VTK  9.3.20240423
vtkOpenGLFramebufferObject.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
120#ifndef vtkOpenGLFramebufferObject_h
121#define vtkOpenGLFramebufferObject_h
122
123/* Dec 2018 this class has been cleaned up such that
124 * AddColorAttachment and AddDepthAttachment no longer
125 * take a mode argument. The mode is determined by how
126 * the framebuffer is bound. If you are using these methods
127 * and need to support both the old and new signatures you
128 * can check for the following define in your code.
129 */
130#define VTK_UPDATED_FRAMEBUFFER
131
138#ifdef NDEBUG
139#define vtkCheckFrameBufferStatusMacro(mode)
140#define vtkStaticCheckFrameBufferStatusMacro(mode)
141#else
142#define vtkCheckFrameBufferStatusMacroImpl(macro, mode) \
143 { \
144 const char* eStr; \
145 bool ok = vtkOpenGLFramebufferObject::GetFrameBufferStatus(mode, eStr); \
146 if (!ok) \
147 { \
148 macro(<< "OpenGL ERROR. The FBO is incomplete : " << eStr); \
149 } \
150 }
151#define vtkCheckFrameBufferStatusMacro(mode) vtkCheckFrameBufferStatusMacroImpl(vtkErrorMacro, mode)
152#define vtkStaticCheckFrameBufferStatusMacro(mode) \
153 vtkCheckFrameBufferStatusMacroImpl(vtkGenericWarningMacro, mode)
154#endif
155
157#include "vtkRenderingOpenGL2Module.h" // For export macro
158#include <map> // for the maps
159#include <vector> // for the lists of logical buffers.
160
161VTK_ABI_NAMESPACE_BEGIN
162class vtkFOInfo;
167class vtkRenderWindow;
168class vtkRenderbuffer;
169class vtkShaderProgram;
170class vtkTextureObject;
171class vtkWindow;
172
173class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLFramebufferObject : public vtkFrameBufferObjectBase
174{
175public:
178 void PrintSelf(ostream& os, vtkIndent indent) override;
179
181
191
195 void Bind();
196 void Bind(unsigned int mode);
197
201 void UnBind();
202 void UnBind(unsigned int mode);
203
205
209 void SaveCurrentBindingsAndBuffers(unsigned int mode);
211 void RestorePreviousBindingsAndBuffers(unsigned int mode);
213
215
224 bool Start(int width, int height);
225 bool StartNonOrtho(int width, int height);
227
232 void InitializeViewport(int width, int height);
233
235 // activate deactivate draw/read buffers (color buffers)
236 void ActivateDrawBuffers(unsigned int n);
237 void ActivateDrawBuffers(unsigned int* ids, int n);
238 void ActivateDrawBuffer(unsigned int id);
239 void ActivateReadBuffer(unsigned int id);
240 void ActivateBuffer(unsigned int id)
241 {
242 this->ActivateDrawBuffer(id);
243 this->ActivateReadBuffer(id);
244 }
248
249 vtkGetMacro(ActiveReadBuffer, unsigned int);
250 unsigned int GetActiveDrawBuffer(unsigned int id);
251
262 void RenderQuad(int minX, int maxX, int minY, int maxY, vtkShaderProgram* program,
264
266
269 void AddColorAttachment(unsigned int attId, vtkTextureObject* tex, unsigned int zslice = 0,
270 unsigned int format = 0, unsigned int mipmapLevel = 0);
271 void AddColorAttachment(unsigned int attId, vtkRenderbuffer* tex);
272 void RemoveColorAttachment(unsigned int index);
273 void RemoveColorAttachments(unsigned int num);
275
281
286
288
297
299
304 bool PopulateFramebuffer(int width, int height);
305 bool PopulateFramebuffer(int width, int height, bool useTextures, int numberOfColorAttachments,
306 int colorDataType, bool wantDepthAttachment, int depthBitplanes, int multisamples,
307 bool wantStencilAttachment = false);
309
316
323
325
328 int* GetLastSize() override
329 {
330 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): returning LastSize pointer "
331 << this->LastSize);
332 return this->LastSize;
333 }
334 void GetLastSize(int& _arg1, int& _arg2) override
335 {
336 _arg1 = this->LastSize[0];
337 _arg2 = this->LastSize[1];
338 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): returning LastSize (" << _arg1
339 << "," << _arg2 << ")");
340 }
341 void GetLastSize(int _arg[2]) override { this->GetLastSize(_arg[0], _arg[1]); }
343
348 static bool IsSupported(vtkOpenGLRenderWindow*) { return true; }
349
354 int CheckFrameBufferStatus(unsigned int mode);
355
360
367 static bool GetFrameBufferStatus(unsigned int mode, const char*& desc);
368
369 vtkGetMacro(FBOIndex, unsigned int);
370
377 static int Blit(
378 const int srcExt[4], const int destExt[4], unsigned int bits, unsigned int mapping);
379
388 vtkPixelBufferObject* DownloadColor1(int extent[4], int vtkType, int channel);
389
390 vtkPixelBufferObject* DownloadColor3(int extent[4], int vtkType);
391
392 vtkPixelBufferObject* DownloadColor4(int extent[4], int vtkType);
393
399 vtkPixelBufferObject* DownloadDepth(int extent[4], int vtkType);
400
409 int extent[4], int vtkType, int nComps, int oglType, int oglFormat);
410
411 static void Download(
412 int extent[4], int vtkType, int nComps, int oglType, int oglFormat, vtkPixelBufferObject* pbo);
413
414 // returns the mode values for draw/read/both
415 // Can be used in cases where you do not
416 // want to have OpenGL code mixed in.
417 static unsigned int GetDrawMode();
418 static unsigned int GetReadMode();
419 static unsigned int GetBothMode();
420
424 void Resize(int width, int height);
425
427
428protected:
432 void AttachColorBuffer(unsigned int index);
434
438 static bool LoadRequiredExtensions(vtkOpenGLRenderWindow*) { return true; }
439
441
442 // gen buffer (occurs when context is set)
443 void CreateFBO();
444
445 // delete buffer (occurs during destruction or context switch)
447
448 // detach and delete our reference(s)
451
452 // glDrawBuffers
454
455 // examine attachments to see if they have the same size
457
462
466 void DisplayFrameBufferAttachment(unsigned int uattachment);
467
472
477
481 void DisplayBuffer(int value);
482
486 int GetOpenGLType(int vtkType);
487
490
492
493 unsigned int FBOIndex;
494
499
500 int LastSize[2];
501 std::vector<unsigned int> ActiveBuffers;
502 unsigned int ActiveReadBuffer;
503
504 vtkFOInfo* DepthBuffer;
505 std::map<unsigned int, vtkFOInfo*> ColorBuffers;
506
507private:
509 void operator=(const vtkOpenGLFramebufferObject&) = delete;
510};
511
512VTK_ABI_NAMESPACE_END
513#endif
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:108
const char * GetClassName() const
Return the class name as a string.
Internal class which encapsulates OpenGL FramebufferObject.
void Bind()
Make the draw frame buffer active.
void ActivateDrawBuffer(unsigned int id)
~vtkOpenGLFramebufferObject() override
std::vector< unsigned int > ActiveBuffers
void SaveCurrentBindingsAndBuffers(unsigned int mode)
Store/Restore the current framebuffer bindings and buffers.
void AttachColorBuffer(unsigned int index)
Attach a specific buffer.
static bool IsSupported(vtkOpenGLRenderWindow *)
Returns if the context supports the required extensions.
vtkPixelBufferObject * DownloadColor4(int extent[4], int vtkType)
void ActivateDrawBuffers(unsigned int *ids, int n)
void UnBind()
Unbind this buffer.
void InitializeViewport(int width, int height)
Set up ortho viewport with scissor, lighting, blend, and depth disabled.
void RestorePreviousBindingsAndBuffers(unsigned int mode)
Store/Restore the current framebuffer bindings and buffers.
void UnBind(unsigned int mode)
void GetLastSize(int &_arg1, int &_arg2) override
Dimensions in pixels of the framebuffer.
static void Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat, vtkPixelBufferObject *pbo)
void RemoveColorAttachment(unsigned int index)
Directly assign/remove a texture to color attachments.
int * GetLastSize() override
Dimensions in pixels of the framebuffer.
void Bind(unsigned int mode)
void DisplayFrameBufferAttachment(unsigned int uattachment)
Display a given attachment for the current framebuffer object.
void AddDepthAttachment(vtkTextureObject *tex)
Directly assign/remove a texture/renderbuffer to depth attachments.
void RemoveColorAttachments(unsigned int num)
Directly assign/remove a texture to color attachments.
bool StartNonOrtho(int width, int height)
User must take care that width/height match the dimensions of the user defined texture attachments.
vtkPixelBufferObject * DownloadDepth(int extent[4], int vtkType)
Download data from the depth attachment of the currently bound FBO.
void DisplayDrawBuffers()
Display the draw buffers.
vtkTextureObject * GetDepthAttachmentAsTextureObject()
Directly assign/remove a texture/renderbuffer to depth attachments.
void RenderQuad(int minX, int maxX, int minY, int maxY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Renders a quad at the given location with pixel coordinates.
void DestroyDepthBuffer(vtkWindow *win)
bool PopulateFramebuffer(int width, int height)
Convenience method to populate a framebuffer with attachments created as well.
void GetLastSize(int _arg[2]) override
Dimensions in pixels of the framebuffer.
static unsigned int GetBothMode()
int CheckFrameBufferStatus(unsigned int mode)
Validate the current FBO configuration (attachments, formats, etc) prints detected errors to vtkError...
void DisplayFrameBufferAttachments()
Display all the attachments of the current framebuffer object.
void DisplayReadBuffer()
Display the read buffer.
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
bool PopulateFramebuffer(int width, int height, bool useTextures, int numberOfColorAttachments, int colorDataType, bool wantDepthAttachment, int depthBitplanes, int multisamples, bool wantStencilAttachment=false)
Convenience method to populate a framebuffer with attachments created as well.
static int Blit(const int srcExt[4], const int destExt[4], unsigned int bits, unsigned int mapping)
Copy from the currently bound READ FBO to the currently bound DRAW FBO.
static bool LoadRequiredExtensions(vtkOpenGLRenderWindow *)
Load all necessary extensions.
vtkTextureObject * GetColorAttachmentAsTextureObject(unsigned int num)
Return the texture object bound to the passed attachment number.
int GetOpenGLType(int vtkType)
Given a vtk type get a compatible open gl type.
void Resize(int width, int height)
Resize all FO attachments.
bool Start(int width, int height)
User must take care that width/height match the dimensions of the user defined texture attachments.
void ActivateDrawBuffers(unsigned int n)
static unsigned int GetDrawMode()
unsigned int GetActiveDrawBuffer(unsigned int id)
static bool GetFrameBufferStatus(unsigned int mode, const char *&desc)
Validate the current FBO configuration (attachments, formats, etc) return false if the FBO is incompl...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void AddDepthAttachment()
Directly assign/remove a texture/renderbuffer to depth attachments.
vtkPixelBufferObject * Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat)
Download data from the read buffer of the current FBO.
static vtkOpenGLFramebufferObject * New()
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind.
vtkPixelBufferObject * DownloadColor1(int extent[4], int vtkType, int channel)
Download data from the read color attachment of the currently bound FBO into the returned PBO.
std::map< unsigned int, vtkFOInfo * > ColorBuffers
void DestroyColorBuffers(vtkWindow *win)
int GetNumberOfColorAttachments()
Return the number of color attachments for the given mode.
void DisplayBuffer(int value)
Display any buffer (convert value into string).
unsigned int GetMaximumNumberOfRenderTargets()
Returns the maximum number of render targets available.
void SaveCurrentBindingsAndBuffers()
Store/Restore the current framebuffer bindings and buffers.
void AddColorAttachment(unsigned int attId, vtkRenderbuffer *tex)
Directly assign/remove a texture to color attachments.
void AddDepthAttachment(vtkRenderbuffer *tex)
Directly assign/remove a texture/renderbuffer to depth attachments.
vtkPixelBufferObject * DownloadColor3(int extent[4], int vtkType)
void RemoveDepthAttachment()
Directly assign/remove a texture/renderbuffer to depth attachments.
void AddColorAttachment(unsigned int attId, vtkTextureObject *tex, unsigned int zslice=0, unsigned int format=0, unsigned int mipmapLevel=0)
Directly assign/remove a texture to color attachments.
unsigned int GetMaximumNumberOfActiveTargets()
Returns the maximum number of targets that can be rendered to at one time.
void SetContext(vtkRenderWindow *context)
Get/Set the context.
void ActivateReadBuffer(unsigned int id)
void RestorePreviousBindingsAndBuffers()
Store/Restore the current framebuffer bindings and buffers.
vtkOpenGLRenderWindow * GetContext()
Get/Set the context.
static unsigned int GetReadMode()
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstracts an OpenGL pixel buffer object.
create a window for renderers to draw into
Storage for FBO's.
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48