vtkLineIntegralConvolution2D Class Reference

#include <vtkLineIntegralConvolution2D.h>

Inheritance diagram for vtkLineIntegralConvolution2D:

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Collaboration diagram for vtkLineIntegralConvolution2D:

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List of all members.


Detailed Description

GPU-based implementation of Line Integral Convolution (LIC).

This class resorts to GLSL to implement GPU-based Line Integral Convolution (LIC) for visualizing a 2D vector field that may be obtained by projecting an original 3D vector field onto a surface (such that the resulting 2D vector at each grid point on the surface is tangential to the local normal, as done in vtkSurfaceLICPainter).

As an image-based technique, 2D LIC works by (1) integrating a bidirectional streamline from the center of each pixel (of the LIC output image), (2) locating the pixels along / hit by this streamline as the correlated pixels of the starting pixel (seed point / pixel), (3) indexing a (usually white) noise texture (another input to LIC, in addition to the 2D vector field, usually with the same size as that of the 2D vetor field) to determine the values (colors) of these pixels (the starting and the correlated pixels), typically through bi-linear interpolation, and (4) performing convolution (weighted averaging) on these values, by adopting a low-pass filter (such as box, ramp, and Hanning kernels), to obtain the result value (color) that is then assigned to the seed pixel.

The GLSL-based GPU implementation herein maps the aforementioned pipeline to fragment shaders and a box kernel is employed. Both the white noise and the vector field are provided to the GPU as texture objects (supported by the multi-texturing capability). In addition, there are four texture objects (color buffers) allocated to constitute two pairs that work in a ping-pong fashion, with one as the read buffers and the other as the write / render targets. Maintained by a frame buffer object (GL_EXT_framebuffer_object), each pair employs one buffer to store the current (dynamically updated) position (by means of the texture coordinate that keeps being warped by the underlying vector) of the (virtual) particle initially released from each fragment while using the bother buffer to store the current (dynamically updated too) accumulated texture value that each seed fragment (before the 'mesh' is warped) collects. Given NumberOfSteps integration steps in each direction, there are a total of (2 * NumberOfSteps + 1) fragments (including the seed fragment) are convolved and each contributes 1 / (2 * NumberOfSteps + 1) of the associated texture value to fulfill the box filter.

One pass of LIC (basic LIC) tends to produce low-contrast / blurred images and vtkLineIntegralConvolution2D provides an option for creating enhanced LIC images. Enhanced LIC improves image quality by increasing inter-streamline contrast while suppressing artifacts. It performs two passes of LIC, with a 3x3 Laplacian high-pass filter in between that processes the output of pass #1 LIC and forwards the result as the input 'noise' to pass #2 LIC. Enhanced LIC automatically degenerates to basic LIC during user interaction.

vtkLineIntegralConvolution2D applies masking to zero-vector fragments so that un-filtered white noise areas are made totally transparent by class vtkSurfaceLICPainter to show the underlying geometry surface.

Required OpenGL Extensins:
GL_ARB_texture_non_power_of_two GL_VERSION_2_0 GL_ARB_texture_float GL_ARB_draw_buffers GL_EXT_framebuffer_object
See also:
vtkSurfaceLICPainter vtkImageDataLIC2D vtkStructuredGridLIC2D

Definition at line 86 of file vtkLineIntegralConvolution2D.h.


Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
int Execute ()
virtual void SetEnhancedLIC (int)
virtual int GetEnhancedLIC ()
virtual void EnhancedLICOn ()
virtual void EnhancedLICOff ()
virtual void SetLICForSurface (int)
virtual int GetLICForSurface ()
virtual void LICForSurfaceOn ()
virtual void LICForSurfaceOff ()
virtual void SetNumberOfSteps (int)
virtual int GetNumberOfSteps ()
virtual void SetLICStepSize (double)
virtual double GetLICStepSize ()
void SetNoise (vtkTextureObject *noise)
virtual vtkTextureObjectGetNoise ()
void SetVectorField (vtkTextureObject *vectorField)
virtual vtkTextureObjectGetVectorField ()
virtual void SetComponentIds (int, int)
void SetComponentIds (int[2])
virtual int * GetComponentIds ()
virtual void GetComponentIds (int &, int &)
virtual void GetComponentIds (int[2])
virtual void SetGridSpacings (double, double)
void SetGridSpacings (double[2])
virtual double * GetGridSpacings ()
virtual void GetGridSpacings (double &, double &)
virtual void GetGridSpacings (double[2])
virtual void SetTransformVectors (int)
virtual void TransformVectorsOn ()
virtual void TransformVectorsOff ()
virtual int GetTransformVectors ()
virtual void SetMagnification (int)
virtual int GetMagnification ()
void SetVectorShiftScale (double shift, double scale)
int Execute (unsigned int extent[4])
int Execute (int extent[4])
void SetLIC (vtkTextureObject *lic)
virtual vtkTextureObjectGetLIC ()

