VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkAbstractTransform Class Reference

superclass for all geometric transformations More...

#include <vtkAbstractTransform.h>

Inheritance diagram for vtkAbstractTransform:
Inheritance graph
[legend]
Collaboration diagram for vtkAbstractTransform:
Collaboration graph
[legend]

List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
doubleTransformNormalAtPoint (const double point[3], const double normal[3])
doubleTransformVectorAtPoint (const double point[3], const double vector[3])
virtual void TransformPoints (vtkPoints *inPts, vtkPoints *outPts)
vtkAbstractTransformGetInverse ()
void SetInverse (vtkAbstractTransform *transform)
virtual void Inverse ()=0
void DeepCopy (vtkAbstractTransform *)
void Update ()
virtual vtkAbstractTransformMakeTransform ()=0
virtual int CircuitCheck (vtkAbstractTransform *transform)
unsigned long GetMTime ()
virtual void UnRegister (vtkObjectBase *O)
void Identity ()
void TransformPoint (const float in[3], float out[3])
void TransformPoint (const double in[3], double out[3])
doubleTransformPoint (double x, double y, double z)
doubleTransformPoint (const double point[3])
floatTransformFloatPoint (float x, float y, float z)
floatTransformFloatPoint (const float point[3])
doubleTransformDoublePoint (double x, double y, double z)
doubleTransformDoublePoint (const double point[3])
void TransformNormalAtPoint (const float point[3], const float in[3], float out[3])
void TransformNormalAtPoint (const double point[3], const double in[3], double out[3])
doubleTransformDoubleNormalAtPoint (const double point[3], const double normal[3])
floatTransformFloatNormalAtPoint (const float point[3], const float normal[3])
void TransformVectorAtPoint (const float point[3], const float in[3], float out[3])
void TransformVectorAtPoint (const double point[3], const double in[3], double out[3])
doubleTransformDoubleVectorAtPoint (const double point[3], const double vector[3])
floatTransformFloatVectorAtPoint (const float point[3], const float vector[3])
virtual void TransformPointsNormalsVectors (vtkPoints *inPts, vtkPoints *outPts, vtkDataArray *inNms, vtkDataArray *outNms, vtkDataArray *inVrs, vtkDataArray *outVrs)
virtual void InternalTransformPoint (const float in[3], float out[3])=0
virtual void InternalTransformPoint (const double in[3], double out[3])=0
virtual void InternalTransformDerivative (const float in[3], float out[3], float derivative[3][3])=0
virtual void InternalTransformDerivative (const double in[3], double out[3], double derivative[3][3])=0

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkAbstractTransformSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkAbstractTransform ()
 ~vtkAbstractTransform ()
virtual void InternalUpdate ()
virtual void InternalDeepCopy (vtkAbstractTransform *)

Protected Attributes

float InternalFloatPoint [3]
double InternalDoublePoint [3]

Detailed Description

superclass for all geometric transformations

vtkAbstractTransform is the superclass for all VTK geometric transformations. The VTK transform hierarchy is split into two major branches: warp transformations and homogeneous (including linear) transformations. The latter can be represented in terms of a 4x4 transformation matrix, the former cannot.

Transformations can be pipelined through two mechanisms:

1) GetInverse() returns the pipelined inverse of a transformation i.e. if you modify the original transform, any transform previously returned by the GetInverse() method will automatically update itself according to the change.

2) You can do pipelined concatenation of transformations through the vtkGeneralTransform class, the vtkPerspectiveTransform class, or the vtkTransform class.

See also:
vtkGeneralTransform vtkWarpTransform vtkHomogeneousTransform vtkLinearTransform vtkIdentityTransform vtkTransformPolyDataFilter vtkTransformFilter vtkImageReslice vtkImplicitFunction

Definition at line 48 of file vtkAbstractTransform.h.


Member Typedef Documentation


Constructor & Destructor Documentation

vtkAbstractTransform::vtkAbstractTransform ( ) [protected]
vtkAbstractTransform::~vtkAbstractTransform ( ) [protected]

Member Function Documentation

virtual const char* vtkAbstractTransform::GetClassName ( ) [virtual]
static int vtkAbstractTransform::IsTypeOf ( const char *  name) [static]
virtual int vtkAbstractTransform::IsA ( const char *  name) [virtual]
static vtkAbstractTransform* vtkAbstractTransform::SafeDownCast ( vtkObject o) [static]
void vtkAbstractTransform::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkTransform, vtkPerspectiveTransform, vtkIterativeClosestPointTransform, vtkThinPlateSplineTransform, vtkBSplineTransform, vtkSphericalTransform, vtkGridTransform, vtkLandmarkTransform, vtkGeneralTransform, vtkCylindricalTransform, vtkMatrixToHomogeneousTransform, vtkMatrixToLinearTransform, vtkGeoSphereTransform, vtkGeoTransform, vtkIdentityTransform, vtkHomogeneousTransform, vtkLinearTransform, and vtkWarpTransform.

void vtkAbstractTransform::TransformPoint ( const float  in[3],
float  out[3] 
) [inline]

Apply the transformation to a coordinate. You can use the same array to store both the input and output point.

