vtkFollower Class Reference

#include <vtkFollower.h>

Inheritance diagram for vtkFollower:

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Collaboration diagram for vtkFollower:

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List of all members.


Detailed Description

a subclass of actor that always faces the camera

vtkFollower is a subclass of vtkActor that always follows its specified camera. More specifically it will not change its position or scale, but it will continually update its orientation so that it is right side up and facing the camera. This is typically used for text labels in a scene. All of the adjustments that can be made to an actor also will take effect with a follower. So, if you change the orientation of the follower by 90 degrees, then it will follow the camera, but be off by 90 degrees.

See also:
vtkActor vtkCamera
Examples:
vtkFollower (Examples)
Tests:
vtkFollower (Tests)

Definition at line 44 of file vtkFollower.h.


Public Types

typedef vtkActor Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
void ShallowCopy (vtkProp *prop)
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual int RenderOpaqueGeometry (vtkViewport *viewport)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *viewport)
virtual void Render (vtkRenderer *ren)
virtual void GetMatrix (vtkMatrix4x4 *m)
virtual void GetMatrix (double m[16])
virtual vtkMatrix4x4GetMatrix ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkFollowerSafeDownCast (vtkObject *o)
static vtkFollowerNew ()

Protected Member Functions

 vtkFollower ()
 ~vtkFollower ()

Protected Attributes

vtkCameraCamera
vtkActorDevice

Member Typedef Documentation

Reimplemented from vtkActor.

Definition at line 47 of file vtkFollower.h.


Constructor & Destructor Documentation

vtkFollower::vtkFollower (  )  [protected]

vtkFollower::~vtkFollower (  )  [protected]


Member Function Documentation

virtual const char* vtkFollower::GetClassName (  )  [virtual]

Reimplemented from vtkActor.

static int vtkFollower::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

virtual int vtkFollower::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

static vtkFollower* vtkFollower::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkActor.

void vtkFollower::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor.

static vtkFollower* vtkFollower::New (  )  [static]

Creates a follower with no camera set

Reimplemented from vtkActor.

virtual void vtkFollower::SetCamera ( vtkCamera  )  [virtual]

Set/Get the camera to follow. If this is not set, then the follower won't know who to follow.

virtual vtkCamera* vtkFollower::GetCamera (  )  [virtual]

Set/Get the camera to follow. If this is not set, then the follower won't know who to follow.

virtual int vtkFollower::RenderOpaqueGeometry ( vtkViewport viewport  )  [virtual]

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

Reimplemented from vtkActor.

virtual int vtkFollower::RenderTranslucentPolygonalGeometry ( vtkViewport viewport  )  [virtual]

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

Reimplemented from vtkActor.

virtual void vtkFollower::Render ( vtkRenderer ren  )  [virtual]

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

virtual int vtkFollower::HasTranslucentPolygonalGeometry (  )  [virtual]

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor.

virtual void vtkFollower::GetMatrix ( vtkMatrix4x4 m  )  [virtual]

Copy the follower's composite 4x4 matrix into the matrix provided.

Reimplemented from vtkProp3D.

virtual void vtkFollower::GetMatrix ( double  m[16]  )  [virtual]

Copy the follower's composite 4x4 matrix into the matrix provided.

Reimplemented from vtkProp3D.

virtual vtkMatrix4x4* vtkFollower::GetMatrix (  )  [inline, virtual]

Copy the follower's composite 4x4 matrix into the matrix provided.

Reimplemented from vtkProp3D.

Definition at line 76 of file vtkFollower.h.

void vtkFollower::ShallowCopy ( vtkProp prop  )  [virtual]

Shallow copy of a follower. Overloads the virtual vtkProp method.

Reimplemented from vtkActor.


Member Data Documentation

Definition at line 87 of file vtkFollower.h.

Definition at line 88 of file vtkFollower.h.


The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:24:26 2010 for VTK by  doxygen 1.5.6