Static Public Member Functions

static
vtkLineIntegralConvolution2D
New ()
static int IsTypeOf (const char *type)
static
vtkLineIntegralConvolution2D
SafeDownCast (vtkObject *o)
static bool IsSupported (vtkRenderWindow *renWin)

Protected Member Functions

 vtkLineIntegralConvolution2D ()
 ~vtkLineIntegralConvolution2D ()

Protected Attributes

int Magnification
int NumberOfSteps
int LICForSurface
int EnhancedLIC
double LICStepSize
double VectorShift
double VectorScale
int TransformVectors
int ComponentIds [2]
double GridSpacings [2]
vtkTextureObjectVectorField
vtkTextureObjectNoise
vtkTextureObjectLIC

Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 91 of file vtkLineIntegralConvolution2D.h.


Constructor & Destructor Documentation

vtkLineIntegralConvolution2D::vtkLineIntegralConvolution2D (  )  [protected]

vtkLineIntegralConvolution2D::~vtkLineIntegralConvolution2D (  )  [protected]


Member Function Documentation

static vtkLineIntegralConvolution2D* vtkLineIntegralConvolution2D::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkLineIntegralConvolution2D::GetClassName (  )  [virtual]

Reimplemented from vtkObject.

static int vtkLineIntegralConvolution2D::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkLineIntegralConvolution2D::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkLineIntegralConvolution2D* vtkLineIntegralConvolution2D::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkObject.

void vtkLineIntegralConvolution2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkLineIntegralConvolution2D::SetEnhancedLIC ( int   )  [virtual]

Enable/Disable enhanced LIC that improves image quality by increasing inter-streamline contrast while suppressing artifacts. Enhanced LIC performs two passes of LIC, with a 3x3 Laplacian high-pass filter in between that processes the output of pass #1 LIC and forwards the result as the input 'noise' to pass #2 LIC. This flag is automatically turned off during user interaction.

virtual int vtkLineIntegralConvolution2D::GetEnhancedLIC (  )  [virtual]

Enable/Disable enhanced LIC that improves image quality by increasing inter-streamline contrast while suppressing artifacts. Enhanced LIC performs two passes of LIC, with a 3x3 Laplacian high-pass filter in between that processes the output of pass #1 LIC and forwards the result as the input 'noise' to pass #2 LIC. This flag is automatically turned off during user interaction.

virtual void vtkLineIntegralConvolution2D::EnhancedLICOn (  )  [virtual]

Enable/Disable enhanced LIC that improves image quality by increasing inter-streamline contrast while suppressing artifacts. Enhanced LIC performs two passes of LIC, with a 3x3 Laplacian high-pass filter in between that processes the output of pass #1 LIC and forwards the result as the input 'noise' to pass #2 LIC. This flag is automatically turned off during user interaction.

virtual void vtkLineIntegralConvolution2D::EnhancedLICOff (  )  [virtual]

Enable/Disable enhanced LIC that improves image quality by increasing inter-streamline contrast while suppressing artifacts. Enhanced LIC performs two passes of LIC, with a 3x3 Laplacian high-pass filter in between that processes the output of pass #1 LIC and forwards the result as the input 'noise' to pass #2 LIC. This flag is automatically turned off during user interaction.

virtual void vtkLineIntegralConvolution2D::SetLICForSurface ( int   )  [virtual]

Enable/Disable LICForSurface, for which the LIC texture is composited with the underlying geometry.

