VTK  9.3.20240420
vtkVolumeMask.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
3
4#ifndef vtkVolumeMask_h
5#define vtkVolumeMask_h
6
7#include <vtkDataArray.h>
8#include <vtkImageData.h>
10#include <vtkRenderWindow.h>
11#include <vtkRenderer.h>
12#include <vtkTextureObject.h>
13
14#include <map> // STL required
15
16//----------------------------------------------------------------------------
17VTK_ABI_NAMESPACE_BEGIN
19{
20public:
21 //--------------------------------------------------------------------------
23 {
24 this->Texture = nullptr;
25 this->Loaded = false;
26 this->LoadedExtent[0] = VTK_INT_MAX;
27 this->LoadedExtent[1] = VTK_INT_MIN;
28 this->LoadedExtent[2] = VTK_INT_MAX;
29 this->LoadedExtent[3] = VTK_INT_MIN;
30 this->LoadedExtent[4] = VTK_INT_MAX;
31 this->LoadedExtent[5] = VTK_INT_MIN;
32 }
33
34 //--------------------------------------------------------------------------
36 {
37 if (this->Texture)
38 {
39 this->Texture->Delete();
40 this->Texture = nullptr;
41 }
42 }
43
44 //--------------------------------------------------------------------------
46
47 //--------------------------------------------------------------------------
48 void Activate() { this->Texture->Activate(); }
49
50 //--------------------------------------------------------------------------
51 void Deactivate() { this->Texture->Deactivate(); }
52
53 //--------------------------------------------------------------------------
54 void Update(vtkRenderer* ren, vtkImageData* input, int cellFlag, int textureExtent[6],
55 int scalarMode, int arrayAccessMode, int arrayId, const char* arrayName,
56 vtkIdType maxMemoryInBytes)
57 {
58 bool needUpdate = false;
59 bool modified = false;
60
61 if (!this->Texture)
62 {
64 needUpdate = true;
65 }
66
68 auto ostate = renWin->GetState();
69 this->Texture->SetContext(renWin);
70
71 if (!this->Texture->GetHandle())
72 {
73 needUpdate = true;
74 }
75
76 int obsolete = needUpdate || !this->Loaded || input->GetMTime() > this->BuildTime;
77 if (!obsolete)
78 {
79 obsolete = cellFlag != this->LoadedCellFlag;
80 int i = 0;
81 while (!obsolete && i < 6)
82 {
83 obsolete = obsolete || this->LoadedExtent[i] > textureExtent[i];
84 ++i;
85 obsolete = obsolete || this->LoadedExtent[i] < textureExtent[i];
86 ++i;
87 }
88 }
89
90 if (obsolete)
91 {
92 this->Loaded = false;
93 int dim[3];
94 input->GetDimensions(dim);
95
97 input, scalarMode, arrayAccessMode, arrayId, arrayName, this->LoadedCellFlag);
98
99 // DON'T USE GetScalarType() or GetNumberOfScalarComponents() on
100 // ImageData as it deals only with point data...
101 int scalarType = scalars->GetDataType();
102 if (scalarType != VTK_UNSIGNED_CHAR)
103 {
104 cout << "Mask should be VTK_UNSIGNED_CHAR." << endl;
105 }
106 if (scalars->GetNumberOfComponents() != 1)
107 {
108 cout << "Mask should be a one-component scalar field." << endl;
109 }
110
111 GLint internalFormat = GL_R8;
112 GLenum format = GL_RED;
113 GLenum type = GL_UNSIGNED_BYTE;
114
115 // Enough memory?
116 int textureSize[3];
117 int i = 0;
118 while (i < 3)
119 {
120 textureSize[i] = textureExtent[2 * i + 1] - textureExtent[2 * i] + 1;
121 ++i;
122 }
123
124 GLint width;
125 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &width);
126 this->Loaded = textureSize[0] <= width && textureSize[1] <= width && textureSize[2] <= width;
127 if (this->Loaded)
128 {
129 // so far, so good but some cards don't report allocation error
130 this->Loaded = textureSize[0] * textureSize[1] * textureSize[2] *
132 maxMemoryInBytes;
133 if (this->Loaded)
134 {
135 ostate->vtkglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
136
137 if (!(textureExtent[1] - textureExtent[0] + cellFlag == dim[0]))
138 {
139 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, dim[0] - cellFlag);
140 }
141 if (!(textureExtent[3] - textureExtent[2] + cellFlag == dim[1]))
142 {
143 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, dim[1] - cellFlag);
144 }
145 void* dataPtr = scalars->GetVoidPointer(
146 ((textureExtent[4] * (dim[1] - cellFlag) + textureExtent[2]) * (dim[0] - cellFlag) +
147 textureExtent[0]) *
148 scalars->GetNumberOfComponents());
149
150 this->Texture->SetDataType(type);
151 this->Texture->SetFormat(format);
152 this->Texture->SetInternalFormat(internalFormat);
154 textureSize[0], textureSize[1], textureSize[2], 1, scalarType, dataPtr);
160 this->Texture->SetBorderColor(0.0f, 0.0f, 0.0f, 0.0f);
161
162 // Restore the default values.
163 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
164 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
165
166 this->LoadedCellFlag = cellFlag;
167 i = 0;
168 while (i < 6)
169 {
170 this->LoadedExtent[i] = textureExtent[i];
171 ++i;
172 }
173
174 double spacing[3];
175 double origin[3];
176 input->GetSpacing(spacing);
177 input->GetOrigin(origin);
178 int swapBounds[3];
179 swapBounds[0] = (spacing[0] < 0);
180 swapBounds[1] = (spacing[1] < 0);
181 swapBounds[2] = (spacing[2] < 0);
182
183 if (!this->LoadedCellFlag) // loaded extents represent points
184 {
185 // slabsPoints[i]=(slabsDataSet[i] - origin[i/2]) / spacing[i/2];
186 // in general, x=o+i*spacing.
187 // if spacing is positive min extent match the min of the
188 // bounding box
189 // and the max extent match the max of the bounding box
190 // if spacing is negative min extent match the max of the
191 // bounding box
192 // and the max extent match the min of the bounding box
193
194 // if spacing is negative, we may have to rethink the equation
195 // between real point and texture coordinate...
196 this->LoadedBounds[0] =
197 origin[0] + static_cast<double>(this->LoadedExtent[0 + swapBounds[0]]) * spacing[0];
198 this->LoadedBounds[2] =
199 origin[1] + static_cast<double>(this->LoadedExtent[2 + swapBounds[1]]) * spacing[1];
200 this->LoadedBounds[4] =
201 origin[2] + static_cast<double>(this->LoadedExtent[4 + swapBounds[2]]) * spacing[2];
202 this->LoadedBounds[1] =
203 origin[0] + static_cast<double>(this->LoadedExtent[1 - swapBounds[0]]) * spacing[0];
204 this->LoadedBounds[3] =
205 origin[1] + static_cast<double>(this->LoadedExtent[3 - swapBounds[1]]) * spacing[1];
206 this->LoadedBounds[5] =
207 origin[2] + static_cast<double>(this->LoadedExtent[5 - swapBounds[2]]) * spacing[2];
208 }
209 else // loaded extents represent cells
210 {
211 int wholeTextureExtent[6];
212 input->GetExtent(wholeTextureExtent);
213 i = 1;
214 while (i < 6)
215 {
216 wholeTextureExtent[i]--;
217 i += 2;
218 }
219
220 i = 0;
221 while (i < 3)
222 {
223 if (this->LoadedExtent[2 * i] == wholeTextureExtent[2 * i])
224 {
225 this->LoadedBounds[2 * i + swapBounds[i]] = origin[i];
226 }
227 else
228 {
229 this->LoadedBounds[2 * i + swapBounds[i]] =
230 origin[i] + (static_cast<double>(this->LoadedExtent[2 * i]) + 0.5) * spacing[i];
231 }
232
233 if (this->LoadedExtent[2 * i + 1] == wholeTextureExtent[2 * i + 1])
234 {
235 this->LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
236 (static_cast<double>(this->LoadedExtent[2 * i + 1]) + 1.0) * spacing[i];
237 }
238 else
239 {
240 this->LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
241 (static_cast<double>(this->LoadedExtent[2 * i + 1]) + 0.5) * spacing[i];
242 }
243 ++i;
244 }
245 }
246 modified = true;
247 }
248 }
249 }
250
251 if (modified)
252 {
253 this->BuildTime.Modified();
254 }
255 }
256
257 //--------------------------------------------------------------------------
258 double* GetLoadedBounds() { return this->LoadedBounds; }
259
260 //--------------------------------------------------------------------------
262
263 //--------------------------------------------------------------------------
264 int GetLoadedCellFlag() { return this->LoadedCellFlag; }
265
266 //--------------------------------------------------------------------------
267 bool IsLoaded() { return this->Loaded; }
268
269 // Get the texture unit
270 //--------------------------------------------------------------------------
272 {
273 if (!this->Texture)
274 {
275 return -1;
276 }
277 return this->Texture->GetTextureUnit();
278 }
279
280 //--------------------------------------------------------------------------
282 {
283 if (this->Texture)
284 {
285 this->Texture->ReleaseGraphicsResources(window);
286 this->Texture->Delete();
287 this->Texture = nullptr;
288 }
289 }
290
291protected:
294
295 double LoadedBounds[6];
297
299 bool Loaded;
300};
301
302//----------------------------------------------------------------------------
304{
305public:
306 std::map<vtkImageData*, vtkVolumeMask*> Map;
308
309private:
310 vtkMapMaskTextureId(const vtkMapMaskTextureId& other) = delete;
311 vtkMapMaskTextureId& operator=(const vtkMapMaskTextureId& other) = delete;
312};
313
314VTK_ABI_NAMESPACE_END
315#endif // vtkVolumeMask_h
316// VTK-HeaderTest-Exclude: vtkVolumeMask.h
int GetNumberOfComponents() const
Set/Get the dimension (n) of the components.
