UpdateCTestConfiguration from :C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx/DartConfiguration.tcl Parse Config file:C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx/DartConfiguration.tcl Add coverage exclude regular expressions. Add coverage exclude: vtk.*TCLInit.cxx Add coverage exclude: vtk[^\.]+(Java|Python|Tcl).cxx Add coverage exclude: Utilities.kwsys Add coverage exclude: Utilities.vtksys Add coverage exclude: Utilities.vtklibproj4 Add coverage exclude: Utilities.vtkalglib Add coverage exclude: Utilities.octree Add coverage exclude: .*vtkOpenGLState.* Add coverage exclude: .*Testing.Cxx.*cxx Add coverage exclude: .*Testing.Cxx.*h Add coverage exclude: .*moc_.*cxx UpdateCTestConfiguration from :C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx/DartConfiguration.tcl Parse Config file:C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx/DartConfiguration.tcl Test project C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx Constructing a list of tests Done constructing a list of tests Checking test dependency graph... test 216 Start 216: TestGPURayCastAdditive 216: Test command: C:\apps\cygwin\home\fbertel\projects\development\builds\vtk-build-qt-debug-tdx\bin\Debug\VolumeRenderingCxxTests.exe TestGPURayCastAdditive -D C:/apps/cygwin/home/fbertel/projects/development/VTKData -T C:/apps/cygwin/home/fbertel/projects/development/builds/vtk-build-qt-debug-tdx/Testing/Temporary -V Baseline/VolumeRendering/TestGPURayCastAdditive.png 216: Test timeout computed to be: 1500 216: CTEST_FULL_OUTPUT (Avoid ctest truncation of output) 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid0 216: AFTER isValid0 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid1 216: AFTER isValid1 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid2 216: AFTER isValid2 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 3 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: There are 18 active uniform variables. 216: 0 vec3 cameraPosition={0.5 0.5 3.84607} 216: 1 sampler1D colorTexture=1 (Texture Unit)->4 (Texture Object) 216: 2 sampler3D dataSetTexture=0 (Texture Unit)->7 (Texture Object) 216: 3 sampler2D depthTexture=3 (Texture Unit)->1 (Texture Object) 216: 4 sampler2D frameBufferTexture=4 (Texture Unit)->3 (Texture Object) 216: 5 vec3 highBounds={0.996063 0.996063 0.996063} 216: 6 vec2 invOriginalWindowSize={0.00332226 0.00333333} 216: 7 vec2 invWindowSize={0.00332226 0.00333333} 216: 8 vec3 lowBounds={0.00393701 0.00393701 0.00393701} 216: 9 vec3 matrix1={4 4 4} 216: 10 vec3 matrix2={0 0 0} 216: 11 sampler2D noiseTexture=6 (Texture Unit)->5 (Texture Object) 216: 12 sampler1D opacityTexture=2 (Texture Unit)->6 (Texture Object) 216: 13 float sampleDistance=0.015873 216: 14 mat4 textureToEye={0.5 -0 0 -0 -0 0.5 -0 0 0 -0 0.5 -0 0.5 0.5 3.84607 1} 216: 15 vec2 windowLowerLeftCorner={0 0} 216: 16 float gl_DepthRange.far= 216: 17 mat4 gl_ProjectionMatrixInverse={} 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid0 216: AFTER isValid0 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid1 216: AFTER isValid1 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid2 216: AFTER isValid2 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 3 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 9 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT0_EXT 216: There are 17 active uniform variables. 216: 0 vec3 cameraPosition={0.5 0.5 3.84607} 216: 1 sampler3D dataSetTexture=0 (Texture Unit)->7 (Texture Object) 216: 2 sampler2D depthTexture=3 (Texture Unit)->1 (Texture Object) 216: 3 vec3 highBounds={0.996063 0.996063 0.996063} 216: 4 vec2 invOriginalWindowSize={0.00332226 0.00333333} 216: 5 vec2 invWindowSize={0.00332226 0.00333333} 216: 6 vec3 lowBounds={0.00393701 0.00393701 0.00393701} 216: 7 vec3 matrix1={4 4 4} 216: 8 vec3 matrix2={0 0 0} 216: 9 sampler2D noiseTexture=6 (Texture Unit)->5 (Texture Object) 216: 10 sampler1D opacityTexture=2 (Texture Unit)->6 (Texture Object) 216: 11 float sampleDistance=0.015873 216: 12 sampler2D scalarBufferTexture=5 (Texture Unit)->9 (Texture Object) 216: 13 mat4 textureToEye={0.5 -0 0 -0 -0 0.5 -0 0 0 -0 0.5 -0 0.5 0.5 3.84607 1} 216: 14 vec2 windowLowerLeftCorner={0 0} 216: 15 float gl_DepthRange.far= 216: 16 mat4 gl_ProjectionMatrixInverse={} 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid0 216: AFTER isValid0 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid1 216: AFTER isValid1 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid2 216: AFTER isValid2 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 3 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 9 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: There are 17 active uniform variables. 216: 0 vec3 cameraPosition={0.5 0.5 3.84607} 216: 1 sampler3D dataSetTexture=0 (Texture Unit)->7 (Texture Object) 216: 2 sampler2D depthTexture=3 (Texture Unit)->1 (Texture Object) 216: 3 vec3 highBounds={0.996063 0.996063 0.996063} 216: 4 vec2 invOriginalWindowSize={0.00332226 0.00333333} 216: 5 vec2 invWindowSize={0.00332226 0.00333333} 216: 6 vec3 lowBounds={0.00393701 0.00393701 0.00393701} 216: 7 vec3 matrix1={4 4 4} 216: 8 vec3 matrix2={0 0 0} 216: 9 sampler2D noiseTexture=6 (Texture Unit)->5 (Texture Object) 216: 10 sampler1D opacityTexture=2 (Texture Unit)->6 (Texture Object) 216: 11 float sampleDistance=0.015873 216: 12 sampler2D scalarBufferTexture=5 (Texture Unit)->9 (Texture Object) 216: 13 mat4 textureToEye={0.5 -0 0 -0 -0 0.5 -0 0 0 -0 0.5 -0 0.5 0.5 3.84607 1} 216: 14 vec2 windowLowerLeftCorner={0 0} 216: 15 float gl_DepthRange.far= 216: 16 mat4 gl_ProjectionMatrixInverse={} 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid0 216: AFTER isValid0 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid1 216: AFTER isValid1 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: BEFORE isValid2 216: AFTER isValid2 216: Current framebuffer is bind to the system one 216: draw buffer 0=GL_BACK 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_BACK 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 3 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is empty 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_NONE 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 9 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: Current framebuffer is bind to framebuffer object 1 216: color attachement 0: 216: this attachment is a texture with name: 2 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 1: 216: this attachment is a texture with name: 8 216: its mipmap level is: 0 216: this is not a cube map texture. 216: this is not 3D texture. 216: color attachement 2: 216: this attachment is empty 216: color attachement 3: 216: this attachment is empty 216: color attachement 4: 216: this attachment is empty 216: color attachement 5: 216: this attachment is empty 216: color attachement 6: 216: this attachment is empty 216: color attachement 7: 216: this attachment is empty 216: depth attachement : 216: this attachment is a renderbuffer 216: this attachment is a renderbuffer with name: 1 216: renderbuffer width=301 216: renderbuffer height=300 216: renderbuffer internal format=0x81a6 216: renderbuffer actual resolution for the red component=0 216: renderbuffer actual resolution for the green component=0 216: renderbuffer actual resolution for the blue component=0 216: renderbuffer actual resolution for the alpha component=0 216: renderbuffer actual resolution for the depth component=24 216: renderbuffer actual resolution for the stencil component=0 216: stencil attachement : 216: this attachment is empty 216: draw buffer 0=GL_COLOR_ATTACHMENT0_EXT 216: draw buffer 1=GL_COLOR_ATTACHMENT1_EXT 216: draw buffer 2=GL_NONE 216: draw buffer 3=GL_NONE 216: draw buffer 4=GL_NONE 216: draw buffer 5=GL_NONE 216: draw buffer 6=GL_NONE 216: draw buffer 7=GL_NONE 216: read buffer=GL_COLOR_ATTACHMENT1_EXT 216: There are 17 active uniform variables. 216: 0 vec3 cameraPosition={0.5 0.5 3.84607} 216: 1 sampler3D dataSetTexture=0 (Texture Unit)->7 (Texture Object) 216: 2 sampler2D depthTexture=3 (Texture Unit)->1 (Texture Object) 216: 3 vec3 highBounds={0.996063 0.996063 0.996063} 216: 4 vec2 invOriginalWindowSize={0.00332226 0.00333333} 216: 5 vec2 invWindowSize={0.00332226 0.00333333} 216: 6 vec3 lowBounds={0.00393701 0.00393701 0.00393701} 216: 7 vec3 matrix1={4 4 4} 216: 8 vec3 matrix2={0 0 0} 216: 9 sampler2D noiseTexture=6 (Texture Unit)->5 (Texture Object) 216: 10 sampler1D opacityTexture=2 (Texture Unit)->6 (Texture Object) 216: 11 float sampleDistance=0.015873 216: 12 sampler2D scalarBufferTexture=5 (Texture Unit)->9 (Texture Object) 216: 13 mat4 textureToEye={0.5 -0 0 -0 -0 0.5 -0 0 0 -0 0.5 -0 0.5 0.5 3.84607 1} 216: 14 vec2 windowLowerLeftCorner={0 0} 216: 15 float gl_DepthRange.far= 216: 16 mat4 gl_ProjectionMatrixInverse={} 216: 0Standard0.0769999 216: 0.077 1/1 Test #216: TestGPURayCastAdditive ........... Passed 1.04 sec The following tests passed: TestGPURayCastAdditive 100% tests passed, 0 tests failed out of 1 Total Test time (real) = 1.26 sec