Main Page | Class Hierarchy | Alphabetical List | Class List | Directories | File List | Class Members | File Members | Related Pages

vtkTexture Class Reference

#include <vtkTexture.h>

Inheritance diagram for vtkTexture:

Inheritance graph
[legend]
Collaboration diagram for vtkTexture:

Collaboration graph
[legend]
List of all members.

Detailed Description

handles properties associated with a texture map

vtkTexture is an object that handles loading and binding of texture maps. It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.

Instances of vtkTexture are associated with actors via the actor's SetTexture() method. Actors can share texture maps (this is encouraged to save memory resources.)

Warning:
Currently only 2D texture maps are supported, even though the data pipeline supports 1,2, and 3D texture coordinates.

Some renderers such as OpenGL require that the texture map dimensions are a power of two in each direction. Other renderers may have similar (ridiculous) restrictions, so be careful out there... (Note: a recent change to vtk allows use of non-power of two texture maps in OpenGL. The texture is automatically resampled to a power of two in one or more directions.)

See also:
vtkActor vtkRenderer vtkOpenGLTexture
Examples:
vtkTexture (Examples)
Tests:
vtkTexture (Tests)

Definition at line 66 of file vtkTexture.h.

Public Types

typedef vtkImageAlgorithm Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Render (vtkRenderer *ren)
virtual void ReleaseGraphicsResources (vtkWindow *)
unsigned char * MapScalarsToColors (vtkDataArray *scalars)
virtual void Load (vtkRenderer *)
virtual int GetRepeat ()
virtual void SetRepeat (int)
virtual void RepeatOn ()
virtual void RepeatOff ()
virtual int GetInterpolate ()
virtual void SetInterpolate (int)
virtual void InterpolateOn ()
virtual void InterpolateOff ()
virtual void SetQuality (int)
virtual int GetQuality ()
void SetQualityToDefault ()
void SetQualityTo16Bit ()
void SetQualityTo32Bit ()
virtual int GetMapColorScalarsThroughLookupTable ()
virtual void SetMapColorScalarsThroughLookupTable (int)
virtual void MapColorScalarsThroughLookupTableOn ()
virtual void MapColorScalarsThroughLookupTableOff ()
vtkImageDataGetInput ()
void SetLookupTable (vtkLookupTable *)
virtual vtkLookupTableGetLookupTable ()
virtual vtkUnsignedCharArrayGetMappedScalars ()

Static Public Member Functions

static vtkTextureNew ()
static int IsTypeOf (const char *type)
static vtkTextureSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkTexture ()
 ~vtkTexture ()

Protected Attributes

int Repeat
int Interpolate
int Quality
int MapColorScalarsThroughLookupTable
vtkLookupTableLookupTable
vtkUnsignedCharArrayMappedScalars
int SelfAdjustingTableRange


Member Typedef Documentation

typedef vtkImageAlgorithm vtkTexture::Superclass
 

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 70 of file vtkTexture.h.


Constructor & Destructor Documentation

vtkTexture::vtkTexture  )  [protected]
 

vtkTexture::~vtkTexture  )  [protected]
 


Member Function Documentation

static vtkTexture* vtkTexture::New  )  [static]
 

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual const char* vtkTexture::GetClassName  )  [virtual]
 

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

static int vtkTexture::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual int vtkTexture::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

static vtkTexture* vtkTexture::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

void vtkTexture::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkImageAlgorithm.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

virtual void vtkTexture::Render vtkRenderer ren  )  [virtual]
 

Renders a texture map. It first checks the object's modified time to make sure the texture maps Input is valid, then it invokes the Load() method.

virtual void vtkTexture::ReleaseGraphicsResources vtkWindow  )  [inline, virtual]
 

Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 81 of file vtkTexture.h.

virtual void vtkTexture::Load vtkRenderer  )  [inline, virtual]
 

Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

Reimplemented in vtkMesaTexture, and vtkOpenGLTexture.

Definition at line 86 of file vtkTexture.h.

virtual int vtkTexture::GetRepeat  )  [virtual]
 

Turn on/off the repetition of the texture map when the texture coords extend beyond the [0,1] range.

virtual void vtkTexture::SetRepeat int   )  [virtual]
 

Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

virtual void vtkTexture::RepeatOn  )  [virtual]
 

Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

virtual void vtkTexture::RepeatOff  )  [virtual]
 

Abstract interface to renderer. Each concrete subclass of vtkTexture will load its data into graphics system in response to this method invocation.

virtual int vtkTexture::GetInterpolate  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetInterpolate int   )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOn  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::InterpolateOff  )  [virtual]
 

Turn on/off linear interpolation of the texture map when rendering.

virtual void vtkTexture::SetQuality int   )  [virtual]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

virtual int vtkTexture::GetQuality  )  [virtual]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

void vtkTexture::SetQualityToDefault  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 108 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_DEFAULT.

void vtkTexture::SetQualityTo16Bit  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 109 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_16BIT.

void vtkTexture::SetQualityTo32Bit  )  [inline]
 

Force texture quality to 16-bit or 32-bit. This might not be supported on all machines.

Definition at line 110 of file vtkTexture.h.

References VTK_TEXTURE_QUALITY_32BIT.

virtual int vtkTexture::GetMapColorScalarsThroughLookupTable  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::SetMapColorScalarsThroughLookupTable int   )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOn  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

virtual void vtkTexture::MapColorScalarsThroughLookupTableOff  )  [virtual]
 

Turn on/off the mapping of color scalars through the lookup table. The default is Off. If Off, unsigned char scalars will be used directly as texture. If On, scalars will be mapped through the lookup table to generate 4-component unsigned char scalars. This ivar does not affect other scalars like unsigned short, float, etc. These scalars are always mapped through lookup tables.

vtkImageData* vtkTexture::GetInput  ) 
 

This process object accepts image data as input.

Reimplemented from vtkImageAlgorithm.

void vtkTexture::SetLookupTable vtkLookupTable  ) 
 

Specify the lookup table to convert scalars if necessary

virtual vtkLookupTable* vtkTexture::GetLookupTable  )  [virtual]
 

This process object accepts image data as input.

virtual vtkUnsignedCharArray* vtkTexture::GetMappedScalars  )  [virtual]
 

Get Mapped Scalars

unsigned char* vtkTexture::MapScalarsToColors vtkDataArray scalars  ) 
 

Map scalar values into color scalars.


Member Data Documentation

int vtkTexture::Repeat [protected]
 

Definition at line 148 of file vtkTexture.h.

int vtkTexture::Interpolate [protected]
 

Definition at line 149 of file vtkTexture.h.

int vtkTexture::Quality [protected]
 

Definition at line 150 of file vtkTexture.h.

int vtkTexture::MapColorScalarsThroughLookupTable [protected]
 

Definition at line 151 of file vtkTexture.h.

vtkLookupTable* vtkTexture::LookupTable [protected]
 

Definition at line 152 of file vtkTexture.h.

vtkUnsignedCharArray* vtkTexture::MappedScalars [protected]
 

Definition at line 153 of file vtkTexture.h.

int vtkTexture::SelfAdjustingTableRange [protected]
 

Definition at line 156 of file vtkTexture.h.


The documentation for this class was generated from the following file:
Generated on Tue Jan 22 00:22:11 2008 for VTK by  doxygen 1.4.3-20050530