virtual int vtkLineIntegralConvolution2D::GetLICForSurface (  )  [virtual]

Enable/Disable LICForSurface, for which the LIC texture is composited with the underlying geometry.

virtual void vtkLineIntegralConvolution2D::LICForSurfaceOn (  )  [virtual]

Enable/Disable LICForSurface, for which the LIC texture is composited with the underlying geometry.

virtual void vtkLineIntegralConvolution2D::LICForSurfaceOff (  )  [virtual]

Enable/Disable LICForSurface, for which the LIC texture is composited with the underlying geometry.

virtual void vtkLineIntegralConvolution2D::SetNumberOfSteps ( int   )  [virtual]

Number of streamline integration steps (initial value is 1). In term of visual quality, the greater (within some range) the better.

virtual int vtkLineIntegralConvolution2D::GetNumberOfSteps (  )  [virtual]

Number of streamline integration steps (initial value is 1). In term of visual quality, the greater (within some range) the better.

virtual void vtkLineIntegralConvolution2D::SetLICStepSize ( double   )  [virtual]

Get/Set the streamline integration step size (0.01 by default). This is the length of each step in normalized image space i.e. in range [0, 1]. In term of visual quality, the smaller the better. The type for the interface is double as VTK interface is, but GPU only supports float. Thus it will be converted to float in the execution of the algorithm.

virtual double vtkLineIntegralConvolution2D::GetLICStepSize (  )  [virtual]

Get/Set the streamline integration step size (0.01 by default). This is the length of each step in normalized image space i.e. in range [0, 1]. In term of visual quality, the smaller the better. The type for the interface is double as VTK interface is, but GPU only supports float. Thus it will be converted to float in the execution of the algorithm.

void vtkLineIntegralConvolution2D::SetNoise ( vtkTextureObject noise  ) 

Set/Get the input white noise texture (initial value is NULL).

virtual vtkTextureObject* vtkLineIntegralConvolution2D::GetNoise (  )  [virtual]

Set/Get the input white noise texture (initial value is NULL).

void vtkLineIntegralConvolution2D::SetVectorField ( vtkTextureObject vectorField  ) 

Set/Get the vector field (initial value is NULL).

virtual vtkTextureObject* vtkLineIntegralConvolution2D::GetVectorField (  )  [virtual]

Set/Get the vector field (initial value is NULL).

virtual void vtkLineIntegralConvolution2D::SetComponentIds ( int  ,
int   
) [virtual]

If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. Must be in the range [0, 3].

void vtkLineIntegralConvolution2D::SetComponentIds ( int  [2]  ) 

If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. Must be in the range [0, 3].

virtual int* vtkLineIntegralConvolution2D::GetComponentIds (  )  [virtual]

If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. Must be in the range [0, 3].

virtual void vtkLineIntegralConvolution2D::GetComponentIds ( int &  ,
int &   
) [virtual]

If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. Must be in the range [0, 3].

virtual void vtkLineIntegralConvolution2D::GetComponentIds ( int  [2]  )  [virtual]

If VectorField has >= 3 components, we must choose which 2 components form the (X, Y) components for the vector field. Must be in the range [0, 3].

virtual void vtkLineIntegralConvolution2D::SetGridSpacings ( double  ,
double   
) [virtual]

Set/Get the spacing in each dimension of the plane on which the vector field is defined. This class performs LIC in the normalized image space and hence generally it needs to transform the input vector field (given in physical space) to the normalized image space. The Spacing is needed to determine the tranform. Default is (1.0, 1.0). It is possible to disable vector transformation by setting TransformVectors to 0.

void vtkLineIntegralConvolution2D::SetGridSpacings ( double  [2]  ) 

Set/Get the spacing in each dimension of the plane on which the vector field is defined. This class performs LIC in the normalized image space and hence generally it needs to transform the input vector field (given in physical space) to the normalized image space. The Spacing is needed to determine the tranform. Default is (1.0, 1.0). It is possible to disable vector transformation by setting TransformVectors to 0.

virtual double* vtkLineIntegralConvolution2D::GetGridSpacings (  )  [virtual]