virtual int GetDataTypeSize() const =0
Return the size of the underlying data type.
virtual void * GetVoidPointer(vtkIdType valueIdx)=0
Return a void pointer.
virtual int GetDataType() const =0
Return the underlying data type.
static vtkDataArray * GetScalars(vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
Internal helper function for getting the active scalars.
abstract superclass for arrays of numeric data
vtkMTimeType GetMTime() override
Datasets are composite objects and need to check each part for MTime THIS METHOD IS THREAD SAFE.
topologically and geometrically regular array of data
virtual int * GetDimensions()
Get dimensions of this structured points dataset.
virtual double * GetOrigin()
Set/Get the origin of the dataset.
virtual int * GetExtent()
Set/Get the extent.
virtual double * GetSpacing()
Set the spacing (width,height,length) of the cubical cells that compose the data set.
std::map< vtkImageData *, vtkVolumeMask * > Map
vtkMapMaskTextureId()=default
virtual void Delete()
Delete a VTK object.
OpenGL rendering window.
static vtkOpenGLRenderWindow * SafeDownCast(vtkObjectBase *o)
virtual vtkOpenGLState * GetState()
abstract specification for renderers
vtkRenderWindow * GetRenderWindow()
Specify the rendering window in which to draw.
abstracts an OpenGL texture object.
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
virtual void SetWrapT(int)
Wrap mode for the first texture coordinate "t" Valid values are:
void SetInternalFormat(unsigned int glInternalFormat)
Get/Set internal format (OpenGL internal format) that should be used.
virtual void Activate()
Activate and Bind the texture.
virtual void SetMagnificationFilter(int)
Magnification filter mode.
virtual unsigned int GetHandle()
Returns the OpenGL handle.
int GetTextureUnit()
Return the texture unit used for this texture.
virtual void SetBorderColor(float, float, float, float)
Border Color (RGBA).
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
void SetDataType(unsigned int glType)
Get the data type for the texture as GLenum type.
void Deactivate()
Deactivate and UnBind the texture.
virtual void SetWrapR(int)
Wrap mode for the first texture coordinate "r" Valid values are:
void SetFormat(unsigned int glFormat)
Get/Set format (OpenGL internal format) that should be used.
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
virtual void SetMinificationFilter(int)
Minification filter mode.
static vtkTextureObject * New()
virtual void SetWrapS(int)
Wrap mode for the first texture coordinate "s" Valid values are:
record modification and/or execution time
void Modified()
Set this objects time to the current time.
double LoadedBounds[6]
void Update(vtkRenderer *ren, vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes)
vtkTimeStamp BuildTime
vtkTextureObject * Texture
vtkIdType LoadedExtent[6]
vtkTimeStamp GetBuildTime()
vtkIdType * GetLoadedExtent()
void ReleaseGraphicsResources(vtkWindow *window)
double * GetLoadedBounds()
int GetLoadedCellFlag()
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define GL_UNSIGNED_BYTE
int vtkIdType
Definition vtkType.h:315
#define VTK_INT_MIN
Definition vtkType.h:143
#define VTK_UNSIGNED_CHAR
Definition vtkType.h:35
#define VTK_INT_MAX
Definition vtkType.h:144