vtkRenderWindow Class Reference

#include <vtkRenderWindow.h>

Inheritance diagram for vtkRenderWindow:

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Collaboration diagram for vtkRenderWindow:

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List of all members.

Detailed Description

create a window for renderers to draw into

vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.

Warning:
In VTK versions 4 and later, the vtkWindowToImageFilter class is part of the canonical way to output an image of a window to a file (replacing the obsolete SaveImageAsPPM method for vtkRenderWindows that existed in 3.2 and earlier). Connect one of these filters to the output of the window, and filter's output to a writer such as vtkPNGWriter.
See also:
vtkRenderer vtkRenderWindowInteractor vtkWindowToImageFilter
Events:
vtkCommand::StartEvent vtkCommand::AbortCheckEvent vtkCommand::EndEvent
Examples:
vtkRenderWindow (Examples)
Tests:
vtkRenderWindow (Tests)

Definition at line 105 of file vtkRenderWindow.h.

Public Types

typedef vtkWindow Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void AddRenderer (vtkRenderer *)
void RemoveRenderer (vtkRenderer *)
int HasRenderer (vtkRenderer *)
vtkRendererCollectionGetRenderers ()
virtual void Render ()
virtual void Start ()=0
virtual void Finalize ()=0
virtual void Frame ()=0
virtual void CopyResultFrame ()
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
virtual void StereoUpdate ()
virtual void StereoMidpoint ()
virtual void StereoRenderComplete ()
virtual void WindowRemap ()=0
virtual int GetIsPicking ()
virtual void SetIsPicking (int)
virtual void IsPickingOn ()
virtual void IsPickingOff ()
virtual int GetEventPending ()=0
virtual int CheckInRenderStatus ()
virtual void ClearInRenderStatus ()
void SetInteractor (vtkRenderWindowInteractor *)
virtual void UnRegister (vtkObjectBase *o)
virtual void MakeCurrent ()=0
virtual void SetForceMakeCurrent ()
virtual const char * ReportCapabilities ()
virtual int SupportsOpenGL ()
virtual int IsDirect ()
virtual int GetDepthBufferSize ()=0
virtual int GetColorBufferSizes (int *rgba)=0
virtual void CheckGraphicError ()=0
virtual int HasGraphicError ()=0
virtual const char * GetLastGraphicErrorString ()=0
virtual void HideCursor ()=0
virtual void ShowCursor ()=0
virtual void SetCursorPosition (int, int)
virtual void SetCurrentCursor (int)
virtual int GetCurrentCursor ()
virtual void SetFullScreen (int)=0
virtual int GetFullScreen ()
virtual void FullScreenOn ()
virtual void FullScreenOff ()
virtual void SetBorders (int)
virtual int GetBorders ()
virtual void BordersOn ()
virtual void BordersOff ()
virtual int GetStereoCapableWindow ()
virtual void StereoCapableWindowOn ()
virtual void StereoCapableWindowOff ()
virtual void SetStereoCapableWindow (int capable)
virtual int GetStereoRender ()
void SetStereoRender (int stereo)
virtual void StereoRenderOn ()
virtual void StereoRenderOff ()
virtual void SetAlphaBitPlanes (int)
virtual int GetAlphaBitPlanes ()
virtual void AlphaBitPlanesOn ()
virtual void AlphaBitPlanesOff ()
virtual void SetPointSmoothing (int)
virtual int GetPointSmoothing ()
virtual void PointSmoothingOn ()
virtual void PointSmoothingOff ()
virtual void SetLineSmoothing (int)
virtual int GetLineSmoothing ()
virtual void LineSmoothingOn ()
virtual void LineSmoothingOff ()
virtual void SetPolygonSmoothing (int)
virtual int GetPolygonSmoothing ()
virtual void PolygonSmoothingOn ()
virtual void PolygonSmoothingOff ()
virtual int GetStereoType ()
virtual void SetStereoType (int)
void SetStereoTypeToCrystalEyes ()
void SetStereoTypeToRedBlue ()
void SetStereoTypeToInterlaced ()
void SetStereoTypeToLeft ()
void SetStereoTypeToRight ()
void SetStereoTypeToDresden ()
void SetStereoTypeToAnaglyph ()
const char * GetStereoTypeAsString ()
virtual void SetAnaglyphColorSaturation (float)
virtual float GetAnaglyphColorSaturation ()
virtual void SetAnaglyphColorMask (int, int)
void SetAnaglyphColorMask (int[2])
virtual int * GetAnaglyphColorMask ()
virtual void GetAnaglyphColorMask (int data[2])
virtual void SetSwapBuffers (int)
virtual int GetSwapBuffers ()
virtual void SwapBuffersOn ()
virtual void SwapBuffersOff ()
virtual int SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)=0
virtual int SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)=0
virtual float * GetRGBAPixelData (int x, int y, int x2, int y2, int front)=0
virtual int GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)=0
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0)=0
virtual int SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int blend=0)=0
virtual void ReleaseRGBAPixelData (float *data)=0
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)=0
virtual int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)=0
virtual float * GetZbufferData (int x, int y, int x2, int y2)=0
virtual int GetZbufferData (int x, int y, int x2, int y2, float *z)=0
virtual int GetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
virtual int SetZbufferData (int x, int y, int x2, int y2, float *z)=0
virtual int SetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
float GetZbufferDataAtPoint (int x, int y)
virtual int GetAAFrames ()
virtual void SetAAFrames (int)
virtual int GetFDFrames ()
virtual void SetFDFrames (int)
virtual int GetSubFrames ()
virtual void SetSubFrames (int subFrames)
virtual int GetNeverRendered ()
virtual int GetAbortRender ()
virtual void SetAbortRender (int)
virtual int GetInAbortCheck ()
virtual void SetInAbortCheck (int)
virtual int CheckAbortStatus ()
virtual void SetDesiredUpdateRate (double)
virtual double GetDesiredUpdateRate ()
virtual int GetNumberOfLayers ()
virtual void SetNumberOfLayers (int)
virtual vtkRenderWindowInteractorGetInteractor ()
virtual void SetDisplayId (void *)=0
virtual void SetWindowId (void *)=0
virtual void SetNextWindowId (void *)=0
virtual void SetParentId (void *)=0
virtual void * GetGenericDisplayId ()=0
virtual void * GetGenericWindowId ()=0
virtual void * GetGenericParentId ()=0
virtual void * GetGenericContext ()=0
virtual void * GetGenericDrawable ()=0
virtual void SetWindowInfo (char *)=0
virtual void SetNextWindowInfo (char *)=0
virtual void SetParentInfo (char *)=0
virtual vtkPainterDeviceAdapterGetPainterDeviceAdapter ()
virtual void SetMultiSamples (int)
virtual int GetMultiSamples ()
virtual void SetStencilCapable (int)
virtual int GetStencilCapable ()
virtual void StencilCapableOn ()
virtual void StencilCapableOff ()
virtual void SetReportGraphicErrors (int)
virtual int GetReportGraphicErrors ()
virtual void ReportGraphicErrorsOn ()
virtual void ReportGraphicErrorsOff ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkRenderWindowSafeDownCast (vtkObject *o)
static vtkRenderWindowNew ()
static const char * GetRenderLibrary ()

Protected Member Functions

 vtkRenderWindow ()
 ~vtkRenderWindow ()
virtual void DoStereoRender ()
virtual void DoFDRender ()
virtual void DoAARender ()

Protected Attributes

vtkPainterDeviceAdapterPainterDeviceAdapter
vtkRendererCollectionRenderers
int Borders
int FullScreen
int OldScreen [5]
int PointSmoothing
int LineSmoothing
int PolygonSmoothing
int StereoRender
int StereoType
int StereoStatus
int StereoCapableWindow
int AlphaBitPlanes
vtkRenderWindowInteractorInteractor
unsigned char * StereoBuffer
float * AccumulationBuffer
unsigned int AccumulationBufferSize
int AAFrames
int FDFrames
int SubFrames
int CurrentSubFrame
unsigned char * ResultFrame
int SwapBuffers
double DesiredUpdateRate
int AbortRender
int InAbortCheck
int InRender
int NeverRendered
int NumberOfLayers
int CurrentCursor
int IsPicking
float AnaglyphColorSaturation
int AnaglyphColorMask [2]
int MultiSamples
int StencilCapable
int ReportGraphicErrors
double AbortCheckTime


Member Typedef Documentation

typedef vtkWindow vtkRenderWindow::Superclass

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 108 of file vtkRenderWindow.h.


Constructor & Destructor Documentation

vtkRenderWindow::vtkRenderWindow (  )  [protected]

vtkRenderWindow::~vtkRenderWindow (  )  [protected]


Member Function Documentation

virtual const char* vtkRenderWindow::GetClassName (  )  [virtual]

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

static int vtkRenderWindow::IsTypeOf ( const char *  type  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual int vtkRenderWindow::IsA ( const char *  type  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

static vtkRenderWindow* vtkRenderWindow::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

void vtkRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkMesaRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

static vtkRenderWindow* vtkRenderWindow::New (  )  [static]

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

Reimplemented from vtkObject.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::AddRenderer ( vtkRenderer  )  [virtual]

Add a renderer to the list of renderers.

void vtkRenderWindow::RemoveRenderer ( vtkRenderer  ) 

Remove a renderer from the list of renderers.

int vtkRenderWindow::HasRenderer ( vtkRenderer  ) 

Query if a renderer is in the list of renderers.

static const char* vtkRenderWindow::GetRenderLibrary (  )  [static]

What rendering library has the user requested

vtkRendererCollection* vtkRenderWindow::GetRenderers (  )  [inline]

Return the collection of renderers in the render window.

Definition at line 129 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::Render (  )  [virtual]

Ask each renderer owned by this RenderWindow to render its image and synchronize this process.

Implements vtkWindow.

Reimplemented in vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::Start (  )  [pure virtual]

Initialize the rendering process.

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::Finalize (  )  [pure virtual]

Finalize the rendering process.

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::Frame (  )  [pure virtual]

A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::CopyResultFrame (  )  [virtual]

Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers.

virtual vtkRenderWindowInteractor* vtkRenderWindow::MakeRenderWindowInteractor (  )  [virtual]

Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows.

virtual void vtkRenderWindow::HideCursor (  )  [pure virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::ShowCursor (  )  [pure virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::SetCursorPosition ( int  ,
int   
) [inline, virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkWin32OpenGLRenderWindow.

Definition at line 160 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetCurrentCursor ( int   )  [virtual]

Change the shape of the cursor.

Reimplemented in vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual int vtkRenderWindow::GetCurrentCursor (  )  [virtual]

Change the shape of the cursor.

virtual void vtkRenderWindow::SetFullScreen ( int   )  [pure virtual]

Turn on/off rendering full screen window size.

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual int vtkRenderWindow::GetFullScreen (  )  [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOn (  )  [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOff (  )  [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::SetBorders ( int   )  [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetBorders (  )  [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOn (  )  [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOff (  )  [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetStereoCapableWindow (  )  [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOn (  )  [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOff (  )  [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::SetStereoCapableWindow ( int  capable  )  [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWinCEOpenGLRenderWindow, vtkXMesaRenderWindow, and vtkXOpenGLRenderWindow.

virtual int vtkRenderWindow::GetStereoRender (  )  [virtual]

Turn on/off stereo rendering.

void vtkRenderWindow::SetStereoRender ( int  stereo  ) 

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOn (  )  [virtual]

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOff (  )  [virtual]

Turn on/off stereo rendering.

virtual void vtkRenderWindow::SetAlphaBitPlanes ( int   )  [virtual]

Turn on/off the use of alpha bitplanes.

virtual int vtkRenderWindow::GetAlphaBitPlanes (  )  [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOn (  )  [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOff (  )  [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::SetPointSmoothing ( int   )  [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPointSmoothing (  )  [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOn (  )  [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOff (  )  [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetLineSmoothing ( int   )  [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetLineSmoothing (  )  [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOn (  )  [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOff (  )  [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetPolygonSmoothing ( int   )  [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPolygonSmoothing (  )  [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOn (  )  [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOff (  )  [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetStereoType (  )  [virtual]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

virtual void vtkRenderWindow::SetStereoType ( int   )  [virtual]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

void vtkRenderWindow::SetStereoTypeToCrystalEyes (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 246 of file vtkRenderWindow.h.

References VTK_STEREO_CRYSTAL_EYES.

void vtkRenderWindow::SetStereoTypeToRedBlue (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 248 of file vtkRenderWindow.h.

References VTK_STEREO_RED_BLUE.

void vtkRenderWindow::SetStereoTypeToInterlaced (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 250 of file vtkRenderWindow.h.

References VTK_STEREO_INTERLACED.

void vtkRenderWindow::SetStereoTypeToLeft (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 252 of file vtkRenderWindow.h.

References VTK_STEREO_LEFT.

void vtkRenderWindow::SetStereoTypeToRight (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 254 of file vtkRenderWindow.h.

References VTK_STEREO_RIGHT.

void vtkRenderWindow::SetStereoTypeToDresden (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 256 of file vtkRenderWindow.h.

References VTK_STEREO_DRESDEN.

void vtkRenderWindow::SetStereoTypeToAnaglyph (  )  [inline]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 258 of file vtkRenderWindow.h.

References VTK_STEREO_ANAGLYPH.

const char* vtkRenderWindow::GetStereoTypeAsString (  ) 

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

virtual void vtkRenderWindow::StereoUpdate (  )  [virtual]

Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here.

Reimplemented in vtkCocoaRenderWindow, vtkMesaRenderWindow, and vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::StereoMidpoint (  )  [virtual]

Intermediate method performs operations required between the rendering of the left and right eye.

virtual void vtkRenderWindow::StereoRenderComplete (  )  [virtual]

Handles work required once both views have been rendered when using stereo rendering.