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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0012251 | ParaView | Bug | public | 2011-06-06 19:42 | 2013-10-01 13:38 | ||||
Reporter | Burlen | ||||||||
Assigned To | Burlen | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.10 | ||||||||
Target Version | Fixed in Version | 4.1 | |||||||
Summary | 0012251: Surface LIC memory usage grows during animation | ||||||||
Description | I am seeing some pretty astounding memory usage when using the LIC. My dataset is 100MB image 2D image data. When I load it and display using a slice rep. I use about 1GB of ram. When I change to LIC I the usage goes up to 4GB, and increases by about 4GB with each timestep until I run out of memory. I ran a small example in valgrind and saw tons of small leaks coming from opengl, but none were dataset size. There were no vtk datasets leaked, but could there be datasets held onto? | ||||||||
Steps To Reproduce | open data change rep to LIC advance timestep in VCR control | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0026812) Burlen (developer) 2011-06-09 20:11 edited on: 2011-06-09 20:20 |
I had immediate mode off, the memory was being used by display lists. This is probably not a bug, but perhaps something that should be looked into. |
(0031674) Burlen (developer) 2013-10-01 13:38 |
I think that was fixed a while back, had nothing to do with surface lic |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2011-06-06 19:42 | Burlen | New Issue | |
2011-06-09 20:11 | Burlen | Note Added: 0026812 | |
2011-06-09 20:20 | Burlen | Note Edited: 0026812 | |
2013-10-01 13:38 | Burlen | Note Added: 0031674 | |
2013-10-01 13:38 | Burlen | Status | backlog => closed |
2013-10-01 13:38 | Burlen | Assigned To | => Burlen |
2013-10-01 13:38 | Burlen | Resolution | open => fixed |
2013-10-01 13:38 | Burlen | Fixed in Version | => 4.1 |
Issue History |
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