Definition at line 58 of file vtkAbstractTransform.h.

void vtkAbstractTransform::TransformPoint ( const double  in[3],
double  out[3] 
) [inline]

Apply the transformation to a double-precision coordinate. You can use the same array to store both the input and output point.

Definition at line 65 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformPoint ( double  x,
double  y,
double  z 
) [inline]

Apply the transformation to a double-precision coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 72 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformPoint ( const double  point[3]) [inline]

Apply the transformation to a double-precision coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 74 of file vtkAbstractTransform.h.

float* vtkAbstractTransform::TransformFloatPoint ( float  x,
float  y,
float  z 
) [inline]

Apply the transformation to an (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 81 of file vtkAbstractTransform.h.

float* vtkAbstractTransform::TransformFloatPoint ( const float  point[3]) [inline]

Apply the transformation to an (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 87 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformDoublePoint ( double  x,
double  y,
double  z 
) [inline]

Apply the transformation to a double-precision (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 94 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformDoublePoint ( const double  point[3]) [inline]

Apply the transformation to a double-precision (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.

Definition at line 100 of file vtkAbstractTransform.h.

void vtkAbstractTransform::TransformNormalAtPoint ( const float  point[3],
const float  in[3],
float  out[3] 
)

Apply the transformation to a normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformNormal() instead.

void vtkAbstractTransform::TransformNormalAtPoint ( const double  point[3],
const double  in[3],
double  out[3] 
)

Apply the transformation to a normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformNormal() instead.

double* vtkAbstractTransform::TransformNormalAtPoint ( const double  point[3],
const double  normal[3] 
) [inline]

Definition at line 114 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformDoubleNormalAtPoint ( const double  point[3],
const double  normal[3] 
) [inline]

Apply the transformation to a double-precision normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformDoubleNormal() instead.

Definition at line 123 of file vtkAbstractTransform.h.

float* vtkAbstractTransform::TransformFloatNormalAtPoint ( const float  point[3],
const float  normal[3] 
) [inline]

Apply the transformation to a single-precision normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformFloatNormal() instead.

Definition at line 133 of file vtkAbstractTransform.h.

void vtkAbstractTransform::TransformVectorAtPoint ( const float  point[3],
const float  in[3],
float  out[3] 
)

Apply the transformation to a vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformVector() instead.

void vtkAbstractTransform::TransformVectorAtPoint ( const double  point[3],
const double  in[3],
double  out[3] 
)

Apply the transformation to a vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformVector() instead.

double* vtkAbstractTransform::TransformVectorAtPoint ( const double  point[3],
const double  vector[3] 
) [inline]

Definition at line 149 of file vtkAbstractTransform.h.

double* vtkAbstractTransform::TransformDoubleVectorAtPoint ( const double  point[3],
const double  vector[3] 
) [inline]

Apply the transformation to a double-precision vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformDoubleVector() instead.

Definition at line 158 of file vtkAbstractTransform.h.

float* vtkAbstractTransform::TransformFloatVectorAtPoint ( const float  point[3],
const float  vector[3] 
) [inline]

Apply the transformation to a single-precision vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformFloatVector() instead.

Definition at line 168 of file vtkAbstractTransform.h.

virtual void vtkAbstractTransform::TransformPoints ( vtkPoints inPts,
vtkPoints outPts 
) [virtual]

Apply the transformation to a series of points, and append the results to outPts.

Reimplemented in vtkLinearTransform, vtkGeoTransform, vtkIdentityTransform, and vtkHomogeneousTransform.

virtual void vtkAbstractTransform::TransformPointsNormalsVectors ( vtkPoints inPts,
vtkPoints outPts,
vtkDataArray inNms,
vtkDataArray outNms,
vtkDataArray inVrs,
vtkDataArray outVrs 
) [virtual]

Apply the transformation to a combination of points, normals and vectors.

