vtkShader2Collection Class Reference

#include <vtkShader2Collection.h>

Inheritance diagram for vtkShader2Collection:

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Collaboration diagram for vtkShader2Collection:

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List of all members.


Detailed Description

a list of Shader2 objects.

vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.

See also:
vtkShader2 vtkCollection

Definition at line 33 of file vtkShader2Collection.h.


Public Types

typedef vtkCollection Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void AddItem (vtkShader2 *pass)
vtkShader2GetNextShader ()
vtkShader2GetLastShader ()
void AddCollection (vtkShader2Collection *other)
void RemoveCollection (vtkShader2Collection *other)
bool HasVertexShaders ()
bool HasTessellationControlShaders ()
bool HasTessellationEvaluationShaders ()
bool HasGeometryShaders ()
bool HasFragmentShaders ()
void ReleaseGraphicsResources ()
vtkShader2GetNextShader (vtkCollectionSimpleIterator &cookie)

Static Public Member Functions

static vtkShader2CollectionNew ()
static int IsTypeOf (const char *type)
static vtkShader2CollectionSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkShader2Collection ()
 ~vtkShader2Collection ()

Member Typedef Documentation

Reimplemented from vtkCollection.

Definition at line 37 of file vtkShader2Collection.h.


Constructor & Destructor Documentation

vtkShader2Collection::vtkShader2Collection (  )  [protected]

vtkShader2Collection::~vtkShader2Collection (  )  [protected]


Member Function Documentation

static vtkShader2Collection* vtkShader2Collection::New (  )  [static]

Construct with empty list.

Reimplemented from vtkCollection.

virtual const char* vtkShader2Collection::GetClassName (  )  [virtual]

Reimplemented from vtkCollection.

static int vtkShader2Collection::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

virtual int vtkShader2Collection::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

static vtkShader2Collection* vtkShader2Collection::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkCollection.

void vtkShader2Collection::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkCollection.

void vtkShader2Collection::AddItem ( vtkShader2 pass  ) 

Add a shader to the list.

vtkShader2* vtkShader2Collection::GetNextShader (  ) 

Get the next shader in the list.

vtkShader2* vtkShader2Collection::GetLastShader (  ) 

Get the last shader in the list.

vtkShader2* vtkShader2Collection::GetNextShader ( vtkCollectionSimpleIterator cookie  ) 

Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.

void vtkShader2Collection::AddCollection ( vtkShader2Collection other  ) 

Add the elements of `other' to the end of `this'.

Precondition:
other_exists: other!=0

not_self: other!=this

Postcondition:
added: this->GetNumberOfItems()=old this->GetNumberOfItems()+other->GetNumberOfItems()

void vtkShader2Collection::RemoveCollection ( vtkShader2Collection other  ) 

Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.

Precondition:
other_exists: other!=0

not_self: other!=this

Postcondition:
removed: this->GetNumberOfItems()=old this->GetNumberOfItems()-other->GetNumberOfItems()

bool vtkShader2Collection::HasVertexShaders (  ) 

Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.

bool vtkShader2Collection::HasTessellationControlShaders (  ) 

Tells if at least one of the shaders is a tessellation control shader.

bool vtkShader2Collection::HasTessellationEvaluationShaders (  ) 

Tells if at least one of the shaders is a tessellation evaluation shader.

bool vtkShader2Collection::HasGeometryShaders (  ) 

Tells if at least one of the shaders is a geometry shader.

bool vtkShader2Collection::HasFragmentShaders (  ) 

Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.

void vtkShader2Collection::ReleaseGraphicsResources (  ) 

Release OpenGL resources (shader id of each item).


The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:49:36 2010 for VTK by  doxygen 1.5.6