35 #ifndef __vtkOpenGLProjectedTetrahedraMapper_h
36 #define __vtkOpenGLProjectedTetrahedraMapper_h
38 #include "vtkRenderingVolumeOpenGLModule.h"
61 vtkSetMacro(UseFloatingPointFrameBuffer,
bool);
62 vtkGetMacro(UseFloatingPointFrameBuffer,
bool);
63 vtkBooleanMacro(UseFloatingPointFrameBuffer,
bool);
97 float GetCorrectedDepth(
float x,
float y,
float z1,
float z2,
98 const float inverse_projection_mat[16],
99 int use_linear_depth_correction,
100 float linear_depth_correction);
108 vtkInternals *Internals;