41 #ifndef __vtkDepthPeelingPass_h
42 #define __vtkDepthPeelingPass_h
44 #include "vtkRenderingOpenGLModule.h"
48 class vtkDepthPeelingPassLayerList;
76 virtual void SetTranslucentPass(
vtkRenderPass *translucentPass);
87 vtkSetClampMacro(OcclusionRatio,
double,0.0,0.5);
88 vtkGetMacro(OcclusionRatio,
double);
95 vtkSetMacro(MaximumNumberOfPeels,
int);
96 vtkGetMacro(MaximumNumberOfPeels,
int);
102 vtkGetMacro(LastRenderingUsedDepthPeeling,
bool);
123 void CheckCompilation(
unsigned int fragmentShader);