VTK  9.3.20240419
vtkOpenGLVolumeGradientOpacityTable.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
3 
4 #ifndef vtkOpenGLVolumeGradientOpacityTable_h
5 #define vtkOpenGLVolumeGradientOpacityTable_h
6 
8 #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
9 
10 // Forward declarations
11 VTK_ABI_NAMESPACE_BEGIN
13 
14 //----------------------------------------------------------------------------
15 class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeGradientOpacityTable
17 {
18 public:
20  void PrintSelf(ostream& os, vtkIndent indent) override;
21 
23 
24 protected:
26 
31  void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
32  int filterValue) override;
33 
34 private:
36  void operator=(const vtkOpenGLVolumeGradientOpacityTable&) = delete;
37 };
38 
39 VTK_ABI_NAMESPACE_END
40 #endif // vtkOpenGLVolumeGradientOpacityTable_h
a simple class to control print indentation
Definition: vtkIndent.h:108
abstract base class for most VTK objects
Definition: vtkObject.h:162
OpenGL rendering window.
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the gradient opacity transfer function.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkOpenGLVolumeGradientOpacityTable * New()
Base class for OpenGL texture management of scalar color, opacity and gradient opacity lookup tables.