vtkPolyDataMapper2D Class Reference

#include <vtkPolyDataMapper2D.h>

Inheritance diagram for vtkPolyDataMapper2D:

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Collaboration diagram for vtkPolyDataMapper2D:

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List of all members.


Detailed Description

draw vtkPolyData onto the image plane

vtkPolyDataMapper2D is a mapper that renders 3D polygonal data (vtkPolyData) onto the 2D image plane (i.e., the renderer's viewport). By default, the 3D data is transformed into 2D data by ignoring the z-coordinate of the 3D points in vtkPolyData, and taking the x-y values as local display values (i.e., pixel coordinates). Alternatively, you can provide a vtkCoordinate object that will transform the data into local display coordinates (use the vtkCoordinate::SetCoordinateSystem() methods to indicate which coordinate system you are transforming the data from).

See also:
vtkMapper2D vtkActor2D
Examples:
vtkPolyDataMapper2D (Examples)
Tests:
vtkPolyDataMapper2D (Tests)

Definition at line 49 of file vtkPolyDataMapper2D.h.


Public Types

typedef vtkMapper2D Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void CreateDefaultLookupTable ()
const char * GetColorModeAsString ()
virtual unsigned long GetMTime ()
vtkUnsignedCharArrayMapScalars (double alpha)
void ShallowCopy (vtkAbstractMapper *m)
void SetInput (vtkPolyData *in)
vtkPolyDataGetInput ()
void SetLookupTable (vtkScalarsToColors *lut)
vtkScalarsToColorsGetLookupTable ()
virtual void SetScalarVisibility (int)
virtual int GetScalarVisibility ()
virtual void ScalarVisibilityOn ()
virtual void ScalarVisibilityOff ()
virtual void SetColorMode (int)
virtual int GetColorMode ()
void SetColorModeToDefault ()
void SetColorModeToMapScalars ()
virtual void SetUseLookupTableScalarRange (int)
virtual int GetUseLookupTableScalarRange ()
virtual void UseLookupTableScalarRangeOn ()
virtual void UseLookupTableScalarRangeOff ()
virtual void SetScalarRange (double, double)
void SetScalarRange (double[2])
virtual double * GetScalarRange ()
virtual void GetScalarRange (double data[2])
virtual void SetScalarMode (int)
virtual int GetScalarMode ()
void SetScalarModeToDefault ()
void SetScalarModeToUsePointData ()
void SetScalarModeToUseCellData ()
void SetScalarModeToUsePointFieldData ()
void SetScalarModeToUseCellFieldData ()
void ColorByArrayComponent (int arrayNum, int component)
void ColorByArrayComponent (char *arrayName, int component)
char * GetArrayName ()
int GetArrayId ()
int GetArrayAccessMode ()
int GetArrayComponent ()
virtual void SetTransformCoordinate (vtkCoordinate *)
virtual vtkCoordinateGetTransformCoordinate ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkPolyDataMapper2DSafeDownCast (vtkObject *o)
static vtkPolyDataMapper2DNew ()

Protected Member Functions

 vtkPolyDataMapper2D ()
 ~vtkPolyDataMapper2D ()
virtual int FillInputPortInformation (int, vtkInformation *)

Protected Attributes

vtkUnsignedCharArrayColors
vtkScalarsToColorsLookupTable
int ScalarVisibility
vtkTimeStamp BuildTime
double ScalarRange [2]
int UseLookupTableScalarRange
int ColorMode
int ScalarMode
vtkCoordinateTransformCoordinate
int ArrayId
char ArrayName [256]
int ArrayComponent
int ArrayAccessMode

Member Typedef Documentation

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

Definition at line 52 of file vtkPolyDataMapper2D.h.


Constructor & Destructor Documentation

vtkPolyDataMapper2D::vtkPolyDataMapper2D (  )  [protected]

vtkPolyDataMapper2D::~vtkPolyDataMapper2D (  )  [protected]


Member Function Documentation

virtual const char* vtkPolyDataMapper2D::GetClassName (  )  [virtual]

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

static int vtkPolyDataMapper2D::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

virtual int vtkPolyDataMapper2D::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

static vtkPolyDataMapper2D* vtkPolyDataMapper2D::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

static vtkPolyDataMapper2D* vtkPolyDataMapper2D::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkAlgorithm.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

void vtkPolyDataMapper2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkMapper2D.

Reimplemented in vtkMesaPolyDataMapper2D, and vtkOpenGLPolyDataMapper2D.

void vtkPolyDataMapper2D::SetInput ( vtkPolyData in  ) 

Set the input to the mapper.

vtkPolyData* vtkPolyDataMapper2D::GetInput (  ) 

Set the input to the mapper.

void vtkPolyDataMapper2D::SetLookupTable ( vtkScalarsToColors lut  ) 

Specify a lookup table for the mapper to use.

vtkScalarsToColors* vtkPolyDataMapper2D::GetLookupTable (  ) 

Specify a lookup table for the mapper to use.

virtual void vtkPolyDataMapper2D::CreateDefaultLookupTable (  )  [virtual]

Create default lookup table. Generally used to create one when none is available with the scalar data.

virtual void vtkPolyDataMapper2D::SetScalarVisibility ( int   )  [virtual]

Turn on/off flag to control whether scalar data is used to color objects.

virtual int vtkPolyDataMapper2D::GetScalarVisibility (  )  [virtual]

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkPolyDataMapper2D::ScalarVisibilityOn (  )  [virtual]

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkPolyDataMapper2D::ScalarVisibilityOff (  )  [virtual]

Turn on/off flag to control whether scalar data is used to color objects.

virtual void vtkPolyDataMapper2D::SetColorMode ( int   )  [virtual]

