VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkShaderDeviceAdapter2 Class Reference

an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an adapter used to pass generic vertex attributes to the rendering pipeline. Since this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GL. More...

#include <vtkShaderDeviceAdapter2.h>

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List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()=0
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0
void SetShaderProgram (vtkShaderProgram2 *program)
virtual vtkShaderProgram2GetShaderProgram ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkShaderDeviceAdapter2SafeDownCast (vtkObject *o)

Protected Member Functions

 vtkShaderDeviceAdapter2 ()
 ~vtkShaderDeviceAdapter2 ()

Protected Attributes

vtkShaderProgram2ShaderProgram

Detailed Description

an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an adapter used to pass generic vertex attributes to the rendering pipeline. Since this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GL.

Definition at line 32 of file vtkShaderDeviceAdapter2.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

Definition at line 35 of file vtkShaderDeviceAdapter2.h.


Constructor & Destructor Documentation

vtkShaderDeviceAdapter2::vtkShaderDeviceAdapter2 ( ) [protected]
vtkShaderDeviceAdapter2::~vtkShaderDeviceAdapter2 ( ) [protected]

Member Function Documentation

virtual const char* vtkShaderDeviceAdapter2::GetClassName ( ) [virtual]

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

static int vtkShaderDeviceAdapter2::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

virtual int vtkShaderDeviceAdapter2::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

static vtkShaderDeviceAdapter2* vtkShaderDeviceAdapter2::SafeDownCast ( vtkObject o) [static]

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

virtual void vtkShaderDeviceAdapter2::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

virtual void vtkShaderDeviceAdapter2::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
) [pure virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type.

Implemented in vtkGLSLShaderDeviceAdapter2.

void vtkShaderDeviceAdapter2::SetShaderProgram ( vtkShaderProgram2 program) [inline]

Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

Definition at line 57 of file vtkShaderDeviceAdapter2.h.

virtual vtkShaderProgram2* vtkShaderDeviceAdapter2::GetShaderProgram ( ) [virtual]

Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.

Reimplemented in vtkGLSLShaderDeviceAdapter2.

virtual void vtkShaderDeviceAdapter2::PrepareForRender ( ) [pure virtual]

Implemented in vtkGLSLShaderDeviceAdapter2.


Member Data Documentation

Reimplemented in vtkGLSLShaderDeviceAdapter2.

Definition at line 71 of file vtkShaderDeviceAdapter2.h.


The documentation for this class was generated from the following file: