VTK  9.3.20240419
vtkLightActor.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
67 #ifndef vtkLightActor_h
68 #define vtkLightActor_h
69 
70 #include "vtkProp3D.h"
71 #include "vtkRenderingCoreModule.h" // For export macro
72 
73 VTK_ABI_NAMESPACE_BEGIN
74 class vtkLight;
75 class vtkConeSource;
76 class vtkPolyDataMapper;
77 class vtkActor;
78 class vtkCamera;
79 class vtkCameraActor;
80 class vtkBoundingBox;
81 class vtkProperty;
82 
83 class VTKRENDERINGCORE_EXPORT vtkLightActor : public vtkProp3D
84 {
85 public:
86  static vtkLightActor* New();
87  vtkTypeMacro(vtkLightActor, vtkProp3D);
88  void PrintSelf(ostream& os, vtkIndent indent) override;
89 
91 
94  void SetLight(vtkLight* light);
95  vtkGetObjectMacro(Light, vtkLight);
97 
99 
104  void SetClippingRange(double dNear, double dFar);
105  void SetClippingRange(const double a[2]);
106  vtkGetVector2Macro(ClippingRange, double);
108 
110 
117 
121  int RenderOpaqueGeometry(vtkViewport* viewport) override;
122 
127 
134 
138  double* GetBounds() override;
139 
143  vtkMTimeType GetMTime() override;
144 
145 protected:
147  ~vtkLightActor() override;
148 
150 
152  double ClippingRange[2];
153 
157 
160 
162 
163 private:
164  vtkLightActor(const vtkLightActor&) = delete;
165  void operator=(const vtkLightActor&) = delete;
166 };
167 
168 VTK_ABI_NAMESPACE_END
169 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:151
Fast, simple class for representing and operating on 3D bounds.
a frustum to represent a camera.
a virtual camera for 3D rendering
Definition: vtkCamera.h:151
generate polygonal cone
a simple class to control print indentation
Definition: vtkIndent.h:108
a cone and a frustum to represent a spotlight.
Definition: vtkLightActor.h:84
vtkCamera * CameraLight
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
vtkLight * Light
void UpdateViewProps()
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
vtkCameraActor * FrustumActor
vtkPolyDataMapper * ConeMapper
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkConeSource * ConeSource
vtkProperty * GetConeProperty()
Set/Get properties of the different actors used to represent the camera.
~vtkLightActor() override
void SetClippingRange(const double a[2])
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkActor * ConeActor
void SetLight(vtkLight *light)
The spotlight to represent.
vtkBoundingBox * BoundingBox
static vtkLightActor * New()
vtkProperty * GetFrustumProperty()
Set/Get properties of the different actors used to represent the camera.
a virtual light for 3D rendering
Definition: vtkLight.h:159
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:89
represent surface properties of a geometric object
Definition: vtkProperty.h:167
abstract specification for Viewports
Definition: vtkViewport.h:65
window superclass for vtkRenderWindow
Definition: vtkWindow.h:48
int vtkTypeBool
Definition: vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:270