VTK  9.3.20240420
vtkResliceCursorActor.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
15#ifndef vtkResliceCursorActor_h
16#define vtkResliceCursorActor_h
17
18#include "vtkInteractionWidgetsModule.h" // For export macro
19#include "vtkProp3D.h"
20
21VTK_ABI_NAMESPACE_BEGIN
25class vtkActor;
26class vtkProperty;
27class vtkBoundingBox;
28
29class VTKINTERACTIONWIDGETS_EXPORT vtkResliceCursorActor : public vtkProp3D
30{
31
32public:
34
39 void PrintSelf(ostream& os, vtkIndent indent) override;
41
43
46 vtkGetObjectMacro(CursorAlgorithm, vtkResliceCursorPolyDataAlgorithm);
48
52 int RenderOpaqueGeometry(vtkViewport* viewport) override;
53
58
65
69 double* GetBounds() override;
70
75
77
83
88
92 virtual void SetUserMatrix(vtkMatrix4x4* matrix);
93
94protected:
97
98 void UpdateViewProps(vtkViewport* v = nullptr);
100
102 vtkPolyDataMapper* CursorCenterlineMapper[3];
103 vtkActor* CursorCenterlineActor[3];
104 vtkPolyDataMapper* CursorThickSlabMapper[3];
105 vtkActor* CursorThickSlabActor[3];
106 vtkProperty* CenterlineProperty[3];
107 vtkProperty* ThickSlabProperty[3];
108
109private:
111 void operator=(const vtkResliceCursorActor&) = delete;
112};
113
114VTK_ABI_NAMESPACE_END
115#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:151
Fast, simple class for representing and operating on 3D bounds.
a simple class to control print indentation
Definition vtkIndent.h:108
represent and manipulate 4x4 transformation matrices
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition vtkProp3D.h:89
represent surface properties of a geometric object
Represent a reslice cursor.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Set the user matrix on all the internal actors.
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its algorithm.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
vtkProperty * GetThickSlabProperty(int i)
Get property of the internal actor.
void UpdateHoleSize(vtkViewport *v)
static vtkResliceCursorActor * New()
Standard VTK methods.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkActor * GetCenterlineActor(int axis)
Get the centerline actor along a particular axis.
vtkProperty * GetCenterlineProperty(int i)
Get property of the internal actor.
~vtkResliceCursorActor() override
void UpdateViewProps(vtkViewport *v=nullptr)
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods.
generates a 2D reslice cursor polydata
Geometry for a reslice cursor.
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
int vtkTypeBool
Definition vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270