#include <vtkWebGPUEnvironmentMap.h>
Generates the image based lighting textures of a WebGPU renderer.
Definition at line 19 of file vtkWebGPUEnvironmentMap.h.
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| struct | Source |
| | The environment texture the lighting textures are generated from. More...
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◆ Update()
◆ IsReady()
| bool vtkWebGPUEnvironmentMap::IsReady |
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const |
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◆ GetSampler()
| WGPUSampler vtkWebGPUEnvironmentMap::GetSampler |
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const |
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◆ GetPrefilterView()
| WGPUTextureView vtkWebGPUEnvironmentMap::GetPrefilterView |
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const |
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◆ GetIrradianceView()
| WGPUTextureView vtkWebGPUEnvironmentMap::GetIrradianceView |
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const |
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◆ GetLookupTableView()
| WGPUTextureView vtkWebGPUEnvironmentMap::GetLookupTableView |
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const |
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◆ GetHarmonicsBuffer()
| WGPUBuffer vtkWebGPUEnvironmentMap::GetHarmonicsBuffer |
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const |
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◆ GetHarmonicsBufferSize()
| constexpr std::uint64_t vtkWebGPUEnvironmentMap::GetHarmonicsBufferSize |
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inlinestaticconstexpr |
◆ GetPrefilterLevels()
| std::uint32_t vtkWebGPUEnvironmentMap::GetPrefilterLevels |
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const |
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inline |
◆ ReleaseGraphicsResources()
| void vtkWebGPUEnvironmentMap::ReleaseGraphicsResources |
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The documentation for this class was generated from the following file: