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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0010461 | ParaView | Bug | public | 2010-03-25 19:24 | 2010-04-06 17:38 | ||||
| Reporter | Alan Scott | ||||||||
| Assigned To | Utkarsh Ayachit | ||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | 3.8 | Fixed in Version | 3.8 | ||||||
| Summary | 0010461: Opacity causes multiple servers to loose it's depth buffer | ||||||||
| Description | ParaView trunk, Linux client, 6 servers. * Read in g1s1-10fps.e.16.*. All variables on, apply. * Change Opacity to 0.4. * D3. Apply. * Process ID Scalars. Apply. * Change Opacity to 1. Notice that the depth buffer seems to actually be backwards!! | ||||||||
| Tags | No tags attached. | ||||||||
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(0020015) Utkarsh Ayachit (administrator) 2010-03-26 09:50 |
Depth peeling was broken in ParaView as the shader failed to compile since a required extension was not enabled. Fixed that. /cvsroot/ParaView3/ParaView3/VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl,v <-- VTK/Rendering/vtkOpenGLRenderer_PeelingFS.glsl new revision: 1.3; previous revision: 1.2 |
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(0020084) Alan Scott (manager) 2010-04-06 17:38 |
Tested client/ remote server, Windows, trunk. |
| Notes |
| Issue History | |||
| Date Modified | Username | Field | Change |
| 2010-03-25 19:24 | Alan Scott | New Issue | |
| 2010-03-26 09:50 | Utkarsh Ayachit | Note Added: 0020015 | |
| 2010-03-26 09:50 | Utkarsh Ayachit | Status | backlog => @80@ |
| 2010-03-26 09:50 | Utkarsh Ayachit | Fixed in Version | => 3.8 |
| 2010-03-26 09:50 | Utkarsh Ayachit | Resolution | open => fixed |
| 2010-03-26 09:50 | Utkarsh Ayachit | Assigned To | => Utkarsh Ayachit |
| 2010-04-06 17:38 | Alan Scott | Note Added: 0020084 | |
| 2010-04-06 17:38 | Alan Scott | Status | @80@ => closed |
| Issue History |
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