has 1 instance still around. Class "vtkOpenGLExtensionManager" has 1 instance still around. Class "vtkHardwareSelectionPolyDataPainter" has 5 instances still around. Class "vtkOpenGLCamera" has 1 instance still around. Class "vtkIdList" has 31 instances still around. Class "vtkInteractorStyleJoystickActor" has 1 instance still around. Class "vtkWorldPointPicker" has 1 instance still around. Class "vtkEmptyCell" has 2 instances still around. Class "vtkDoubleArray" has 31 instances still around. Class "vtkAlgorithmOutput" has 8 instances still around. Class "vtkCullerCollection" has 1 instance still around. Class "vtkDefaultPainter" has 5 instances still around. Class "vtkInteractorStyleJoystickCamera" has 1 instance still around. Class "vtkOpenGLRenderer" has 1 instance still around. Class "vtkInformationIntegerValue" has 239 instances still around. Class "vtkExtentTranslator" has 2 instances still around. Class "vtkOpenGLLight" has 1 instance still around. Class "vtkRendererCollection" has 1 instance still around. Class "vtkCellArray" has 1 instance still around. Class "vtkVertex" has 3 instances still around. Class "vtkSphere" has 1 instance still around. Class "vtkChooserPainter" has 5 instances still around. Class "vtkImageData" has 3 instances still around. Class "vtkTDxInteractorStyleCamera" has 4 instances still around. Class "vtkTDxMacDevice" has 1 instance still around. Class "vtkInformationStringValue" has 8 instances still around. Class "vtkFloatArray" has 2 instances still around. Class "vtkVolumeProperty" has 1 instance still around. Class "vtkInformationExecutivePortVectorValue" has 7 instances still around. Class "vtkIdTypeArray" has 1 instance still around. Class "vtkTransform" has 9 instances still around. Class "vtkShader2Collection" has 1 instance still around. Class "vtkVoxel" has 3 instances still around. Class "vtkOutlineSource" has 5 instances still around. Class "vtkOpenGLClipPlanesPainter" has 5 instances still around. Class "vtkFieldData" has 10 instances still around. Class "vtkInteractorStyleTrackballCamera" has 1 instance still around. Class "vtkInformationDoubleVectorValue" has 8 instances still around. Class "vtkUnsignedCharArray" has 1 instance still around. Class "vtkLightCollection" has 1 instance still around. Class "vtkInteractorStyleSwitch" has 1 instance still around. Class "vtkStreamingDemandDrivenPipeline" has 14 instances still around. Class "vtkTDxInteractorStyleSettings" has 4 instances still around. Class "vtkCellPicker" has 2 instances still around. Class "vtkActor2DCollection" has 1 instance still around. Class "vtkOpenGLRepresentationPainter" has 5 instances still around. Class "vtkTimerLog" has 57 instances still around. Class "vtkCommand or subclass" has 121 instances still around. Class "vtkInformationExecutivePortValue" has 8 instances still around.