VTK  9.3.20240328
vtkOpenGLBillboardTextActor3D.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
8 #ifndef vtkOpenGLBillboardTextActor3D_h
9 #define vtkOpenGLBillboardTextActor3D_h
10 
12 #include "vtkRenderingOpenGL2Module.h" // For export macro
13 
14 VTK_ABI_NAMESPACE_BEGIN
16 
17 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
18 {
19 public:
22  void PrintSelf(ostream& os, vtkIndent indent) override;
23 
25 
26 protected:
29 
31 
32 private:
34  void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
35 };
36 
37 VTK_ABI_NAMESPACE_END
38 #endif // vtkOpenGLBillboardTextActor3D_h
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
a simple class to control print indentation
Definition: vtkIndent.h:108
Handles GL2PS capture of billboard text.
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps)
static vtkOpenGLBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
~vtkOpenGLBillboardTextActor3D() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Access GL2PS functionality.
abstract specification for Viewports
Definition: vtkViewport.h:64