Set/Get the spacing in each dimension of the plane on which the vector field is defined. This class performs LIC in the normalized image space and hence generally it needs to transform the input vector field (given in physical space) to the normalized image space. The Spacing is needed to determine the tranform. Default is (1.0, 1.0). It is possible to disable vector transformation by setting TransformVectors to 0.

virtual void vtkLineIntegralConvolution2D::GetGridSpacings ( double &  ,
double &   
) [virtual]

Set/Get the spacing in each dimension of the plane on which the vector field is defined. This class performs LIC in the normalized image space and hence generally it needs to transform the input vector field (given in physical space) to the normalized image space. The Spacing is needed to determine the tranform. Default is (1.0, 1.0). It is possible to disable vector transformation by setting TransformVectors to 0.

virtual void vtkLineIntegralConvolution2D::GetGridSpacings ( double  [2]  )  [virtual]

Set/Get the spacing in each dimension of the plane on which the vector field is defined. This class performs LIC in the normalized image space and hence generally it needs to transform the input vector field (given in physical space) to the normalized image space. The Spacing is needed to determine the tranform. Default is (1.0, 1.0). It is possible to disable vector transformation by setting TransformVectors to 0.

virtual void vtkLineIntegralConvolution2D::SetTransformVectors ( int   )  [virtual]

This class performs LIC in the normalized image space. Hence, by default it transforms the input vectors to the normalized image space (using the GridSpacings and input vector field dimensions). Set this to 0 to disable tranformation if the vectors are already tranformed.

virtual void vtkLineIntegralConvolution2D::TransformVectorsOn (  )  [virtual]

This class performs LIC in the normalized image space. Hence, by default it transforms the input vectors to the normalized image space (using the GridSpacings and input vector field dimensions). Set this to 0 to disable tranformation if the vectors are already tranformed.

virtual void vtkLineIntegralConvolution2D::TransformVectorsOff (  )  [virtual]

This class performs LIC in the normalized image space. Hence, by default it transforms the input vectors to the normalized image space (using the GridSpacings and input vector field dimensions). Set this to 0 to disable tranformation if the vectors are already tranformed.

virtual int vtkLineIntegralConvolution2D::GetTransformVectors (  )  [virtual]

This class performs LIC in the normalized image space. Hence, by default it transforms the input vectors to the normalized image space (using the GridSpacings and input vector field dimensions). Set this to 0 to disable tranformation if the vectors are already tranformed.

virtual void vtkLineIntegralConvolution2D::SetMagnification ( int   )  [virtual]

The the magnification factor (default is 1.0).

virtual int vtkLineIntegralConvolution2D::GetMagnification (  )  [virtual]

The the magnification factor (default is 1.0).

void vtkLineIntegralConvolution2D::SetVectorShiftScale ( double  shift,
double  scale 
) [inline]

On machines where the vector field texture is clamped between [0,1], one can specify the shift/scale factor used to convert the original vector field to lie in the clamped range. Default is (0.0, 1.0);

Definition at line 184 of file vtkLineIntegralConvolution2D.h.

static bool vtkLineIntegralConvolution2D::IsSupported ( vtkRenderWindow renWin  )  [static]

Returns if the context supports the required extensions.

int vtkLineIntegralConvolution2D::Execute (  ) 

Perform the LIC and obtain the LIC texture. Return 1 if no error.

int vtkLineIntegralConvolution2D::Execute ( unsigned int  extent[4]  ) 

Same as Execute() except that the LIC operation is performed only on a window (given by the extent) in the input VectorField. The extent is relative to the input VectorField. The output LIC image will be of the size specified by extent.

int vtkLineIntegralConvolution2D::Execute ( int  extent[4]  ) 

Same as Execute() except that the LIC operation is performed only on a window (given by the extent) in the input VectorField. The extent is relative to the input VectorField. The output LIC image will be of the size specified by extent.

void vtkLineIntegralConvolution2D::SetLIC ( vtkTextureObject lic  ) 

LIC texture (initial value is NULL) set by Execute().

virtual vtkTextureObject* vtkLineIntegralConvolution2D::GetLIC (  )  [virtual]

LIC texture (initial value is NULL) set by Execute().


Member Data Documentation

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The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:32:41 2010 for VTK by  doxygen 1.5.6