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vtkLSDynaReader Class Reference

Read LS-Dyna databases (d3plot) More...

#include <vtkLSDynaReader.h>

Inheritance diagram for vtkLSDynaReader:
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Collaboration diagram for vtkLSDynaReader:
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Public Types

typedef vtkMultiBlockDataSetAlgorithm Superclass
 
- Public Types inherited from vtkMultiBlockDataSetAlgorithm
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
enum  DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION }
 Values used for setting the desired output precision for various algorithms. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkLSDynaReaderNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void Dump (ostream &os)
 Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf. More...
 
void DebugDump ()
 A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout. More...
 
virtual int CanReadFile (const char *fname)
 Determine if the file can be readed with this reader. More...
 
char * GetTitle ()
 The title of the database is a 40 or 80 character text description stored at the front of a d3plot file. More...
 
int GetDimensionality ()
 Retrieve the dimension of points in the database. More...
 
vtkIdType GetNumberOfNodes ()
 Retrieve the number of points in the database. More...
 
vtkIdType GetNumberOfCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfContinuumCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfSolidCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfThickShellCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfShellCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfRigidBodyCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfRoadSurfaceCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfBeamCells ()
 Retrieve the number of cells of a given type in the database. More...
 
vtkIdType GetNumberOfParticleCells ()
 Retrieve the number of cells of a given type in the database. More...
 
int GetNumberOfComponentsInSolidArray (int a)
 
int GetNumberOfComponentsInSolidArray (const char *arrName)
 
int GetNumberOfComponentsInThickShellArray (int a)
 
int GetNumberOfComponentsInThickShellArray (const char *arrName)
 
int GetNumberOfComponentsInShellArray (int a)
 
int GetNumberOfComponentsInShellArray (const char *arrName)
 
int GetNumberOfComponentsInRigidBodyArray (int a)
 
int GetNumberOfComponentsInRigidBodyArray (const char *arrName)
 
int GetNumberOfComponentsInRoadSurfaceArray (int a)
 
int GetNumberOfComponentsInRoadSurfaceArray (const char *arrName)
 
int GetNumberOfComponentsInBeamArray (int a)
 
int GetNumberOfComponentsInBeamArray (const char *arrName)
 
int GetNumberOfComponentsInParticleArray (int a)
 
int GetNumberOfComponentsInParticleArray (const char *arrName)
 
virtual void SetDatabaseDirectory (const char *)
 Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
 
const char * GetDatabaseDirectory ()
 Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
 
int IsDatabaseValid ()
 Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
 
virtual void SetFileName (const char *)
 Get/Set the filename. More...
 
const char * GetFileName ()
 Get/Set the filename. More...
 
vtkIdType GetNumberOfTimeSteps ()
 Retrieve information about the time extents of the LS-Dyna database. More...
 
virtual void SetTimeStep (vtkIdType)
 Retrieve information about the time extents of the LS-Dyna database. More...
 
vtkIdType GetTimeStep ()
 Retrieve information about the time extents of the LS-Dyna database. More...
 
double GetTimeValue (vtkIdType)
 Retrieve information about the time extents of the LS-Dyna database. More...
 
virtual intGetTimeStepRange ()
 Retrieve information about the time extents of the LS-Dyna database. More...
 
virtual void GetTimeStepRange (int &, int &)
 Retrieve information about the time extents of the LS-Dyna database. More...
 
virtual void GetTimeStepRange (int[2])
 Retrieve information about the time extents of the LS-Dyna database. More...
 
virtual void SetTimeStepRange (int, int)
 Retrieve information about the time extents of the LS-Dyna database. More...
 
void SetTimeStepRange (int[2])
 Retrieve information about the time extents of the LS-Dyna database. More...
 
int GetNumberOfPointArrays ()
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
const char * GetPointArrayName (int)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
virtual void SetPointArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
virtual void SetPointArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
int GetPointArrayStatus (int arr)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
int GetPointArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
int GetNumberOfComponentsInPointArray (int arr)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
int GetNumberOfComponentsInPointArray (const char *arrName)
 These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
 
int GetNumberOfCellArrays (int cellType)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
const char * GetCellArrayName (int cellType, int arr)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
virtual void SetCellArrayStatus (int cellType, int arr, int status)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
virtual void SetCellArrayStatus (int cellType, const char *arrName, int status)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
int GetCellArrayStatus (int cellType, int arr)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
int GetCellArrayStatus (int cellType, const char *arrName)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
int GetNumberOfComponentsInCellArray (int cellType, int arr)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
int GetNumberOfComponentsInCellArray (int cellType, const char *arrName)
 Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
 
int GetNumberOfSolidArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetSolidArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetSolidArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetSolidArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetSolidArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetSolidArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfThickShellArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetThickShellArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetThickShellArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetThickShellArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetThickShellArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetThickShellArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfShellArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetShellArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetShellArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetShellArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetShellArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetShellArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfRigidBodyArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetRigidBodyArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetRigidBodyArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetRigidBodyArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetRigidBodyArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetRigidBodyArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfRoadSurfaceArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetRoadSurfaceArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetRoadSurfaceArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetRoadSurfaceArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetRoadSurfaceArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetRoadSurfaceArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfBeamArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetBeamArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetBeamArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetBeamArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetBeamArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetBeamArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetNumberOfParticleArrays ()
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
const char * GetParticleArrayName (int)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetParticleArrayStatus (int arr, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
virtual void SetParticleArrayStatus (const char *arrName, int status)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetParticleArrayStatus (int arr)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
int GetParticleArrayStatus (const char *arrName)
 These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
 
void SetDeformedMesh (int)
 Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
 
virtual int GetDeformedMesh ()
 Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
 
virtual void DeformedMeshOn ()
 Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
 
virtual void DeformedMeshOff ()
 Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
 
virtual void SetRemoveDeletedCells (int)
 Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
 
virtual int GetRemoveDeletedCells ()
 Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
 
virtual void RemoveDeletedCellsOn ()
 Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
 
virtual void RemoveDeletedCellsOff ()
 Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
 
virtual void SetDeletedCellsAsGhostArray (int)
 Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
 
virtual int GetDeletedCellsAsGhostArray ()
 Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
 
virtual void DeletedCellsAsGhostArrayOn ()
 Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
 
virtual void DeletedCellsAsGhostArrayOff ()
 Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
 
virtual void SetInputDeck (const char *)
 The name of the input deck corresponding to the current database. More...
 
virtual char * GetInputDeck ()
 The name of the input deck corresponding to the current database. More...
 
int GetNumberOfPartArrays ()
 These methods allow you to load only selected parts of the input. More...
 
const char * GetPartArrayName (int)
 These methods allow you to load only selected parts of the input. More...
 
virtual void SetPartArrayStatus (int arr, int status)
 These methods allow you to load only selected parts of the input. More...
 
virtual void SetPartArrayStatus (const char *partName, int status)
 These methods allow you to load only selected parts of the input. More...
 
int GetPartArrayStatus (int arr)
 These methods allow you to load only selected parts of the input. More...
 
int GetPartArrayStatus (const char *partName)
 These methods allow you to load only selected parts of the input. More...
 
- Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm
vtkMultiBlockDataSetAlgorithmNewInstance () const
 
int ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) override
 see vtkAlgorithm for details More...
 
vtkMultiBlockDataSetGetOutput ()
 Get the output data object for a port on this algorithm. More...
 
vtkMultiBlockDataSetGetOutput (int)
 Get the output data object for a port on this algorithm. More...
 
void SetInputData (vtkDataObject *)
 Assign a data object as input. More...
 
void SetInputData (int, vtkDataObject *)
 Assign a data object as input. More...
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 Check whether this algorithm has an assigned executive. More...
 
vtkExecutiveGetExecutive ()
 Get this algorithm's executive. More...
 
virtual void SetExecutive (vtkExecutive *executive)
 Set this algorithm's executive. More...
 
int ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 Version of ProcessRequest() that is wrapped. More...
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
 A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
 
virtual int ModifyRequest (vtkInformation *request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
 
vtkInformationGetInputPortInformation (int port)
 Get the information object associated with an input port. More...
 
vtkInformationGetOutputPortInformation (int port)
 Get the information object associated with an output port. More...
 
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm. More...
 
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm. More...
 
void UpdateProgress (double amount)
 Update the progress of the process object. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 String based versions of SetInputArrayToProcess(). More...
 
vtkInformationGetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm. More...
 
void RemoveAllInputs ()
 Remove all the input data. More...
 
vtkDataObjectGetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port. More...
 
vtkDataObjectGetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection. More...
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 Remove a connection from the given input port index. More...
 
virtual void RemoveInputConnection (int port, int idx)
 Remove a connection given by index idx. More...
 
virtual void RemoveAllInputConnections (int port)
 Removes all input connections. More...
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 Sets the data-object as an input on the given port index. More...
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 Add the data-object as an input to this given port. More...
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. More...
 
vtkAlgorithmOutputGetOutputPort ()
 
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port. More...
 