Reimplemented in vtkLinearTransform, vtkIdentityTransform, and vtkHomogeneousTransform.

vtkAbstractTransform* vtkAbstractTransform::GetInverse ( )

Get the inverse of this transform. If you modify this transform, the returned inverse transform will automatically update. If you want the inverse of a vtkTransform, you might want to use GetLinearInverse() instead which will type cast the result from vtkAbstractTransform to vtkLinearTransform.

Reimplemented in vtkTransform.

void vtkAbstractTransform::SetInverse ( vtkAbstractTransform transform)

Set a transformation that this transform will be the inverse of. This transform will automatically update to agree with the inverse transform that you set.

virtual void vtkAbstractTransform::Inverse ( ) [pure virtual]
void vtkAbstractTransform::DeepCopy ( vtkAbstractTransform )

Copy this transform from another of the same type.

void vtkAbstractTransform::Update ( )

Update the transform to account for any changes which have been made. You do not have to call this method yourself, it is called automatically whenever the transform needs an update.

virtual void vtkAbstractTransform::InternalTransformPoint ( const float  in[3],
float  out[3] 
) [pure virtual]

This will calculate the transformation without calling Update. Meant for use only within other VTK classes.

Implemented in vtkGeneralTransform, vtkLinearTransform, vtkHomogeneousTransform, vtkIdentityTransform, vtkWarpTransform, vtkGeoTransform, and vtkGeoSphereTransform.

virtual void vtkAbstractTransform::InternalTransformPoint ( const double  in[3],
double  out[3] 
) [pure virtual]

This will calculate the transformation without calling Update. Meant for use only within other VTK classes.

Implemented in vtkGeneralTransform, vtkLinearTransform, vtkHomogeneousTransform, vtkIdentityTransform, vtkWarpTransform, vtkGeoTransform, and vtkGeoSphereTransform.

virtual void vtkAbstractTransform::InternalTransformDerivative ( const float  in[3],
float  out[3],
float  derivative[3][3] 
) [pure virtual]

This will transform a point and, at the same time, calculate a 3x3 Jacobian matrix that provides the partial derivatives of the transformation at that point. This method does not call Update. Meant for use only within other VTK classes.

Implemented in vtkGeneralTransform, vtkLinearTransform, vtkIdentityTransform, vtkHomogeneousTransform, vtkWarpTransform, vtkGeoTransform, and vtkGeoSphereTransform.

virtual void vtkAbstractTransform::InternalTransformDerivative ( const double  in[3],
double  out[3],
double  derivative[3][3] 
) [pure virtual]

This will transform a point and, at the same time, calculate a 3x3 Jacobian matrix that provides the partial derivatives of the transformation at that point. This method does not call Update. Meant for use only within other VTK classes.

Implemented in vtkGeneralTransform, vtkLinearTransform, vtkIdentityTransform, vtkHomogeneousTransform, vtkWarpTransform, vtkGeoTransform, and vtkGeoSphereTransform.

virtual vtkAbstractTransform* vtkAbstractTransform::MakeTransform ( ) [pure virtual]
virtual int vtkAbstractTransform::CircuitCheck ( vtkAbstractTransform transform) [virtual]

Check for self-reference. Will return true if concatenating with the specified transform, setting it to be our inverse, or setting it to be our input will create a circular reference. CircuitCheck is automatically called by SetInput(), SetInverse(), and Concatenate(vtkXTransform *). Avoid using this function, it is experimental.

Reimplemented in vtkPerspectiveTransform, vtkTransform, and vtkGeneralTransform.

unsigned long vtkAbstractTransform::GetMTime ( ) [virtual]
virtual void vtkAbstractTransform::UnRegister ( vtkObjectBase O) [virtual]

Needs a special UnRegister() implementation to avoid circular references.

Reimplemented from vtkObjectBase.

void vtkAbstractTransform::Identity ( )
Deprecated:
This method is deprecated in the base class. It is still valid to use it on many of the specialized classes.

Reimplemented in vtkTransform, vtkPerspectiveTransform, and vtkGeneralTransform.

virtual void vtkAbstractTransform::InternalUpdate ( ) [inline, protected, virtual]
virtual void vtkAbstractTransform::InternalDeepCopy ( vtkAbstractTransform ) [inline, protected, virtual]

Member Data Documentation

Definition at line 260 of file vtkAbstractTransform.h.

Definition at line 263 of file vtkAbstractTransform.h.


The documentation for this class was generated from the following file: