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IDProjectCategoryView StatusDate SubmittedLast Update
0012251ParaViewBugpublic2011-06-06 19:422013-10-01 13:38
ReporterBurlen 
Assigned ToBurlen 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version3.10 
Target VersionFixed in Version4.1 
Summary0012251: Surface LIC memory usage grows during animation
DescriptionI am seeing some pretty astounding memory usage when using the LIC. My dataset is 100MB image 2D image data. When I load it and display using a slice rep. I use about 1GB of ram. When I change to LIC I the usage goes up to 4GB, and increases by about 4GB with each timestep until I run out of memory.

I ran a small example in valgrind and saw tons of small leaks coming from opengl, but none were dataset size. There were no vtk datasets leaked, but could there be datasets held onto?
Steps To Reproduceopen data
change rep to LIC
advance timestep in VCR control
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  Notes
(0026812)
Burlen (developer)
2011-06-09 20:11
edited on: 2011-06-09 20:20

I had immediate mode off, the memory was being used by display lists. This is probably not a bug, but perhaps something that should be looked into.

(0031674)
Burlen (developer)
2013-10-01 13:38

I think that was fixed a while back, had nothing to do with surface lic

 Issue History
Date Modified Username Field Change
2011-06-06 19:42 Burlen New Issue
2011-06-09 20:11 Burlen Note Added: 0026812
2011-06-09 20:20 Burlen Note Edited: 0026812
2013-10-01 13:38 Burlen Note Added: 0031674
2013-10-01 13:38 Burlen Status backlog => closed
2013-10-01 13:38 Burlen Assigned To => Burlen
2013-10-01 13:38 Burlen Resolution open => fixed
2013-10-01 13:38 Burlen Fixed in Version => 4.1


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