vtkPainterDeviceAdapter Class Reference

#include <vtkPainterDeviceAdapter.h>

Inheritance diagram for vtkPainterDeviceAdapter:

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Collaboration diagram for vtkPainterDeviceAdapter:

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List of all members.


Detailed Description

An adapter between a vtkPainter and a rendering device.

This class is an adapter between a vtkPainter and a rendering device (such as an OpenGL machine). Having an abstract adapter allows vtkPainters to be re-used for any rendering system.

Although VTK really only uses OpenGL right now, there are reasons to swap out the rendering functions. Sometimes MESA with mangled names is used. Also, different shader extensions use different functions. Furthermore, Cg also has its own interface.

The interface for this class should be familier to anyone experienced with OpenGL.

See also:
vtkPainter

Definition at line 53 of file vtkPainterDeviceAdapter.h.


Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void BeginPrimitive (int mode)=0
virtual void EndPrimitive ()=0
virtual int IsAttributesSupported (int attribute)=0
void SetAttributePointer (int index, vtkDataArray *attributeArray)
virtual void DrawArrays (int mode, vtkIdType first, vtkIdType count)=0
virtual int Compatible (vtkRenderer *renderer)=0
virtual void MakeLighting (int mode)=0
virtual int QueryLighting ()=0
virtual void MakeMultisampling (int mode)=0
virtual int QueryMultisampling ()=0
virtual void MakeBlending (int mode)=0
virtual int QueryBlending ()=0
virtual void MakeVertexEmphasis (bool mode)=0
virtual void MakeVertexEmphasisWithStencilCheck (int vtkNotUsed(mode))
virtual void SendMultiTextureCoords (int numcomp, int type, const void *attribute, int idx, vtkIdType offset)=0
virtual void SendAttribute (int index, int components, int type, const void *attribute, vtkIdType offset=0)=0
virtual void SetAttributePointer (int index, int numcomponents, int type, int stride, const void *pointer)=0
virtual void EnableAttributeArray (int index)=0
virtual void DisableAttributeArray (int index)=0
virtual void DrawElements (int mode, vtkIdType count, int type, void *indices)=0
virtual void Stencil (int on)=0
virtual void WriteStencil (vtkIdType value)=0
virtual void TestStencil (vtkIdType value)=0

Static Public Member Functions

static vtkPainterDeviceAdapterNew ()
static int IsTypeOf (const char *type)
static vtkPainterDeviceAdapterSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkPainterDeviceAdapter ()
 ~vtkPainterDeviceAdapter ()

Member Typedef Documentation

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

Definition at line 57 of file vtkPainterDeviceAdapter.h.


Constructor & Destructor Documentation

vtkPainterDeviceAdapter::vtkPainterDeviceAdapter (  )  [protected]

vtkPainterDeviceAdapter::~vtkPainterDeviceAdapter (  )  [protected]


Member Function Documentation

static vtkPainterDeviceAdapter* vtkPainterDeviceAdapter::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual const char* vtkPainterDeviceAdapter::GetClassName (  )  [virtual]

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

static int vtkPainterDeviceAdapter::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

static vtkPainterDeviceAdapter* vtkPainterDeviceAdapter::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::BeginPrimitive ( int  mode  )  [pure virtual]

Signals the start of sending a primitive to the graphics card. The mode is one of VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_TRIANGLE_STRIP, VTK_POLYGON, or VTK_QUAD. The primitive is defined by the attributes sent between the calls to BeginPrimitive and EndPrimitive. You do not need to call EndPrimitive/BeginPrimitive between primitives that have a constant number of points (i.e. VTK_VERTEX, VTK_LINE, VTK_TRIANGLE, and VTK_QUAD).

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::EndPrimitive (  )  [pure virtual]

Signals the end of sending a primitive to the graphics card.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::IsAttributesSupported ( int  attribute  )  [pure virtual]

Returns if the given attribute type is supported by the device. Returns 1 is supported, 0 otherwise.

Implemented in vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::SendMultiTextureCoords ( int  numcomp,
int  type,
const void *  attribute,
int  idx,
vtkIdType  offset 
) [pure virtual]

Calls glMultiTex

Implemented in vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::SendAttribute ( int  index,
int  components,
int  type,
const void *  attribute,
vtkIdType  offset = 0 
) [pure virtual]

Sends a single attribute to the graphics card. The index parameter identifies the attribute. Some indices have special meaning (see vtkPainter for details). The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type.

Implemented in vtkOpenGLPainterDeviceAdapter.

void vtkPainterDeviceAdapter::SetAttributePointer ( int  index,
vtkDataArray attributeArray 
) [inline]

Sets an array of attributes. This allows you to send all the data for a particular attribute with one call, thus greatly reducing function call overhead. Once set, the array is enabled with EnableAttributeArray, and the data is sent with a call to DrawArrays DrawElements.

Definition at line 197 of file vtkPainterDeviceAdapter.h.

virtual void vtkPainterDeviceAdapter::SetAttributePointer ( int  index,
int  numcomponents,
int  type,
int  stride,
const void *  pointer 
) [pure virtual]

Sets an array of attributes. This allows you to send all the data for a particular attribute with one call, thus greatly reducing function call overhead. Once set, the array is enabled with EnableAttributeArray, and the data is sent with a call to DrawArrays DrawElements.

  • index the index of the attribute.
  • numcomponents the number of components in each attribute entry.
  • type the data type (VTK_FLOAT, VTK_UNSIGNED_CHAR, etc.).
  • stride the byte offset between entries in the array (0 for tightly packed).
  • pointer the array holding the data.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::EnableAttributeArray ( int  index  )  [pure virtual]

Enable/disable the attribute array set with SetAttributePointer.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::DisableAttributeArray ( int  index  )  [pure virtual]

Enable/disable the attribute array set with SetAttributePointer.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::DrawArrays ( int  mode,
vtkIdType  first,
vtkIdType  count 
) [pure virtual]

Send a section of the enabled attribute pointers to the graphics card to define a primitive. The mode is one of VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_TRIANGLE_STRIP, VTK_POLYGON, or VTK_QUAD. It identifies which type of primitive the attribute data is defining. The parameters first and count identify what part of the attribute arrays define the given primitive. If mode is a primitive that has a constant number of points (i.e. VTK_VERTEX, VTK_LINE, VTK_TRIANGLE, and VTK_QUAD), you may draw multiple primitives with one call to DrawArrays.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::DrawElements ( int  mode,
vtkIdType  count,
int  type,
void *  indices 
) [pure virtual]

Send items in the attribute pointers to the graphics card to define a primitive. The mode is one of VTK_VERTEX, VTK_POLY_VERTEX, VTK_LINE, VTK_POLY_LINE, VTK_TRIANGLE, VTK_TRIANGLE_STRIP, VTK_POLYGON, or VTK_QUAD. It identifies which type of primitive the attribute data is defining. The indices array holds the list of attribute elements that define the primitive. The count and type parameters give the number and data type of the indices array. The type parameter is a VTK type enumeration (VTK_UNSIGNED_INT, ...). The type should be an integer type (for obvious reasons). If mode is a primitive that has a constant number of points (i.e. VTK_VERTEX, VTK_LINE, VTK_TRIANGLE, and VTK_QUAD), you may draw multiple primitives with one call to DrawArrays.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::Compatible ( vtkRenderer renderer  )  [pure virtual]

Returns true if this device adapter is compatable with the given vtkRenderer.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::MakeLighting ( int  mode  )  [pure virtual]

Turns lighting on and off.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::QueryLighting (  )  [pure virtual]

Returns current lighting setting.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::MakeMultisampling ( int  mode  )  [pure virtual]

Turns antialiasing on and off.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::QueryMultisampling (  )  [pure virtual]

Returns current antialiasing setting.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::MakeBlending ( int  mode  )  [pure virtual]

Turns blending on and off.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual int vtkPainterDeviceAdapter::QueryBlending (  )  [pure virtual]

Returns current blending setting.

Implemented in vtkMesaPainterDeviceAdapter, and vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::MakeVertexEmphasis ( bool  mode  )  [pure virtual]

Turns emphasis of vertices on or off for vertex selection.

Implemented in vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::MakeVertexEmphasisWithStencilCheck ( int   vtkNotUsedmode  )  [virtual]

virtual void vtkPainterDeviceAdapter::Stencil ( int  on  )  [pure virtual]

Control use of the stencil buffer (for vertex selection).

Implemented in vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::WriteStencil ( vtkIdType  value  )  [pure virtual]

Control use of the stencil buffer (for vertex selection).

Implemented in vtkOpenGLPainterDeviceAdapter.

virtual void vtkPainterDeviceAdapter::TestStencil ( vtkIdType  value  )  [pure virtual]

Control use of the stencil buffer (for vertex selection).

Implemented in vtkOpenGLPainterDeviceAdapter.


The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:38:21 2010 for VTK by  doxygen 1.5.6