VTK
vtkFixedSizeHandleRepresentation3D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkFixedSizeHandleRepresentation.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
36 #ifndef vtkFixedSizeHandleRepresentation3D_h
37 #define vtkFixedSizeHandleRepresentation3D_h
38 
39 #include "vtkInteractionWidgetsModule.h" // For export macro
41 
42 class vtkSphereSource;
43 
45 {
46 public:
47 
52 
54 
59  void PrintSelf(ostream& os, vtkIndent indent) override;
61 
63 
66  vtkGetObjectMacro( SphereSource, vtkSphereSource );
68 
70 
74  vtkSetMacro( HandleSizeInPixels, double );
75  vtkGetMacro( HandleSizeInPixels, double );
77 
79 
86  vtkSetMacro( HandleSizeToleranceInPixels, double );
87  vtkGetMacro( HandleSizeToleranceInPixels, double );
89 
90 protected:
93 
97  void BuildRepresentation() override;
98 
102  void WorldToDisplay( double w[4], double d[4] );
103 
107  void DisplayToWorld( double d[4], double w[4] );
108 
112 
113 private:
115  void operator=(const vtkFixedSizeHandleRepresentation3D&) = delete;
116 };
117 
118 #endif
void BuildRepresentation() override
Methods to make this class properly act like a vtkWidgetRepresentation.
create a polygonal sphere centered at the origin
static vtkPolygonalHandleRepresentation3D * New()
Instantiate this class.
a simple class to control print indentation
Definition: vtkIndent.h:39
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of this class.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
represent a user defined handle geometry in 3D space