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)

virtual int vtkPolyDataMapper2D::GetColorMode (  )  [virtual]

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)

void vtkPolyDataMapper2D::SetColorModeToDefault (  ) 

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)

void vtkPolyDataMapper2D::SetColorModeToMapScalars (  ) 

Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the ColorByArrayComponent() method.)

const char* vtkPolyDataMapper2D::GetColorModeAsString (  ) 

Return the method of coloring scalar data.

virtual void vtkPolyDataMapper2D::SetUseLookupTableScalarRange ( int   )  [virtual]

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual int vtkPolyDataMapper2D::GetUseLookupTableScalarRange (  )  [virtual]

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkPolyDataMapper2D::UseLookupTableScalarRangeOn (  )  [virtual]

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkPolyDataMapper2D::UseLookupTableScalarRangeOff (  )  [virtual]

Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.

virtual void vtkPolyDataMapper2D::SetScalarRange ( double  ,
double   
) [virtual]

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

void vtkPolyDataMapper2D::SetScalarRange ( double  [2]  ) 

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual double* vtkPolyDataMapper2D::GetScalarRange (  )  [virtual]

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual void vtkPolyDataMapper2D::GetScalarRange ( double  data[2]  )  [virtual]

Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.

virtual void vtkPolyDataMapper2D::SetScalarMode ( int   )  [virtual]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

virtual int vtkPolyDataMapper2D::GetScalarMode (  )  [virtual]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

void vtkPolyDataMapper2D::SetScalarModeToDefault (  )  [inline]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

Definition at line 130 of file vtkPolyDataMapper2D.h.

void vtkPolyDataMapper2D::SetScalarModeToUsePointData (  )  [inline]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

Definition at line 132 of file vtkPolyDataMapper2D.h.

void vtkPolyDataMapper2D::SetScalarModeToUseCellData (  )  [inline]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

Definition at line 134 of file vtkPolyDataMapper2D.h.

void vtkPolyDataMapper2D::SetScalarModeToUsePointFieldData (  )  [inline]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

Definition at line 136 of file vtkPolyDataMapper2D.h.

void vtkPolyDataMapper2D::SetScalarModeToUseCellFieldData (  )  [inline]

Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call ColorByArrayComponent before you call GetColors.

Definition at line 138 of file vtkPolyDataMapper2D.h.

void vtkPolyDataMapper2D::ColorByArrayComponent ( int  arrayNum,
int  component 
)

Choose which component of which field data array to color by.

void vtkPolyDataMapper2D::ColorByArrayComponent ( char *  arrayName,
int  component 
)

Choose which component of which field data array to color by.

char* vtkPolyDataMapper2D::GetArrayName (  )  [inline]

Get the array name or number and component to color by.

Definition at line 150 of file vtkPolyDataMapper2D.h.

int vtkPolyDataMapper2D::GetArrayId (  )  [inline]

Get the array name or number and component to color by.

Definition at line 151 of file vtkPolyDataMapper2D.h.

int vtkPolyDataMapper2D::GetArrayAccessMode (  )  [inline]

Get the array name or number and component to color by.

Definition at line 152 of file vtkPolyDataMapper2D.h.

int vtkPolyDataMapper2D::GetArrayComponent (  )  [inline]

Get the array name or number and component to color by.

Definition at line 153 of file vtkPolyDataMapper2D.h.

virtual unsigned long vtkPolyDataMapper2D::GetMTime (  )  [virtual]

Overload standard modified time function. If lookup table is modified, then this object is modified as well.

Reimplemented from vtkAbstractMapper.

virtual void vtkPolyDataMapper2D::SetTransformCoordinate ( vtkCoordinate  )  [virtual]

Specify a vtkCoordinate object to be used to transform the vtkPolyData point coordinates. By default (no vtkCoordinate specified), the point coordinates are taken as local display coordinates.

virtual vtkCoordinate* vtkPolyDataMapper2D::GetTransformCoordinate (  )  [virtual]

Specify a vtkCoordinate object to be used to transform the vtkPolyData point coordinates. By default (no vtkCoordinate specified), the point coordinates are taken as local display coordinates.

vtkUnsignedCharArray* vtkPolyDataMapper2D::MapScalars ( double  alpha  ) 

Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)

void vtkPolyDataMapper2D::ShallowCopy ( vtkAbstractMapper m  ) 

Make a shallow copy of this mapper.

Reimplemented from vtkAbstractMapper.

virtual int vtkPolyDataMapper2D::FillInputPortInformation ( int  port,
vtkInformation info 
) [protected, virtual]

Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.

Reimplemented from vtkAlgorithm.


Member Data Documentation

Definition at line 183 of file vtkPolyDataMapper2D.h.

Definition at line 185 of file vtkPolyDataMapper2D.h.

Definition at line 186 of file vtkPolyDataMapper2D.h.

Definition at line 187 of file vtkPolyDataMapper2D.h.

double vtkPolyDataMapper2D::ScalarRange[2] [protected]

Definition at line 188 of file vtkPolyDataMapper2D.h.

Definition at line 189 of file vtkPolyDataMapper2D.h.

Definition at line 190 of file vtkPolyDataMapper2D.h.

Definition at line 191 of file vtkPolyDataMapper2D.h.

Definition at line 193 of file vtkPolyDataMapper2D.h.

Definition at line 198 of file vtkPolyDataMapper2D.h.

char vtkPolyDataMapper2D::ArrayName[256] [protected]

Definition at line 199 of file vtkPolyDataMapper2D.h.

Definition at line 200 of file vtkPolyDataMapper2D.h.

Definition at line 201 of file vtkPolyDataMapper2D.h.


The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:42:05 2010 for VTK by  doxygen 1.5.6