VTK  9.3.20240418
vtkOpaquePass.h
Go to the documentation of this file.
1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
71 #ifndef vtkOpaquePass_h
72 #define vtkOpaquePass_h
73 
74 #include "vtkDefaultPass.h"
75 #include "vtkRenderingOpenGL2Module.h" // For export macro
76 
77 VTK_ABI_NAMESPACE_BEGIN
78 class VTKRENDERINGOPENGL2_EXPORT vtkOpaquePass : public vtkDefaultPass
79 {
80 public:
81  static vtkOpaquePass* New();
82  vtkTypeMacro(vtkOpaquePass, vtkDefaultPass);
83  void PrintSelf(ostream& os, vtkIndent indent) override;
84 
89  void Render(const vtkRenderState* s) override;
90 
91 protected:
96 
100  ~vtkOpaquePass() override;
101 
102 private:
103  vtkOpaquePass(const vtkOpaquePass&) = delete;
104  void operator=(const vtkOpaquePass&) = delete;
105 };
106 
107 VTK_ABI_NAMESPACE_END
108 #endif
Implement the basic render passes.
a simple class to control print indentation
Definition: vtkIndent.h:108
Render the opaque geometry with property key filtering.
Definition: vtkOpaquePass.h:79
~vtkOpaquePass() override
Destructor.
vtkOpaquePass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.