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm. More...
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 Returns the algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm ()
 Equivalent to GetInputAlgorithm(0, 0). More...
 
vtkExecutiveGetInputExecutive (int port, int index)
 Returns the executive associated with a particular input connection. More...
 
vtkExecutiveGetInputExecutive ()
 Equivalent to GetInputExecutive(0, 0) More...
 
vtkInformationGetInputInformation (int port, int index)
 Return the information object that is associated with a particular input connection. More...
 
vtkInformationGetInputInformation ()
 Equivalent to GetInputInformation(0, 0) More...
 
vtkInformationGetOutputInformation (int port)
 Return the information object that is associated with a particular output port. More...
 
virtual int Update (int port, vtkInformationVector *requests)
 This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
 
virtual int Update (vtkInformation *requests)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=0)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateExtent (const int extents[6])
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=0)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void UpdateInformation ()
 Bring the algorithm's information up-to-date. More...
 
virtual void UpdateDataObject ()
 Create output object(s). More...
 
virtual void PropagateUpdateExtent ()
 Propagate meta-data upstream. More...
 
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date. More...
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
 
int SetUpdateExtentToWholeExtent (int port)
 If the whole output extent is required, this method can be called to set the output update extent to the whole extent. More...
 
int SetUpdateExtentToWholeExtent ()
 Convenience function equivalent to SetUpdateExtentToWholeExtent(0) This method assumes that the whole extent is known (that UpdateInformation has been called). More...
 
void SetUpdateExtent (int port, int piece, int numPieces, int ghostLevel)
 Set the output update extent in terms of piece and ghost levels. More...
 
void SetUpdateExtent (int piece, int numPieces, int ghostLevel)
 Convenience function equivalent to SetUpdateExtent(0, piece, numPieces, ghostLevel) More...
 
void SetUpdateExtent (int port, int extent[6])
 Set the output update extent for data objects that use 3D extents. More...
 
void SetUpdateExtent (int extent[6])
 Convenience function equivalent to SetUpdateExtent(0, extent) More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
void Register (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
void UnRegister (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
virtual void SetAbortExecute (int)
 Set/Get the AbortExecute flag for the process object. More...
 
virtual int GetAbortExecute ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOn ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOff ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void SetProgress (double)
 Set/Get the execution progress of a process object. More...
 
virtual double GetProgress ()
 Set/Get the execution progress of a process object. More...
 
void SetProgressText (const char *ptext)
 Set the current text message associated with the progress state. More...
 
virtual char * GetProgressText ()
 Set the current text message associated with the progress state. More...
 
virtual unsigned long GetErrorCode ()
 The error code contains a possible error that occurred while reading or writing the file. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void Update (int port)
 Bring this algorithm's outputs up-to-date. More...
 
virtual void Update ()
 Bring this algorithm's outputs up-to-date. More...
 
virtual void SetReleaseDataFlag (int)
 Turn release data flag on or off for all output ports. More...
 
virtual int GetReleaseDataFlag ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOn ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOff ()
 Turn release data flag on or off for all output ports. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
intGetUpdateExtent ()
 These functions return the update extent for output ports that use 3D extents. More...
 
intGetUpdateExtent (int port)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
int GetUpdatePiece ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdatePiece (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
void SetProgressObserver (vtkProgressObserver *)
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
virtual vtkProgressObserverGetProgressObserver ()
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkLSDynaReaderSafeDownCast (vtkObjectBase *o)
 
static vtkLSDynaReaderNew ()
 
- Static Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm
static vtkMultiBlockDataSetAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkMultiBlockDataSetAlgorithmSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 Keys used to specify input port requirements. More...
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkLSDynaReader ()
 
 ~vtkLSDynaReader () override
 
int ReadHeaderInformation (int currentAdaptLevel)
 This function populates the reader's private dictionary with information about the database. More...
 
int ScanDatabaseTimeSteps ()
 This function scans the list of files in the database and bookmarks the start of each time step's state information. More...
 
int RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
 This is called by the superclass. More...
 
int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
 This is called by the superclass. More...
 
virtual void ResetPartInfo ()
 Resets the Part information to the default state. More...
 
virtual int ReadInputDeck ()
 Called from within ReadHeaderInformation() to read part names associated with material IDs. More...
 
virtual int ReadPartTitlesFromRootFile ()
 Called from within ReadHeaderInformation to read part names from the end of the first d3plot file. More...
 
virtual int ReadUserMaterialIds ()
 Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present). More...
 
int WriteInputDeckSummary (const char *fname)
 ReadInputDeckKeywords calls this function if it was successful in reading part names for materials. More...
 
virtual void ReadDeletionArray (vtkUnsignedCharArray *arr, const int &pos, const int &size)
 Read an array of deletion data. More...
 
virtual void ReadCellProperties (const int &type, const int &numTuples)
 Read all the cell properties of a given part type. More...
 
void ResetPartsCache ()
 
virtual int ReadTopology ()
 These functions read various parts of the database. More...
 
virtual int ReadNodes ()
 These functions read various parts of the database. More...
 
virtual int ReadPartSizes ()
 These functions read various parts of the database. More...
 
virtual int ReadConnectivityAndMaterial ()
 These functions read various parts of the database. More...
 
virtual int ReadUserIds ()
 These functions read various parts of the database. More...
 
virtual int ReadState (vtkIdType)
 These functions read various parts of the database. More...
 
virtual int ReadNodeStateInfo (vtkIdType)
 These functions read various parts of the database. More...
 
virtual int ReadCellStateInfo (vtkIdType)
 These functions read various parts of the database. More...
 
virtual int ReadDeletion ()
 These functions read various parts of the database. More...
 
virtual int ReadSPHState (vtkIdType)
 These functions read various parts of the database. More...
 
virtual int ComputeDeflectionAndUpdateGeometry (vtkUnstructuredGrid *grid)
 These functions read various parts of the database. More...
 
int ReadInputDeckXML (ifstream &deck)
 ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More...
 
int ReadInputDeckKeywords (ifstream &deck)
 ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More...
 
- Protected Member Functions inherited from vtkMultiBlockDataSetAlgorithm
 vtkMultiBlockDataSetAlgorithm ()
 
 ~vtkMultiBlockDataSetAlgorithm () override
 
virtual int RequestDataObject (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 This is called by the superclass. More...
 
vtkExecutiveCreateDefaultExecutive () override
 Create a default executive. More...
 
int FillOutputPortInformation (int port, vtkInformation *info) override
 Fill the output port information objects for this algorithm. More...
 
int FillInputPortInformation (int port, vtkInformation *info) override
 Fill the input port information objects for this algorithm. More...
 
vtkDataObjectGetInput (int port)
 
virtual int RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
 This is called by the superclass. More...
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm () override
 
virtual void SetNumberOfInputPorts (int n)
 Set the number of input ports used by the algorithm. More...
 
virtual void SetNumberOfOutputPorts (int n)
 Set the number of output ports provided by the algorithm. More...
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
 
void ReportReferences (vtkGarbageCollector *) override
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 Replace the Nth connection on the given input port. More...
 
virtual void SetNumberOfInputConnections (int port, int n)
 Set the number of input connections on the given input port. More...
 
void SetInputDataInternal (int port, vtkDataObject *input)
 These methods are used by subclasses to implement methods to set data objects directly as input. More...
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
virtual void SetErrorCode (unsigned long)
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkLSDynaPartCollectionParts
 
int DeformedMesh
 Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true. More...
 
int TimeStepRange [2]
 The range of time steps available within a database. More...
 
char * InputDeck
 The name of a file containing part names and IDs. More...
 
LSDynaMetaDataP
 
int RemoveDeletedCells
 Should cells marked as deleted be removed from the mesh? By default, this is true. More...
 
int DeletedCellsAsGhostArray
 Should cells marked as deleted be removed from the mesh? By default, this is true. More...
 
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
unsigned long ErrorCode
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Public Attributes inherited from vtkAlgorithm
int AbortExecute
 
- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

Read LS-Dyna databases (d3plot)

This filter reads LS-Dyna databases.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

Note that this reader produces 7 output meshes. These meshes are required as several attributes are defined on subsets of the mesh. Below is a list of meshes in the order they are output and an explanation of which attributes are unique to each mesh:

Attention
LSDyna files contain 3 different types of sections: control, data, and state. Control sections contain constants that describe the type of simulation data in a file or group of files. Data sections contain simulation information that is invariant across individual time steps (but can vary when a mesh adaptation occurs). This information includes material, connectivity, and undeformed geometry. Finally, state data is information that varies with each time step. Unless a mesh adaptation occurs, there will be a single control and data section, and they will be located at the start of the database (the first file).
In their infinite wisdom, LSDyna developers decided to split simulation data into multiple files, each no larger than some predetermined limit. Each file can contain one section, a partial section (if it would not fit into a single file), or multiple sections. Files are padded with zeros so that their lengths will be multiples of 512*512. The size of each section is determined by constants in the control and data sections, which means that these must be parsed carefully in order to correctly locate desired information. Unfortunately, the constants are not terribly well-documented and in some cases the documentation is in error.
Open Issues
: The LS-Dyna file format document leaves a good bit open to interpretation. In addition to the "documentation vs. files in the wild" issues there are also implementation problems.
Open Issues
:
  • Where exactly may breaks to a new file occur in the pre-state information? At each section?
  • Will state data sections (node/cell data, element deletion, sph data, rigid body motion) be moved to the beginning of a new file if their data will be too large for a given file, or are all the sections counted together as a single state (makes more sense for keeping time word at start of every file). The questions above arise because the docs (p. 3) state "There are 3 sections in this database." but then call many smaller pieces of data "sections". Should they be subsections? The docs are quiet about whether the second section (of 3) is ever split across multiple files and, if so, whether it is done at (sub)section boundaries when possible or just wherever it needs to occur.
  • How many components does Eddy Viscosity have? It's shown as 7 bits in NCFDV1 which makes no sense at all.
  • Why is NARBS larger than 10+NUMNP+NEL8+NEL2+NEL4+NELT (which is the value specified by the documentation)? Obviously, NARBS is definitive, but what are the extra numbers at the end?
  • Is there a difference between rigid body elements NUMRBE and rigid road surfaces? It appears that the nodes and connectivity of the road surface are given separately (p.13) while on p.7 the Material Type Data subsection says that shells in a rigid body will just have a certain material ID but be interspersed among deformable shell elements.
  • Word 37 of the control section serves two possible purposes... it can mean NMSPH or EDLOPT. I assume that different versions of the code use that word differently. How do we know the difference?
  • It's unclear how much state isn't stored when a shell element is marked as rigid. Specifically, is element deletion data stored for rigid shells? Page 21 of the spec is mute on this.
  • The loop to read cell User IDs won't work if Rigid Body and Shell elements are interleaved (which I now believe they are).
Open Issues
: On the VTK side of things:
  • Berk has nudged me towards multiblock outputs but hasn't committed to exactly how things can be made efficient for a parallel version of the reader.
  • This reader will eventually need to respond to a second output port for "small spatial, large temporal" queries.
  • The reader doesn't handle crack files (d3crck)
  • The reader doesn't handle interface force files (no default name)
  • The reader doesn't handle time history (abbreviated output) files (d3thdt)
  • The reader doesn't handle dynamic relaxation files (d3drfl)
  • The reader doesn't handle reduced parts (state for a subset of parts) files (d3part)
  • The reader doesn't handle mode shape files (d3eigv)
  • The reader doesn't handle equilibrium iteration files (d3iter)
  • The reader doesn't handle extra time data files (d3xtf)
  • The reader doesn't handle printer files (d3hsp)
  • The reader doesn't handle modal neutral files (d3mnf)
  • The reader doesn't handle packed connectivity.
  • The reader doesn't handle adapted element parent lists (but the 2002 specification says LSDyna doesn't implement it).
  • All the sample datasets have MATTYP = 0. Need something to test MATTYP = 1.
  • I have no test datasets with rigid body and/or road surfaces, so the implementation is half-baked.
  • It's unclear how some of the data should be presented. Although blindly tacking the numbers into a large chuck of cell data is better than nothing, some attributes (e.g., forces & moments) lend themselves to more elaborate presentation. Also, shell and thick shell elements have stresses that belong to a particular side of an element or have a finite thickness that could be rendered. Finally, beam elements have cross sections that could be rendered. Some of these operations require numerical processing of the results and so we shouldn't eliminate the ability to get at the raw simulation data. Perhaps a filter could be applied to "fancify" the geometry.
Tests:
vtkLSDynaReader (Tests)

Definition at line 167 of file vtkLSDynaReader.h.

Member Typedef Documentation

Definition at line 170 of file vtkLSDynaReader.h.

Constructor & Destructor Documentation

vtkLSDynaReader::vtkLSDynaReader ( )
protected
vtkLSDynaReader::~vtkLSDynaReader ( )
overrideprotected

Member Function Documentation

static int vtkLSDynaReader::IsTypeOf ( const char *  type)
static
virtual int vtkLSDynaReader::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

static vtkLSDynaReader* vtkLSDynaReader::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkLSDynaReader::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

vtkLSDynaReader* vtkLSDynaReader::NewInstance ( ) const
void vtkLSDynaReader::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

static vtkLSDynaReader* vtkLSDynaReader::New ( )
static
void vtkLSDynaReader::Dump ( ostream &  os)

Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf.

void vtkLSDynaReader::DebugDump ( )

A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout.

virtual int vtkLSDynaReader::CanReadFile ( const char *  fname)
virtual

Determine if the file can be readed with this reader.

Reimplemented in vtkPLSDynaReader.

virtual void vtkLSDynaReader::SetDatabaseDirectory ( const char *  )
virtual

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

const char* vtkLSDynaReader::GetDatabaseDirectory ( )

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

int vtkLSDynaReader::IsDatabaseValid ( )

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

virtual void vtkLSDynaReader::SetFileName ( const char *  )
virtual

Get/Set the filename.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

const char* vtkLSDynaReader::GetFileName ( )

Get/Set the filename.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

char* vtkLSDynaReader::GetTitle ( )

The title of the database is a 40 or 80 character text description stored at the front of a d3plot file.

Do not call this function before setting the database directory and calling UpdateInformation().

int vtkLSDynaReader::GetDimensionality ( )

Retrieve the dimension of points in the database.

This should return 2 or 3. Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfNodes ( )

Retrieve the number of points in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

Note that GetNumberOfCells() returns the sum of GetNumberOfContinuumCells() and GetNumberOfParticleCells().

vtkIdType vtkLSDynaReader::GetNumberOfContinuumCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

Note that GetNumberOfContinuumCells() returns the sum of GetNumberOfSolidCells(), GetNumberOfThickShellCells(), GetNumberOfShellCells(), GetNumberOfRigidBodyCells(), GetNumberOfRoadSurfaceCells(), and GetNumberOfBeamCells().

vtkIdType vtkLSDynaReader::GetNumberOfSolidCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfThickShellCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfShellCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfRigidBodyCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfRoadSurfaceCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfBeamCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfParticleCells ( )

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetNumberOfTimeSteps ( )

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

virtual void vtkLSDynaReader::SetTimeStep ( vtkIdType  )
virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

vtkIdType vtkLSDynaReader::GetTimeStep ( )

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

double vtkLSDynaReader::GetTimeValue ( vtkIdType  )

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

virtual int* vtkLSDynaReader::GetTimeStepRange ( )
virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

virtual void vtkLSDynaReader::GetTimeStepRange ( int ,
int  
)
virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

virtual void vtkLSDynaReader::GetTimeStepRange ( int  [2])
virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

virtual void vtkLSDynaReader::SetTimeStepRange ( int  ,
int   
)
virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

void vtkLSDynaReader::SetTimeStepRange ( int  [2])

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

int vtkLSDynaReader::GetNumberOfPointArrays ( )

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

const char* vtkLSDynaReader::GetPointArrayName ( int  )

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

virtual void vtkLSDynaReader::SetPointArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

void vtkLSDynaReader::SetPointArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 695 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetPointArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

int vtkLSDynaReader::GetPointArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 708 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInPointArray ( int  arr)

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

int vtkLSDynaReader::GetNumberOfComponentsInPointArray ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 721 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfCellArrays ( int  cellType)

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

const char* vtkLSDynaReader::GetCellArrayName ( int  cellType,
int  arr 
)

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

virtual void vtkLSDynaReader::SetCellArrayStatus ( int  cellType,
int  arr,
int  status 
)
virtual

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

void vtkLSDynaReader::SetCellArrayStatus ( int  cellType,
const char *  arrName,
int  status 
)
inlinevirtual

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 734 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetCellArrayStatus ( int  cellType,
int  arr 
)

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

int vtkLSDynaReader::GetCellArrayStatus ( int  cellType,
const char *  arrName 
)
inline

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 747 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInCellArray ( int  cellType,
int  arr 
)

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

int vtkLSDynaReader::GetNumberOfComponentsInCellArray ( int  cellType,
const char *  arrName 
)
inline

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 760 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfSolidArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetSolidArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetSolidArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetSolidArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 773 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetSolidArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetSolidArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 786 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInSolidArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInSolidArray ( const char *  arrName)
inline

Definition at line 799 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfThickShellArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetThickShellArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetThickShellArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetThickShellArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 812 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetThickShellArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetThickShellArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 825 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInThickShellArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInThickShellArray ( const char *  arrName)
inline

Definition at line 838 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfShellArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetShellArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetShellArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetShellArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 851 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetShellArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetShellArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 864 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInShellArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInShellArray ( const char *  arrName)
inline

Definition at line 877 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfRigidBodyArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetRigidBodyArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetRigidBodyArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetRigidBodyArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 968 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetRigidBodyArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetRigidBodyArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 981 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInRigidBodyArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInRigidBodyArray ( const char *  arrName)
inline

Definition at line 994 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfRoadSurfaceArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetRoadSurfaceArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetRoadSurfaceArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetRoadSurfaceArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 1007 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetRoadSurfaceArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetRoadSurfaceArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 1020 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInRoadSurfaceArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInRoadSurfaceArray ( const char *  arrName)
inline

Definition at line 1033 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfBeamArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetBeamArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetBeamArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetBeamArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 890 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetBeamArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetBeamArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 903 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInBeamArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInBeamArray ( const char *  arrName)
inline

Definition at line 916 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfParticleArrays ( )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

const char* vtkLSDynaReader::GetParticleArrayName ( int  )

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

virtual void vtkLSDynaReader::SetParticleArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

void vtkLSDynaReader::SetParticleArrayStatus ( const char *  arrName,
int  status 
)
inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 929 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetParticleArrayStatus ( int  arr)

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

int vtkLSDynaReader::GetParticleArrayStatus ( const char *  arrName)
inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 942 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetNumberOfComponentsInParticleArray ( int  a)
int vtkLSDynaReader::GetNumberOfComponentsInParticleArray ( const char *  arrName)
inline

Definition at line 955 of file vtkLSDynaReader.h.

void vtkLSDynaReader::SetDeformedMesh ( int  )

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

virtual int vtkLSDynaReader::GetDeformedMesh ( )
virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

virtual void vtkLSDynaReader::DeformedMeshOn ( )
virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

virtual void vtkLSDynaReader::DeformedMeshOff ( )
virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

virtual void vtkLSDynaReader::SetRemoveDeletedCells ( int  )
virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

virtual int vtkLSDynaReader::GetRemoveDeletedCells ( )
virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

virtual void vtkLSDynaReader::RemoveDeletedCellsOn ( )
virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

virtual void vtkLSDynaReader::RemoveDeletedCellsOff ( )
virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

virtual void vtkLSDynaReader::SetDeletedCellsAsGhostArray ( int  )
virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

virtual int vtkLSDynaReader::GetDeletedCellsAsGhostArray ( )
virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

virtual void vtkLSDynaReader::DeletedCellsAsGhostArrayOn ( )
virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

virtual void vtkLSDynaReader::DeletedCellsAsGhostArrayOff ( )
virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

virtual void vtkLSDynaReader::SetInputDeck ( const char *  )
virtual

The name of the input deck corresponding to the current database.

This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.

virtual char* vtkLSDynaReader::GetInputDeck ( )
virtual

The name of the input deck corresponding to the current database.

This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.

int vtkLSDynaReader::GetNumberOfPartArrays ( )

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

const char* vtkLSDynaReader::GetPartArrayName ( int  )

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

virtual void vtkLSDynaReader::SetPartArrayStatus ( int  arr,
int  status 
)
virtual

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

void vtkLSDynaReader::SetPartArrayStatus ( const char *  partName,
int  status 
)
inlinevirtual

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

Definition at line 1046 of file vtkLSDynaReader.h.

int vtkLSDynaReader::GetPartArrayStatus ( int  arr)

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

int vtkLSDynaReader::GetPartArrayStatus ( const char *  partName)
inline

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

Definition at line 1059 of file vtkLSDynaReader.h.

int vtkLSDynaReader::ReadHeaderInformation ( int  currentAdaptLevel)
protected

This function populates the reader's private dictionary with information about the database.

It is called once from RequestInformation() and once any time the adaptation level changes. The adaptation level can change any time the current state(time) is modified. Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.

int vtkLSDynaReader::ScanDatabaseTimeSteps ( )
protected

This function scans the list of files in the database and bookmarks the start of each time step's state information.

Before this function is called:

  • The database directory name must be set,
  • ReadHeaderInformation must have been called for adaptation level 0, and
  • The "read head" must be placed at the end of the first adaptation's geometry section. Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.
int vtkLSDynaReader::RequestInformation ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
)
overrideprotectedvirtual

This is called by the superclass.

This is the method you should override.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

int vtkLSDynaReader::RequestData ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
)
overrideprotectedvirtual

This is called by the superclass.

This is the method you should override.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

virtual int vtkLSDynaReader::ReadTopology ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

Reimplemented in vtkPLSDynaReader.

virtual int vtkLSDynaReader::ReadNodes ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadPartSizes ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadConnectivityAndMaterial ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadUserIds ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadState ( vtkIdType  )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadNodeStateInfo ( vtkIdType  )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadCellStateInfo ( vtkIdType  )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadDeletion ( )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ReadSPHState ( vtkIdType  )
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual int vtkLSDynaReader::ComputeDeflectionAndUpdateGeometry ( vtkUnstructuredGrid grid)
protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

virtual void vtkLSDynaReader::ResetPartInfo ( )
protectedvirtual

Resets the Part information to the default state.

virtual int vtkLSDynaReader::ReadInputDeck ( )
protectedvirtual

Called from within ReadHeaderInformation() to read part names associated with material IDs.

virtual int vtkLSDynaReader::ReadPartTitlesFromRootFile ( )
protectedvirtual

Called from within ReadHeaderInformation to read part names from the end of the first d3plot file.

Used if ReadInputDeck fails.

virtual int vtkLSDynaReader::ReadUserMaterialIds ( )
protectedvirtual

Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present).

int vtkLSDynaReader::ReadInputDeckXML ( ifstream &  deck)
protected

ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.

int vtkLSDynaReader::ReadInputDeckKeywords ( ifstream &  deck)
protected

ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.

int vtkLSDynaReader::WriteInputDeckSummary ( const char *  fname)
protected

ReadInputDeckKeywords calls this function if it was successful in reading part names for materials.

virtual void vtkLSDynaReader::ReadDeletionArray ( vtkUnsignedCharArray arr,
const int pos,
const int size 
)
protectedvirtual

Read an array of deletion data.

This is used by ReadDeletion to actually read the data from the file (as opposed to attach it to the proper place in the VTK dataset) depending on the value of "MDLOPT". The array passed to this routine is filled with ones if deleted, zero it is not deleted The number of tuples must be set on the array previous to calling this routine. Note: pos is the position in the size that the death value is store at

virtual void vtkLSDynaReader::ReadCellProperties ( const int type,
const int numTuples 
)
protectedvirtual

Read all the cell properties of a given part type.

void vtkLSDynaReader::ResetPartsCache ( )
protected

Member Data Documentation

vtkLSDynaPartCollection* vtkLSDynaReader::Parts
protected

Definition at line 535 of file vtkLSDynaReader.h.

int vtkLSDynaReader::DeformedMesh
protected

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true.

Definition at line 541 of file vtkLSDynaReader.h.

int vtkLSDynaReader::RemoveDeletedCells
protected

Should cells marked as deleted be removed from the mesh? By default, this is true.

Definition at line 548 of file vtkLSDynaReader.h.

int vtkLSDynaReader::DeletedCellsAsGhostArray
protected

Should cells marked as deleted be removed from the mesh? By default, this is true.

Definition at line 549 of file vtkLSDynaReader.h.

int vtkLSDynaReader::TimeStepRange[2]
protected

The range of time steps available within a database.

Only valid after UpdateInformation() is called on the reader.

Definition at line 556 of file vtkLSDynaReader.h.

char* vtkLSDynaReader::InputDeck
protected

The name of a file containing part names and IDs.

Definition at line 561 of file vtkLSDynaReader.h.

LSDynaMetaData* vtkLSDynaReader::P
protected

Definition at line 671 of file vtkLSDynaReader.h.


The documentation for this class was generated from the following file: